For those not following the uo dot com thread.
- Cartography now used in place of Mining for dig distance (accidentally left off patch notes initially, edited later). This ha been part of the conversation going back to at LEAST February, in the earlier threads.
- Remove Trap vs. not using it is not working on TC as it will later. The destruction of the chest from not using RT on Test Center is (probably) meant to force people to test RT, as it would probably be implemented with bugs galore if people didn't stress test it better on TC. No confirmation as yet, but it's implied.
- Remove Trap will no longer require Detect Hidden.
- High Cartography will affect other aspects of the dig as well.
- New Level 4-5 will still be doable solo, if you could solo the old level 6s & 7s. However, there would be more items added to the chest if done as a party.
- Pinks (SoT) will now be in all facets' chests, level being as if dropped at a champ spawn on that facet (0.6 to 1.0 Fel, 0.1 to 0.5 others).
- PS up to 115 may be in some of the high level Fel chests. (though we're trying to persuade Kyronix to consider putting 105s and 110s in on the other facets).
- Alacrity Scrolls will still be in chests
- There will be themed contents in the chests, based on professions - and chests will be further localized for their facet.
- Where map levels are combined, the creatures will be combined or revised. For some maps, this is fairly simple (Tram & Fel already had some overlap on levels 4-5 = new level 3, though the overlap was greater between 3 & 4). Others, not so much, and a few would be OP at a lower level. Example given below.
An example of possible map guardian spawn mergers. (this is just MY GUESS - nothing official)
Trammel & Fel:
Current Level 2*: Orc Mages, Gargoyles, Gazers, Hellhounds, Earth Elementals
Current Level 3*: Liches, Ogre Lords, Dread Spiders, Air Elementals, Fire Elementals
Current Level 4*: Dread Spiders, Lich Lords, Daemons, Elder Gazers, Ogre Lords
Current Level 5: Lich Lords, Daemons, Elder Gazers, Poison Elementals, Blood Elementals
*Same spawn on all facets except Ter Mur - this is likely to no longer be true after the changes.
Combined, this would look like:
Trammel & Fel:
New Level 2: Orc Mages, Gargoyles, Gazers, Hellhounds, Earth Elementals, Liches,
Ogre Lords, Dread Spiders, Air Elementals, Fire Elementals
New Level 3: Dread Spiders, Lich Lords, Daemons, Elder Gazers, Ogre Lords, Poison Elementals, Blood Elementals
I would expect that since there were already 3 items common between the old levels 4-5, that the two items common between old level 3 & 4 would be moved up to new level 3, especially as Ogre Lords are probably a bit much to inflict on level 2 maps. This would leave the new level 2 maps with 8 possible spawn types, and the new level 3 with 7 possible spawn types.