Please add to the discussion:
Evasion, splinter and pvp problems
Evasion needs to go away in PvP or be heavily nerfed such as just being a damage reducer rather than avoiding all damage. As it sits basically everyone pvping is running evade, it's ridiculous. It's born out of neccesity from splinter dumps, but it's watering down PvP since everyone is running high defense high offense characters capable of splintering consistently. Leave it unchanged for pvm damage, I understand it is heavilyu by sampires and that's fine. Have any changes be reflective of "player damage".
The slow effect of splinter needs to not be chainable such as adding a long 30s+ immunity, and should not double with focus attack. (60% splinter is too much) and being held walking in place thru 3, 5, 7 straight splinters in front of a group is unreal. No wonder everyone has parry right? It's a constant complaint you hear from users("I wanna play a fun char but everything I make needs bushido parry").
Shatter pots should have a longer cool down and break less potions
Skill jewel swapping shouldn't be a thing. Simple fix, have it take 15+seconds for your +skill to apply when you put on +skill items. It's basically test center out there, go on foot set ninjitsu 900 animal form away. You shouldn't be able to fit evasion, animal form, and offensive abilities in every character you make.
I realize this has been posted several times with no changes occuring, but worth a shot id say. As it sits all of PvP is basicly one group trying to capitalize on the other group with some splinters spamming while everyone runs evade to try to live thru such dumps. When the vast majority of characters are running something specific you know there is a reason, either it's overpowered, it's forced into neccesity, or both.
There are very simple fixes for large scale problems. Take a few minutes and consider it in the next pub or something.
Another long term discussion should be a vvv update, or more more specifically, giving the players something to fight over. People PvP to PvP all day, every day but the fight over goals like champ spawns has been lacking for some time. Vvv rewards are nothing we strive for today.
Evasion, splinter and pvp problems
Evasion needs to go away in PvP or be heavily nerfed such as just being a damage reducer rather than avoiding all damage. As it sits basically everyone pvping is running evade, it's ridiculous. It's born out of neccesity from splinter dumps, but it's watering down PvP since everyone is running high defense high offense characters capable of splintering consistently. Leave it unchanged for pvm damage, I understand it is heavilyu by sampires and that's fine. Have any changes be reflective of "player damage".
The slow effect of splinter needs to not be chainable such as adding a long 30s+ immunity, and should not double with focus attack. (60% splinter is too much) and being held walking in place thru 3, 5, 7 straight splinters in front of a group is unreal. No wonder everyone has parry right? It's a constant complaint you hear from users("I wanna play a fun char but everything I make needs bushido parry").
Shatter pots should have a longer cool down and break less potions
Skill jewel swapping shouldn't be a thing. Simple fix, have it take 15+seconds for your +skill to apply when you put on +skill items. It's basically test center out there, go on foot set ninjitsu 900 animal form away. You shouldn't be able to fit evasion, animal form, and offensive abilities in every character you make.
I realize this has been posted several times with no changes occuring, but worth a shot id say. As it sits all of PvP is basicly one group trying to capitalize on the other group with some splinters spamming while everyone runs evade to try to live thru such dumps. When the vast majority of characters are running something specific you know there is a reason, either it's overpowered, it's forced into neccesity, or both.
There are very simple fixes for large scale problems. Take a few minutes and consider it in the next pub or something.
Another long term discussion should be a vvv update, or more more specifically, giving the players something to fight over. People PvP to PvP all day, every day but the fight over goals like champ spawns has been lacking for some time. Vvv rewards are nothing we strive for today.