What do you want to fight and why do you want to include chiv?Looking for solid samphire template for returning player, hopefully including chiv...
My old sampire is almost like the above - just a minor difference ...the above is great if you don't have 120s besides weapon skill.
I like
120 weapon
120 tactics
120 bushido
100 chiv
100 necro
100 anatomy/resist
60 parry
I agree with this. The single most important thing to do is maximize damage. Then decide what you want to fight and build the rest of your template and suit from there.Don't get too tied up with the supporting skills. Remember that that a Samp lives or dies by how much DAMAGE you inflict. That's where your mana comes from (with HML) and that's where your healing comes from. So it is important to maximise swing speed and damage output. After that you can fine tune char with weapons with Feint (for big heavy hitting bosses), Parry (more than 60 that is) for oppo with nasty hit effects, Resist - for spell caster rich environments such as Neira…. Chiv works well where there is no slayer and will be absolutely essential in the coming Khaldun event as there are multiple mobs with 3 x random 100% resists. Chiv in many ways could be considered a core Samp skill - aim for 80-..some ppl run 100 or even 120.
There are several flavours of Sampire but they all live or die by damage output. Never forget that and make SURE you have good targeting macros. Failure to target means failure to hit which means failure to heal. And that can spell death in seconds..;p
A good Samp is one of the strongest PvM templates in the game and will pay it's way with ease.
Good summary, I run close to same temp, only 120 chiv, and I toss necro for anatomy if I do something like navrey. I just use a high life leech weap, no problems at all. But honestly Chester is smarter than me and has been soloing everything I can think of since before I started playing UO hahaChamp spawns in fel
120 swords, tactics, resist, bushido, parry, 50 chiv, 100 necro. I run +15 resist skill on imbued jewels.
Use your crafter to make wpns specific for each spawn which negates the need for consecrate wpn.
50 chiv gives you running sacred journey for when you get raided. Run out, recall, and keep your pinks and/or whites. I stay away from star room when I run solo......which is 95% of the time.
120 resist prevents you from being para spammed when raided and mana vamped from spawn levels 3-4.
I can roll thru every spawn with no problems. Average about 18-24 minutes, regardless of the spawn. Neira is the only one that takes a little bit of work. Swap between ai and ww wpn during the fight. I also have +15 chiv jewels that I will swap to when I fight her. Puts me at 80 chiv which does more dmg for eoo.
So I have both Bushido and Necromancy at 50ish (just trained both in New Haven the other night) - should I focus on getting Necro to 100 for VE then work on Bushido? Currently I'm at GM Swords/Tactics/Resists/90 Anat/75 Healing/51 Bushido/50 Necromancy - at some point I've got to grab Chiv, but I'll have to sacrifice healing at some point - so I'm thinking VE would be the best choice.There are several flavours of Sampire but they all live or die by damage output. Never forget that and make SURE you have good targeting macros. Failure to target means failure to hit which means failure to heal. And that can spell death in seconds.
If you have Soulstones I would stone off Resist and Healing and turn Med and Focus up while training, put on the best 'Mage' gear you have (2/6 casting, 100 lrc, 40 lmc, and as much mr as possible) and train Necro while draining Focus first, then Med. If you don't have Soulstones I would just turn them down as they are easy to train back up anyway (well Healing isn't but you won't be needing that). Type 'uoguide necro' in Google for how to train it. If there are any cheap powerscrolls for Focus/Med/Necro on Vendor Search buy them as they will make gaining easier. When Necro is done you can work Chivalry while being in Lich Form for an additional 13 mana regen.So I have both Bushido and Necromancy at 50ish (just trained both in New Haven the other night) - should I focus on getting Necro to 100 for VE then work on Bushido? Currently I'm at GM Swords/Tactics/Resists/90 Anat/75 Healing/51 Bushido/50 Necromancy - at some point I've got to grab Chiv, but I'll have to sacrifice healing at some point - so I'm thinking VE would be the best choice.
Am I correct?
Oh, and any recommended targeting macros? Will do a search but thought I'd just ask here as well... any help is appreciated!
You should focus on getting a weapon skill to 120. if you cant afford a 120 sword ps, go for 120 mace, think they are around 250k.So I have both Bushido and Necromancy at 50ish (just trained both in New Haven the other night) - should I focus on getting Necro to 100 for VE then work on Bushido? Currently I'm at GM Swords/Tactics/Resists/90 Anat/75 Healing/51 Bushido/50 Necromancy - at some point I've got to grab Chiv, but I'll have to sacrifice healing at some point - so I'm thinking VE would be the best choice.
