My rune beetle used what I assume was death ray which did 100 damage to swoop every tick for about 20 seconds. Swoop was stuck so it couldn't get to it to melee.Not noticing much other than the critter mages. I believe they fixed the problem with pet using mage not engaging in melee and just standing there trying to cast and getting the snot beat out of them. I personally have concluded mage on 99% of pets is a absolute waste of points Spellweaving, Necro, Bushido, and Chiv are all farm more effective IMO.
I haven't tested it, nor have i ever used the magery mastery.
Wondering what effect it gives the pets, if anyone has used it.
Thanks
Ok... Well if I'm looking at a pet with Magery, Magery mastery is free to add. I'm really just wondering how effective if at all death Ray is
I honestly dunno what ur talking about. You can only give the Magery mastery to a pet with Magery. I'm literally just wondering what death Ray really does.I don't it works that way. They start casting magery spells. @BeaIank May be able to answer that. I haven't seen my mystic pets cast the mastery spinning things.
When it went off was there a graphic? How often were the ticks?My rune beetle used what I assume was death ray which did 100 damage to swoop every tick for about 20 seconds. Swoop was stuck so it couldn't get to it to melee.
Actually, I do not.I don't it works that way. They start casting magery spells. @BeaIank May be able to answer that. I haven't seen my mystic pets cast the mastery spinning things.
I honestly dunno what ur talking about. You can only give the Magery mastery to a pet with Magery. I'm literally just wondering what death Ray really does.
Forget it lol. I'll just go test myself
I put magery mastery on my nightmare I copied over to TC, I found it wasnt very helpful, the mare kept casting magic reflection which dropped its physical resist from 80 to 60, making it take a lot more damage, and of course I had no way to make it turn that off apart from recalling which seemed to do it, but the mare would just turn it on again after fighting a while.I haven't tested it, nor have i ever used the magery mastery.
Wondering what effect it gives the pets, if anyone has used it.
Thanks
Any answer? Does magery mastery make the pet cast magery spells or does it also do something else?I haven't tested it, nor have i ever used the magery mastery.
Wondering what effect it gives the pets, if anyone has used it.
Thanks
I gave my Styg Grasping Claw and AI because of the rather high STR on them. It uses both very frequently and out damages any spells it uses.How its combined with armor ignore special move?
How is mana management with Grasp and AI? I have only tested a few pets on live and TC and any pet I give AI always runs out of mana. Even the lesser hiryu with 120 med/focus and 30 MR. It's amazing spike damage, but after the "alpha strike" its out of mana and will use AI maybe once every 10-20 seconds, drastically reducing its overall DPS. Right now I have 158 points left on a phoenix, who can be trained in grasping or AI and I'm thinking I may go for grasping for the sustained damage boost through phys resist reduction.I gave my Styg Grasping Claw and AI because of the rather high STR on them. It uses both very frequently and out damages any spells it uses.
The Death Ray is really just a redundant form of damage that pales in comparison to Grasping/AI for mine. But the nice thing about magery mastery is that teleport. I imagine that it would be a good PvP utility, though I haven't PvP'd with any pets yet. I can imagine a magery mastery pet able to teleport to a mage that's ported on top of a hill—boom pet is back on them, etc...
The only thing about my Styg tho is it gets chunked easily, which I guess is the Magic Reflection everyone is talking about. My highest dmg pet so far, but have to constantly keep an eye on it, invis/pull it off if it grabs aggro etc.
For a Phoenix, Inferno is better than Grasping Claw. Grasping Claw lowers Physical Resist by 6-9 while dealing slight Physical Damage, it has a sparkle graphic. Inferno lowers Fire Resist by 1/4th (if the Phoenix is fighting an opponent with 80 Fire Resist, Inferno will lower it by 20, down to 60) while dealing a moderate amount of Fire Damage, it has the same graphic as Flamestrike. The Phoenix's melee does 50% Physical Damage/50% Fire Damage, and against most foes the Inferno will lower Fire Resist more than Grasping Claw lowers Physical Resist, plus the lower Fire Resist also affects spell damage from Magic Arrow, Fireball, Explosion or Flamestrike.Right now I have 158 points left on a phoenix, who can be trained in grasping or AI and I'm thinking I may go for grasping for the sustained damage boost through phys resist reduction.
For a Phoenix, Inferno is better than Grasping Claw. Grasping Claw lowers Physical Resist by 6-9 while dealing slight Physical Damage, it has a sparkle graphic. Inferno lowers Fire Resist by 1/4th (if the Phoenix is fighting an opponent with 80 Fire Resist, Inferno will lower it by 20, down to 60) while dealing a moderate amount of Fire Damage, it has the same graphic as Flamestrike. The Phoenix's melee does 50% Physical Damage/50% Fire Damage, and against most foes the Inferno will lower Fire Resist more than Grasping Claw lowers Physical Resist, plus the lower Fire Resist also affects spell damage from Magic Arrow, Fireball, Explosion or Flamestrike.
