Hopefully this doesn't spiral out of control with people spewing hate for the release but I did want to comment on how the treasure chest loot seems a bit off balance. I did some additional testing on loot quality from the cache & hoard chests over the past week to focus in more on the number of drops and the actual quality (number of properties vs intensities) of items rather than the shiny new items so that I had some actual data to support my claim.
Here is what I noticed on a somewhat consistent basis:
@Tina Small - Have you noticed a lot of what I have posted above? Especially about the legendary items vs major items? Anyone else noticing the same thing?
@Kyronix / @Bleak / @Mesanna - Is this above really the intention? My main concern is the intensity of a legendary item (which should be the highest in the game) is falling below the intensity of a non-legendary item. It seems like the overall legendary intensity for treasure chests has been scaled back and this is a perfect example of it.
Please keep this thread constructive and refrain from posting something like "yea this release sucks". I want to keep comments based on actual finds and not on opinions so that maybe we can have this addressed. Thanks.
Here is what I noticed on a somewhat consistent basis:
- Assassin chest seems to give more items (specifically Cache level). Normally I'd see 12 items in cache chests but I'd see 22-24 items in assassin cache chest. This was non-party and the same across rusty/metal/gold chest.
- The chest quality (rusty/metal/gold) does NOT seemingly impact anything. I've pulled up the same profession type chests on cache/hoard level maps and I've experienced it all. I've seen legendary items in rusty chest (junk legendary and decent legendary) and I've seen absolute junk (lots of cursed and nothing worth keeping) in gold chests and vice versa. I've also seen multiple drops (maps/blues/pinks/decor/mysterious frags) in rusty chest and no drops in gold and vice versa.
- Even with GM remove trap; certain level maps take a minimum attempt amount. Supply is 1-3 attempts, cache is 2-5 (2 only happened to me twice), and hoard seems like 5-8. I feel like they made remove trap on treasure chests attempt based (since no skill is required) versus skill based (where each attempt gives you X% chance to successfully remove the trap) which is a bit annoying for those that take their RT to 100.
- The items in a stash/supply are absolute junk. Typically only 8 items (supply chest) and they aren't even worth looking at. It would be one thing if perhaps this is where you would find high intensity low property items (like a clean 10% SSI jewel or 18% SDI or 1/4 jewel or +20 skill) but typically it's like a ring with +5 eval / +5 archery / 10 LRC / 3 STR and it's antique.
- The quality of loot in the chest is a bit of a head scratcher too in terms of Legendary vs Major vs Greater etc. I've pulled out several legendary items that are not nearly as good as a major artifact... My thought is that the lowest legendary item should be no worse than the best major artifact (hence it being legendary). This is not the case though. I pulled these 2 items from the same hoard chest (I think it might have been a metal chest but could have been a rusty one) and the major item is definitely better than the legendary item. I believe this is proven by the insurance amount; assuming insurance is based on item intensity (I think it is right?). The legendary item has an insurance amount of 860gp while the major item has an insurance amount of 962gp. I also don't think it makes sense that the fortified legendary item has a total resist of 95 but the energy resist is at 2 compared to the non fortified major item having a balance 90 total resist (only 5 resist difference for a piece NOT fortified).
@Tina Small - Have you noticed a lot of what I have posted above? Especially about the legendary items vs major items? Anyone else noticing the same thing?
@Kyronix / @Bleak / @Mesanna - Is this above really the intention? My main concern is the intensity of a legendary item (which should be the highest in the game) is falling below the intensity of a non-legendary item. It seems like the overall legendary intensity for treasure chests has been scaled back and this is a perfect example of it.
Please keep this thread constructive and refrain from posting something like "yea this release sucks". I want to keep comments based on actual finds and not on opinions so that maybe we can have this addressed. Thanks.