Can't recall the team that gave us the destruction of Haven into the sad whatever we have today... Many of us miss the old Haven... the beautiful bridge we lost and many other things lost when they redid the island.
I hate what was lost in it, but I blame myself for it.
You see, Some shards had worse Haven glitches than others. LA was one of the worst. I was at Gen Con in 2003 or 2004, EA had a booth there (and a meet and greet for UO players), and several of the UO devs were working the booth that day.
I asked Vex (later known as Phoenix) if I could borrow one of the UO demo computers to do my BOD runs. He said "sure" (no one was using them, and they wanted them used) so I logged in. After grabbing the BODs, I made good on a promise I made to my guildies, and called Vex and another dev, and showed them what was going on at LA's Haven. I showed them the really bad rubber-banding while on the trail for uzzeran's quests (the one to the hut, then the ones to the south), and how much worse it got as we got close to the hunting area and into the valley itself. They looked horrified - I don't think they'd ever seen it so bad when they were on their own computers, on their own shards/TCs. I mentioned the one time I sat talking to a guildmate and his nightmare on the road to the valley, not getting any response, then suddenly have them disappear - and he appearing coming up the road from the south. I had somehow encountered a ghost image of them from 15-30 minutes before, that was on the SERVER side - I'd not been on Haven's sub-server when he was last at the spot I thought he was standing at, so it couldn't have been a client-side ghost image. Hell, the fake nightmare's health bar changed as I sat there (having pulled their bars, hoping to hunt together), from the damage and healing happening to the real one in the valley where he was training it.
Apparently, that led the dev team as a whole into looking into what was causing the glitches that were being reported in Haven, but were almost un-noticeable to the devs using their better connections. What they found was that the Haven code had been mangled from the start, wasn't really fixable, and to "fix" it would mean rebuilding the island from scratch instead of heavily modifying the original Ocllo code again. IT was at that point, around 2006, someone got the bright idea of "blowing it up" and replacing it with "New Haven".
If I'd known what my demonstration was going to put in motion, I'd have kept my mouth shut.