Hi! I've following some post you created talking about mysticism in pets. I decided to put in my lesse hiryu. It started with 19.5 in myst and after 2 days training (with crazed mage, unbound vortex, wind elemental, navrey and spawns [to have fun =)] ) I didn't raise any 0.1 single point!I don't it works that way. They start casting magery spells. @BeaIank May be able to answer that. I haven't seen my mystic pets cast the mastery spinning things.
Cant have 2 magics. You have a Bushido Cu probably. What does the Lore and Knowledge screen in black letters say?Hi! I've following some post you created talking about mysticism in pets. I decided to put in my lesse hiryu. It started with 19.5 in myst and after 2 days training (with crazed mage, unbound vortex, wind elemental, navrey and spawns [to have fun =)] ) I didn't raise any 0.1 single point!
In Gregorio, for example, I incircled the LH I say to it to attack him, but it ignores (I mean, he 'jumps', as it is preparing to attack, but doesn't cast anything)
It's definetely not casting any myst spell.
Am I doing anything wrong?
[I afraid to put other magic skills on it for the same reason!]
Thanks!
Not a bug. The system is working as intended. It’s part of the “rules” that were laid out when the pet revamp was released. You can only have one magic on a pet. I’m sure there is a message that pops up when you try to add another magic warning you about overwriting the previous one.well. yeah..in fact, Myst is not there. But I've paid for that =/
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A bug then??
Can only have 1 magic.well. yeah..in fact, Myst is not there. But I've paid for that =/
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A bug then??
This is very interesting. We have heard a lot of negatives for Magery Mastery, including for Bane Dragons. Problems the pet had with MM are listed here in the Stratics, include self-debuff spells that lower resists etc.So I trained a serp dragon to have mage mastery. I decided he wasn't going to be a very good pet, but ended up farting around destard with him one day (he was a 4 slot at the time, but trained). I sicked it on a shadow wyrm, and noticed he killed it VERY quickly.
So I decided hey, what the heck I'll give mage mastery on a bane dragon another go. Tossed armor ignore on it, mage mastery, and goo.
This bane dragon I have absolutely decimates mobs. Faster than any pet that I own.
Does it also use ALL the reguar magery spells? Like self heal, Stregth, lightning bolt, and telepots also?I noticed that it will swap the buffs depending on the type of damage it's taking. When I had my bane fighting a bunch of physical dmg mobs, it threw on reactive armor. When I was making it fight mobs with elementabolt etc?l damage, it used magic reflection for higher elemental resists.
So nothing has changed, I supose..So real problem is whether to just keep regular magery on banes or Magey Mastery..? Or if you got enough points to add another magic like Chiv I guess..?Does it also use ALL the reguar magery spells? Like self heal, Stregth, lightning bolt, and telepots also?
Hate to mess this one up, since it is the only super rare pet I got, having messed up the Dread Mare I had by selling it to a very kind buyer for 20 M a year or so ago...So its staying in the stable waiting to see what changes/nerfs are heading its way. Got about 200-220M worth of 120's waiting for it, just too anxious to blow them on him for same reasons..So nothing has changed, I supose..So real problem is whether to just keep regular magery on banes or Magey Mastery..? Or if you got enough points to add another magic like Chiv I guess..?
Nice work! Did you use any PS on the Phoenix? What are his stats? Can you post them?I put magery mastery on a phoenix with inferno and goo its very entertaining to watch it. I took it to the cyclops temple in ish and it was attacking 3 cyclops and a ettin popped up and was hit by goo then the phoenix teleported to the ettin pecked it a few times killed it then teleported back to the cyclops to finish them off. my phoenix was a 3 slot I bumped it to 4 and im working towards 5 slot. Right now with full mana when I do "all kill" it will proceed to dump all its mana with fs explodes and ebolts. I've seen it do 6 flamestrikes in a row. I plan when it gets to 5 slot to increase its mana to 1500 then give em some eval meditation and focus ps to help it with its mana dumping.
Ty..Does he also cast all the regular magery spells? like GH, lightning, fireball, FS etc? Ty again..
yes and a few more like mind blast and teleportTy..Does he also cast all the regular magery spells? like GH, lightning, fireball, FS etc? Ty again..
Waste of a good pet. Put it on a Nightmare first and see what it can do. There is a reason the players who have been around since this came out put Chiv on everything that can get it.I will try it on the Bane baby on TC1 with MM-AI-Goo and see how it does with its mean LP AOE in spawn areas on TC1..Bane is a little too low on points for the AI-CHIV-Goo combo, but the MM may work esp if one wants to 120 the bane all the way.