Am I correct?
Oh, and any recommended targeting macros? Will do a search but thought I'd just ask here as well... any help is appreciated!
Without VE, what's the point of Necromancy then? Did I miss something or are you saying for most mobs you just run your 100% HLL weapon?You should focus on getting a weapon skill to 120. if you cant afford a 120 sword ps, go for 120 mace, think they are around 250k.
Then you train necro to 100.
After that you focus on making a suit/weapons. (use VvV CC & M&S if u cant afford the normal ones, and base youre starter suit around them, and replace later when u get $$$$)
Then you go kill stuff, skills will raise naturally (Well most of them)
For macro, i use selectnearest mobile , newline attackselected (Assuming u use CC) (key 3)
I also use macro for primary ability, secondary ability ( key 1 & 2)
i use z for confidence, x for evade, h for honor. and thats basically all the keys u need for a champ spawn (well most of them of cause).
VE or no VE, it really depends on how good you are, i mostly run without VE, and use 100% HLL weapons, and have healing skill. i think its more challenging, clear speed is around the same.
Well yes, i run without necro, i find it to be a waste of 100 points. usually i don't even use HLL weapons before after level 3. confidence is usually enough to keep me full health.Without VE, what's the point of Necromancy then? Did I miss something or are you saying for most mobs you just run your 100% HLL weapon?
It is not possible to recall out of Felucca Dungeons, is it ?50 chiv gives you running sacred journey for when you get raided. Run out, recall, and keep your pinks and/or whites.
Why are you resurrecting an old thread to ask a question that you could easily go test out in the game?It is not possible to recall out of Felucca Dungeons, is it ?
One needs to FIRST run out of the Dungeon, and only THEN it is possible to use Sacred Journey....
Right ?
Popps, yeah, you gotta be outside the dungeon. Which is why I recommend 120 resist so you don't get para'd/vamp'd when you're running out.It is not possible to recall out of Felucca Dungeons, is it ?
One needs to FIRST run out of the Dungeon, and only THEN it is possible to use Sacred Journey....
Right ?
For example i have 120 swords and Bushido, real, and 45 parry with +15 on a ring, which gives me 60. total qualifing skill of 300. but does the +15 on the ring get counted or for the purposes of the mana reduction calc, or is the +15 disregarded?2. parry, its important. the 60 will help you reach the special move mana reduction of 10 at 300 skill points.
Does modified skill count towards the special move reduction.
For example i have 120 swords and Bushido, real, and 45 parry with +15 on a ring, which gives me 60. total qualifing skill of 300. but does the +15 on the ring get counted or for the purposes of the mana reduction calc, or is the +15 disregarded?
My "doubled" up mana cost on double strike is 32 mana, this includes 23 LMC on suit
what would you have for LMC?I don't know. I've never built with that in mind. Having only 23 LMC would concern me more.
Ill try it, tyCould copy toon to Test Center. See what cost are with jewels then set real skill to that level with jewels off and see if mana cost is the same.
The maximum. 40 on suit plus 15 from armour bonus.what would you have for LMC?
Speaking of not liking necro, let me necro this post: reading over this thread again, and seeing this post made me wonder... I also use confidence a lot, as well as evasion, which is why i havent had the heart to knock down my 120 parry yet. I was wondering, then @kaio are you running confidence as a primary heal with nominal parry, like 60? Or do you have higher?Well yes, i run without necro, i find it to be a waste of 100 points. usually i don't even use HLL weapons before after level 3. confidence is usually enough to keep me full health.
I find having parry at 60 is a bit silly because its a very powerfull skill to have.I prefer metal armor for my melee characters now, too, which has the added benefit of making building suits easier decision-wise. Any high stam metal pieces go to melee, and high stam studded/bone I put on my archers. You can do some pretty cool temps with 55% lmc studded/bone for casters, too though.
Speaking of not liking necro, let me necro this post: reading over this thread again, and seeing this post made me wonder... I also use confidence a lot, as well as evasion, which is why i havent had the heart to knock down my 120 parry yet. I was wondering, then @kaio are you running confidence as a primary heal with nominal parry, like 60? Or do you have higher?
