Let's do the same exercise again and talk about non-meddable armor, i.e., bone, studded, hide, chainmail, ringmail, platemail, dragon, and stone armor. (Might have missed something in there!)
I've always assumed that it's non-mage characters that use the non-meddable armor. However, because the Mage Armor property exists, I know that assumption could be very wrong.
So which characters use all that hefty armor?
How important is stamina loss reduction and is it important enough to make you stick to chainmail, ringmail, platemail, and dragon armor?
Does seeing the Mage Armor property on studded, hide, bone, or stone armor automatically make you disregard the piece for your non-mage character?
Is it important to you to be able to use the armor refinement components?
Do you prefer certain types of crafted heavy armor because of material bonuses? Do you ever add material bonuses to looted items by enhancing?
Is it important to have LRC on heavy armor for a non-mage character, e.g., to avoid tithing for chivalry spells?
If you're using necromancy on a dexxer, how important is it that your armor is completely meddable? Do you need full LRC on the suit?
Is it practical or desirable to try to equip a mage in heavy armor and can you get away with not having Mage Armor on every heavy armor piece? If so, how do you do it and why do you do it? Is it feasible to pay a mage guildmaster NPC to add the Mage Armor property to pieces you want to use?
Which heavy armor properties are a waste of space because you can pick up those properties on other parts of your gear?
I'll try to come up with a list of the properties I'm seeing on heavy armor but it will be later tonight. I'm hoping maybe we can come up with some recommendations for the devs for "heavy armor" in the treasure chests so more of it is usable and isn't just thrown out or unraveled.
I've always assumed that it's non-mage characters that use the non-meddable armor. However, because the Mage Armor property exists, I know that assumption could be very wrong.
So which characters use all that hefty armor?
How important is stamina loss reduction and is it important enough to make you stick to chainmail, ringmail, platemail, and dragon armor?
Does seeing the Mage Armor property on studded, hide, bone, or stone armor automatically make you disregard the piece for your non-mage character?
Is it important to you to be able to use the armor refinement components?
Do you prefer certain types of crafted heavy armor because of material bonuses? Do you ever add material bonuses to looted items by enhancing?
Is it important to have LRC on heavy armor for a non-mage character, e.g., to avoid tithing for chivalry spells?
If you're using necromancy on a dexxer, how important is it that your armor is completely meddable? Do you need full LRC on the suit?
Is it practical or desirable to try to equip a mage in heavy armor and can you get away with not having Mage Armor on every heavy armor piece? If so, how do you do it and why do you do it? Is it feasible to pay a mage guildmaster NPC to add the Mage Armor property to pieces you want to use?
Which heavy armor properties are a waste of space because you can pick up those properties on other parts of your gear?
I'll try to come up with a list of the properties I'm seeing on heavy armor but it will be later tonight. I'm hoping maybe we can come up with some recommendations for the devs for "heavy armor" in the treasure chests so more of it is usable and isn't just thrown out or unraveled.