It did, but the 'negatives' at that time were actually bad enough people didn't want to use an item with 3/4 of them... -100 luck was the only tolerable one, unless it was an incredibly common item (like the mana phasing orb) where it was easy and/or very inexpensive to replace should it ever break. The random-generated loot items had to be replaced too often if they had brittle/cannot be repaired, or either combination of the two, you often wouldn't get another worthwhile replacement before said item wore out... wasn't worth it. not to mention, most of the people farming for items were wearing high luck pieces, and +luck pieces almost never dropped.... they still almost never drop lol.That version had some pretty obscene items.......
It did, but the 'negatives' at that time were actually bad enough people didn't want to use an item with 3/4 of them... -100 luck was the only tolerable one, unless it was an incredibly common item (like the mana phasing orb) where it was easy and/or very inexpensive to replace should it ever break. The random-generated loot items had to be replaced too often if they had brittle/cannot be repaired, or either combination of the two, you often wouldn't get another worthwhile replacement before said item wore out... wasn't worth it. not to mention, most of the people farming for items were wearing high luck pieces, and +luck pieces almost never dropped.... they still almost never drop lol.
Nowadays the negative that would have the strongest negative impact (aside from Cursed -which no one uses) is 50 stones because too many of those items can get you killed or at minimum heavily restrict how much you're able to carry, But, the '50 stone' property doesn't spawn on anything higher than 'lesser artifact' quality though, so it's pretty pointless.... so people are running around in full suits of brittle legendary artifacts.
No one's going to say "Hey... I think I'll change out my 'imbued' item, for this '50 stone' piece..." 100% because the quality of those items is so low compared to far less impactful negative & higher quality items.
like many things in UO, half of the dev's work is done backwards.
Cursed property doesnt spawn anymore on Siege perilous. Ive never seen anyone use cursed items on production shards. When you die with cursed items, monsters can loot you, even in Trammel you could end up loosing your cursed items.Actually, there's a LOT of people who use Cursed.
Cursed effectively has NO EFFECT on Siege Perilous & Mugen, unless you want to use your ONE "Siege Bless" on it. (its only effect is no bless or insurance)
And, there's very little risk using a Cursed item outside of Fel, on the other shards, unless you solo stuff in isolated places a lot.
A lot of people don't understand "Brittle" either. It's just like having an imbued item. It can be enhanced, repaired, etc. And I've had some items in use for 3-4 years that are brittle that are still above 200 max resist. Brittle (or even antique) shields for non-humans without parry rarely take damage, unless you run into something (like an event monster) with a Monstrous Interred Grizzle style equipment attack.
I've even used some antique items such as jewelry) for a couple years on characters that are "stand-off" types (Bards, tamers, mages) that avoid melee. Where Antique really sucks is on melee equipment (weapons/shields) especially if the character has parry, followed by armor.
a lot of people use cursed items? I'm not talking about PowerscrollsActually, there's a LOT of people who use Cursed.
The problem wasn't with cursed items per se - its the implementation of them.If you're not playing in Fel, the chances of a cursed item being looted is low, and the chances of not getting it back even lower.
I donate cursed items to a Player Center for new/returning players (some of them artifact level), and cursed items don't seem to be any less popular than prized or clean (and since everything is free, price isn't a consideration). Of course, they probably replace the items once they get one not cursed.
I can give some clarity on this as I've picked a few things up regarding this specifically but I'm not 100% certain on everything myself. I believe these are commonly referred to as "no name" or "unnamed" legendary artifacts (if you see people buying these that's what they call them). You will notice that it only says "Wooden shield" instead of something like "Towering Wooden Shield of Fortune". Typically items WILL have a some adjective before and after the item name which essentially give it the item's attribute. This is a super simplified example to make it more clear without diving into all mods for a particular name... for example "of fortune" property is something that gives the item higher luck intensity (doesn't have to be 150) and that is the only type of stats that would go on there (you wouldn't get spell channeling from Auspicious of Fortune).how about this only 1 negative and 12+ mods , what explanation you have to this @Basara ? why can this not spawn anymore?
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These ''unamed'' legendary artifacts with no prefix or suffix names means there is a third or fourth category of mods on the item. Which means alot of mods are allowed to be mixed together, I just have not found a ''unamed'' gear legendary piece with over than 8 mods in a while.. In the shield I posted above I beleive all the prefix and suffix names on it would be : ''Invigorating / of Restoration'' + ''animated/haste'' + ''towering/defense'' + ''arcane/wizardy'' so thats 4 names total .I can give some clarity on this as I've picked a few things up regarding this specifically but I'm not 100% certain on everything myself. I believe these are commonly referred to as "no name" or "unnamed" legendary artifacts (if you see people buying these that's what they call them). You will notice that it only says "Wooden shield" instead of something like "Towering Wooden Shield of Fortune". Typically items WILL have a some adjective before and after the item name which essentially give it the item's attribute. This is a super simplified example to make it more clear without diving into all mods for a particular name... for example "of fortune" property is something that gives the item higher luck intensity (doesn't have to be 150) and that is the only type of stats that would go on there (you wouldn't get spell channeling from Auspicious of Fortune).
This is where is it gets a little unclear for me (would love if someone else had knowledge and could elaborate)... I think these items used to spawn more commonly but still spawn now if you have super high luck (or maybe just a certain luck amount) and are killing something that can drop legendary artifacts. Based on my understanding the item is created as a legendary but it doesn't receive the property names a typical item would and therefore it isn't confined to just those mods and is able to have anything on the list of mods (I thought the more luck on your suit meant more mods / more intense mods). So both pieces shown are no namers so you will find all the mods available like + stats / regens / Spell channel / luck / defense chance / swing speed / etc.
Would love for some confirmation on this though as this is kind of what I've pieced together from talking to different people throughout the years.
That sounds about right. I've seen a few items like this on other people but I'm not sure if they are newer or older. It seems that when there are a lot of mods on a piece the intensities aren't always very high of the mods. I think your shield is certainly as exception there and this is completely just my take on it but I think a "Mystic X of Wizardry" would have something like 10 mana 5 int 4 MR etc whereas an unnamed piece might be 8 mana 2 int 2 MR but also have HP & HPR etc.These ''unamed'' legendary artifacts with no prefix or suffix names means there is a third or fourth category of mods on the item. Which means alot of mods are allowed to be mixed together, I just have not found a ''unamed'' gear legendary piece with over than 8 mods in a while.. In the shield I posted above I beleive all the prefix and suffix names on it would be : ''Invigorating / of Restoration'' + ''animated/haste'' + ''towering/defense'' + ''arcane/wizardy'' so thats 4 names total .
5 Mana increase is cap on shields , some mods are lowers on shields , but all the mods on mine are all capped (imbuing cap) or overcapped.That sounds about right. I've seen a few items like this on other people but I'm not sure if they are newer or older. It seems that when there are a lot of mods on a piece the intensities aren't always very high of the mods. I think your shield is certainly as exception there and this is completely just my take on it but I think a "Mystic X of Wizardry" would have something like 10 mana 5 int 4 MR etc whereas an unnamed piece might be 8 mana 2 int 2 MR but also have HP & HPR etc.
Do you happen to know if these legendary items are still being spawned today? If so, am I correct with the maxing out luck or are they randomly created?