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Tell me about your best non tamer/sampire solo templates

DSC Napa

Journeyman
Stratics Veteran
I am back to loving my archer

120 Archery
120 Tactics
120 Anat
120 Healing
120 Chiv
120 Resisting spells.

It is super easy to have 210+ stamina and 150hp on your suit.
 

Tyrath

Grand Poobah
Stratics Veteran
Stratics Legend
hiding, stealth, music, disco, focus, mystic, weaver. Was a pwerful PvM template when I just wanted to play in braindead not much thought relax mode.
 

TB Cookie [W]

Lore Keeper
Stratics Veteran
Stratics Legend
I put Einstein, Stephen Hawking, and Deep Blue on to this question...

And they all responded - "It does not compute...." :rolleyes:
 

Thoronnar

Journeyman
Stratics Veteran
I am back to loving my archer

120 Archery
120 Tactics
120 Anat
120 Healing
120 Chiv
120 Resisting spells.

It is super easy to have 210+ stamina and 150hp on your suit.
That is a nice classic template! I might do this with my ninja archer, he's been sitting there doing nothing lately.
 

kaio

Lore Master
Stratics Veteran
Stratics Legend
Mystic-mage-disco-bard, can solo alot :)
120 music
120 disco
120 magery
120 mysti
120 focus
120 eval
 

Acid Rain

Lore Master
Stratics Veteran
Stratics Legend
2 of my favs are the gargoyle mystic bard with just enough magery to never fizzle inviso (92 I believe?)

1 ) 120mystic 120focus 120music 120provoke(105 real but using jewls) 120disco 92magery(real 75-ish but using jewls) and 50med.
Can pretty much solo all normal stuff farming mats and normal dungeons just not big bosses. Get enough MR as possible then figure out
a way to add more. A full selection of slayer spellbooks and slayer instruments seals the deal.:thumbup1:

2nd is my human warrior swordsman (elves smell funny).
2) 120swords 120tactics 120anatomy 120parry 100bush 90healing(only using enhanced bandages effectively GM healing) and 50chiv.
Can pretty much solo anything in the game QUICKLY. Much more versatile then any sampire. Most sampires get owned by stuff I can kill.
Heal w/ bandages, bush confidence, life leech on weps, and sometimes chiv. Never reliant on swinging for hit points like a sampire makes
stuff like Navrey(when ur frozen) & EM monsters a cake walk. Human for a level 6 no skill weaving focus - with attunement/gift of renewal
cast... I'm damn near invulnerable for 60 secs or so. Its harder to play then a sampire but who wants to play an easy template?:p

PS. Also on the 2nd temp - get the cap of 17% damage eater on armor & ride an except. armored swampy for the additional 18% lower PvM damage.
Effectively 35% less damage in PvM combine w/ evasion for the hairy moments & keep counter attack spammed for extra damage & life/mana leeching.:thumbsup:
 
2 of my favs are the gargoyle mystic bard with just enough magery to never fizzle inviso (92 I believe?)

1 ) 120mystic 120focus 120music 120provoke(105 real but using jewls) 120disco 92magery(real 75-ish but using jewls) and 50med.
Can pretty much solo all normal stuff farming mats and normal dungeons just not big bosses. Get enough MR as possible then figure out
a way to add more. A full selection of slayer spellbooks and slayer instruments seals the deal.:thumbup1:

2nd is my human warrior swordsman (elves smell funny).
2) 120swords 120tactics 120anatomy 120parry 100bush 90healing(only using enhanced bandages effectively GM healing) and 50chiv.
Can pretty much solo anything in the game QUICKLY. Much more versatile then any sampire. Most sampires get owned by stuff I can kill.
Heal w/ bandages, bush confidence, life leech on weps, and sometimes chiv. Never reliant on swinging for hit points like a sampire makes
stuff like Navrey(when ur frozen) & EM monsters a cake walk. Human for a level 6 no skill weaving focus - with attunement/gift of renewal
cast... I'm damn near invulnerable for 60 secs or so. Its harder to play then a sampire but who wants to play an easy template?:p