And since I'm on the topic of annoying questions, does any melee template commonly run high parry these days? Pure pally or dragon for instance.
problem with that template is you will only get 5 mana cost reduction for special moves without 60 parry since you're below the 300 points threshold (only 240 points in swords and bushido). That means you might run out of mana and thus have a hard time chaining special moves.How would this template work? 120 swords, 100 tactics, 100 anatomy, 100 healing, 120 bushido, 80 chiv, 100 necro? No parry but as much HLL as you can get
My issue with this template, and not having Chivalry is that you’re missing on reaching max damage without EoO. This isn’t a huge issue if you have a slayer and Honor a target, but it’s not ideal for WWing groups of mobs. You also lose the bonuses of CW.I find having parry at 60 is a bit silly because its a very powerfull skill to have.
On one of my warriors i roll with
120 sword
120 resist
100 parry
120 bushido
100 ana
100 heal
100 tact
I use him mainly for spawns, and i rarely use bandages pre level 3 on most spawns. On tough spawns i use 100% HLL weapons around level 4, but in most cases i don't.
He can however put up a good fight when he gets raided.
People think they need a lot of 120 power scrolls, but in reality they don't.
As you mention, it all depends on what you are fighting. The template show is for fel spawn, well all except turtle spawn.My issue with this template, and not having Chivalry is that you’re missing on reaching max damage without EoO. This isn’t a huge issue if you have a slayer and Honor a target, but it’s not ideal for WWing groups of mobs. You also lose the bonuses of CW.
You also lose out on max damage against mobs with no Slayer vulnerability.
On the surface your question seems innocuous enough, but the problem is there is a variety of sampire builds out there so there is no one way to do this. I run none of the normal builds so my gear is typically different as well. I generally do not use refinements on my armor so I have the normal caps. my usual builds are 45hci, 45dci, 100di (with weapon), 40lmc, 25hpi, 50ep, as much mana, dex, int,and str as I can get, si at least 30, I like Lrc if it will fit on the suit, and ssi is a major bonus.Just returning after 100000 years gone...Loving the re-learning and all the other in depth items currently...BUT, i would like to see how a melee build goes , i've always used tamer / mage builds , I think I have all the skills / stats to use for making a Samp ; But i really have a hard time figuring out what the hell gear i need?! I do enjoy hunting my own gear but of course i know to get what is needed probably always have to buy something here and there....
Long story short....anyone give a recommendation what to look for when trying to build a good samp suit / wep?
TYVM!!
On the surface your question seems innocuous enough, but the problem is there is a variety of sampire builds out there so there is no one way to do this. I run none of the normal builds so my gear is typically different as well. I generally do not use refinements on my armor so I have the normal caps. my usual builds are 45hci, 45dci, 100di (with weapon), 40lmc, 25hpi, 50ep, as much mana, dex, int,and str as I can get, si at least 30, I like Lrc if it will fit on the suit, and ssi is a major bonus.
I generally run
120 swords
120 tactics
120 resist
120 bushido
100 necro
70 chiv (80 chiv alt)
70 parry (60 parry alt) minimum 60 parry with 120 bushido and tactics for the 300 skill mana reduction.
I run swords 3 primer for onslaught with a 100% elemental damage weapon. I have a full set of cameos (except undead, still use sorcerers) for stacking double slayer.
My current suits are a mix of legendaries, imbued, reforged, enhanced pieces, and lots of arties. I can build a cheaper version of my main toon for about 10 mil to 15 mil, but my main toon, all in is a little over 1.5p... and yes the character has earned its keep (20 times over easily)
Okay, thank you!well, ur gonna want ur wpn skill at 120. resist is super beneficial for the casting levels of spawns. after that, you want 300 points in the skills for mana cost reduction.
Between the two options, I'd go with this one. I'm personally not a fan of chivalry for champ spawns. I run the rest of your template but replace chiv with resist. Then I'd have jewels to get to 120 anatomy. With slayers, it isn't too difficult to reach the damage cap. What you currently have though should work fine, it's just a preference of play style.100 Anatomy/Resist
120 Bushido
100 Chivalry
120 Macing
100 Necro
60 Parrying
120 Tactics
Thank youBetween the two options, I'd go with this one. I'm personally not a fan of chivalry for champ spawns. I run the rest of your template but replace chiv with resist. Then I'd have jewels to get to 120 anatomy. With slayers, it isn't too difficult to reach the damage cap. What you currently have though should work fine, it's just a preference of play style.