For those who have been in on TC, is there any weakness or slayer for the mobs in the spawn? Or is it just caddellite and thats it?
Okay thanks...dont hgave to worry about fire damage, cold damage, etc etc then. Sweet!Caddellite Weapon, spellbook, or Tasty Treats (pets) that's it.
For right now, Undead will work on the champ spawn (at least, level 1) - I'm assuming this will change when it's actually turned on. I'd assume it'd work on other things in the dungeon as well.For those who have been in on TC, is there any weakness or slayer for the mobs in the spawn? Or is it just caddellite and thats it?
Well, you could, but regardless of which damage type your weapon is, there's always going to be some mobs in the new spawn that are 100% resistant to that damage type.Okay thanks...dont hgave to worry about fire damage, cold damage, etc etc then. Sweet!
Was down there last night to take a look, it's level 1 & possibly throughout. Skelemental knights (red and blue) - red immune to fire, energy, physical I believe. Cold damage weakness - 2-shotted with Harm. Blue was immune to energy, cold, idk 3rd resist. One-shotted them with Flamestrike & undead slayer book.Actually you do have to worry about Fire, Cold... damage. Forget which level of spawn but each creature will have 100% resist in 4 of the 5 elements so you would need to cast consecrate weapon or create 100% elemental weapons.
Like i said. Consecrate and AI. Your Cu does not have Chiv and AI? The skeles have 200HP... Thats 4 AI and dead.Sounds like Cu pets will be worthless half the time with mobs that have both cold & energy resists - but maybe area effect spells will work (my sw cu spams faerie fire a lot)