Hi guys,
I'm not very experienced with UO, but I'm having a blast with it. Hoping to create something close to my personal idea of a go-anywhere adventurer. I've tried to outline my basic idea below, and would appreciate you guys poking holes in it before I get committed.
Advice on basic gear would also be wonderful
- Animal Taming - 120 - obvious reasons
- Animal Lore - 120 - same!
- Spellweaving - 120 - AOE (Thunderstorm, Essence of Wind), various buffs, some healing, Word of Death
- Magery - 85-ish? - utility only, Gate is the highest level spell I can see myself using. Invis will be a staple (see below)
- Necro - 120? - Curses, more AOE, forms - may not need this high?
- SS - 100+? - Again, AOE and DD - unsure on this, will take advice.
- Meditation - anything left
Stoned skills:
- Cartography - t-hunting - stoned on to decipher only
- Lockpicking - t-hunting - stoned on to unlock the chest, then tele back home and stone off
- Mining - t-hunting (may not need, intending to get a Davies)
- Fishing
I am envisioning (with a little prudent swapping) a solo treasure hunting, spawn murdering, paragon farming, and occasional sea-serpent-walloping kind of character.
I won't have any crafters (I'll buy or find what I need), and I won't be dual-accounting or multi-boxing.
Thoughts?
EDIT: I may be overdoing it with the AOE wants here....I am thinking if I can drop Necro and SS, or at least keep them to a minimum (wraith form, maybe corpse flesh?) I can open a lot of options. Will SW be enough AoE for say levels 1-3 of a spawn?
Aes.
I'm not very experienced with UO, but I'm having a blast with it. Hoping to create something close to my personal idea of a go-anywhere adventurer. I've tried to outline my basic idea below, and would appreciate you guys poking holes in it before I get committed.
Advice on basic gear would also be wonderful
- Animal Taming - 120 - obvious reasons
- Animal Lore - 120 - same!
- Spellweaving - 120 - AOE (Thunderstorm, Essence of Wind), various buffs, some healing, Word of Death
- Magery - 85-ish? - utility only, Gate is the highest level spell I can see myself using. Invis will be a staple (see below)
- Necro - 120? - Curses, more AOE, forms - may not need this high?
- SS - 100+? - Again, AOE and DD - unsure on this, will take advice.
- Meditation - anything left
Stoned skills:
- Cartography - t-hunting - stoned on to decipher only
- Lockpicking - t-hunting - stoned on to unlock the chest, then tele back home and stone off
- Mining - t-hunting (may not need, intending to get a Davies)
- Fishing
I am envisioning (with a little prudent swapping) a solo treasure hunting, spawn murdering, paragon farming, and occasional sea-serpent-walloping kind of character.
I won't have any crafters (I'll buy or find what I need), and I won't be dual-accounting or multi-boxing.
Thoughts?
EDIT: I may be overdoing it with the AOE wants here....I am thinking if I can drop Necro and SS, or at least keep them to a minimum (wraith form, maybe corpse flesh?) I can open a lot of options. Will SW be enough AoE for say levels 1-3 of a spawn?
Aes.
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