PS. Also on the 2nd temp - get the cap of 17% damage eater on armor & ride an except. armored swampy for the additional 18% lower PvM damage.
Effectively 35% less damage in PvM combine w/ evasion for the hairy moments & keep counter attack spammed for extra damage & life/mana leeching.:thumbsup:
Interesting stuff, Acid.
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
Mystic/mage/weaver, human

With suit:

Mysticism 120
Spellweaving 120
Magery 120 (100+20 from ring)
Focus 120 (110+10 from equipment)
Eval 120
Inscription 100
Meditation 60 (20+40 from equipment)

STR 100+, Dex 30, INT 150; (working from memory); HP are over 100, Stam 30, Mana 166

Suit is 70/70/70/70/70 even with protection cast. Goes to 75s in stone form. Note, this suit actually has ZERO resist in the gorget slot, using a Pendant of the Magi
2/5 casting that drops to -1 FC with both Protection & Stone Form.
110+ LRC, 40+ LMC, 28 or higher MR (not checked the suit recently), SDI 50+ (as much as 103 with city bonus and spellbook). at least 2 items with casting focus, a total of somewhere around 5-10 HPR, and 25-30% Soul Charge on my shield. Something like 25% DCI. I have at least one eater property on an item, forget what, but it is more a side effect than intent.
Only about 265 luck, but with access to the bonus for a 15-year account from luck statue. Even at 265, tends to get better drops than my 1275 luck (before statue) tamer.

Uses a level 6 focus and Swellweaving mastery. With my best book and the city bonus, my WoDs hit for 600+. Nether Cyclone for AoE, while having a RC cast almost constantly. Gift of Life, Gift of Renewal, Cleansing Winds take care of healing (disarm macro and a healing stone for backup healing - rarely have to use). Single spell damage runs the entire range for all 3 casting skills, though bombard gets used most when the resists make it best (or no worse) than the others, due to its mana cost. If controlled summons are more useful, a mix of eles and pixies comes out. If quantity uncontrolled trumps quality of summons, then EVs and Nature's Fury. EQs to get the mobs attention followed by invis, and letting the summons do their thing, finishing with NC centered on self.
 
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celticus

Crazed Zealot
UNLEASHED
Mystic/mage/weaver, human

With suit:

Mysticism 120
Spellweaving 120
Magery 120 (100+20 from ring)
Focus 120 (110+10 from equipment)
Eval 120
Inscription 100
Meditation 60 (20+40 from equipment)

STR 100+, Dex 30, INT 150; (working from memory); HP are over 100, Stam 30, Mana 166

Suit is 70/70/70/70/70 even with protection cast. Goes to 75s in stone form. Note, this suit actually has ZERO resist in the gorget slot, using a Pendant of the Magi
2/5 casting that drops to -1 FC with both Protection & Stone Form.
110+ LRC, 40+ LMC, 28 or higher MR (not checked the suit recently), SDI 50+ (as much as 103 with city bonus and spellbook). at least 2 items with casting focus, a total of somewhere around 5-10 HPR, and 25-30% Soul Charge on my shield. Something like 25% DCI. I have at least one eater property on an item, forget what, but it is more a side effect than intent.
Only about 265 luck, but with access to the bonus for a 15-year account from luck statue. Even at 265, tends to get better drops than my 1275 luck (before statue) tamer.

Uses a level 6 focus and Swellweaving mastery. With my best book and the city bonus, my WoDs hit for 600+. Nether Cyclone for AoE, while having a RC cast almost constantly. Gift of Life, Gift of Renewal, Cleansing Winds take care of healing (disarm macro and a healing stone for backup healing - rarely have to use). Single spell damage runs the entire range for all 3 casting skills, though bombard gets used most when the resists make it best (or no worse) than the others, due to its mana cost. If controlled summons are more useful, a mix of eles and pixies comes out. If quantity uncontrolled trumps quality of summons, then EVs and Nature's Fury. EQs to get the mobs attention followed by invis, and letting the summons do their thing, finishing with NC centered on self.
Great post, thanks! By the way what is NC? (Just learning and doing similar template..)
Same temp, high MR suit, imbuing instead . of focus, and gargie for mounted speed, also high SDI book from event 48%, total damage up to 85% from suit etc..just building SW for toon.
 

celticus

Crazed Zealot
UNLEASHED
Great post, thanks! By the way what is NC? (Just learning and doing similar template..)
Same temp, high MR suit, imbuing instead . of focus, and gargie for mounted speed, also high SDI book from event 48%, total damage up to 85% from suit etc..just building SW for toon.
AAhh I got it I think..NC is Nether Cyclone? Centered on self? You target self? Does it damage you? Thanks again..NC is a Mys spell I never learned how to use..
 

HippoRedux

Sage
Stratics Veteran
Stratics Legend
I been using this template for 4-5 years now and very happy with results:
120 Mystic
120 Focus
120 Magery
120 Spellweaving
100 Hide
80 Stealth
60 Med (MR suit)

No Eval for I don't use Offensive mage spells, relying on arcane empowered mystic and sw spells for offense. No Fc/fcr either, I run Protection spell 24/7 and almost always in stone form (poison proof and maximizes resists). Lvl3 masteries and lvl6 focus and pre cast arcane empowerment maximizes spell effects and summons. The Hide/stealth allows me to travel most anywhere I want. By not having the usual mage template, I can concentrate on SDI, DCI, MR and mana and Luck (2000-3000).
 

Blargety

Journeyman
What I did was actively search for like minded people to establish a community of players who enjoy playing a massively multiplayer online role playing game together. As a group, there’s little to no content that we can’t solo in under an hour or so, and we have quite a bit of fun together.

Then, we incorporated a dice cup into our community meeting hut in order to allow us to roll on rare things, and we work together to attain the harder to get pieces as a group. It’s amazing how much more fun the game is when played in this manner.

To me, Ultima just isn’t as fun as a solo game. *shrugs*

If you want to solo everything, just make a tamer or a sampire. No need to get creative with it. The wheel has been the optimal solution for moving forward for a very long time.
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
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Campaign Supporter
AAhh I got it I think..NC is Nether Cyclone? Centered on self? You target self? Does it damage you? Thanks again..NC is a Mys spell I never learned how to use..
Yeah, Nether Cyclone. Fun AoE spell - Doesn't damage you but damages other targets - However, it's chaos damage (identical targets could get hit versus different resists even from the same spell), and does more damage than many other area spells. It's not 100% success rate at 120 (neither is Rising Colossus), but has a nice benefit in that it WORKS IN A GUARD ZONE as long as you TARGET A MOB. Trying to hit an area without targeting a creature fails from the anti-AoE guard zone code like all the others. It quickly became my favorite offensive spell for swarms of stuff and at events in a guard zone where I find myself on my caster (instead of my tamer), and when I'm are up against something with odd resists that my other spells are weak against. Bombard is great as a replacement for flame strike - similar damage, far less mana cost.
 

celticus

Crazed Zealot
UNLEASHED
Yeah, Nether Cyclone. Fun AoE spell - Doesn't damage you but damages other targets - However, it's chaos damage (identical targets could get hit versus different resists even from the same spell), and does more damage than many other area spells. It's not 100% success rate at 120 (neither is Rising Colossus), but has a nice benefit in that it WORKS IN A GUARD ZONE as long as you TARGET A MOB. Trying to hit an area without targeting a creature fails from the anti-AoE guard zone code like all the others. It quickly became my favorite offensive spell for swarms of stuff and at events in a guard zone where I find myself on my caster (instead of my tamer), and when I'm are up against something with odd resists that my other spells are weak against. Bombard is great as a replacement for flame strike - similar damage, far less mana cost.
Thank you! Will give it a try..My real skill is 115 but will try to boost it up to 120. Using a book now for this but then I cant use my 48% SDI book, so I will bring real skill to 120. Just keep casting colossus and dispelling it I guess to gain from 115? I guess I must figure a way to disco self? would that work faster? TYVM.
 
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