I believe this is incorrect. You need 90 real skill to activate the masteries, you can use skill increase to reach 120 and get he benefits of 120 in the bard masteries. I have no experience with DeathRay but I would think it would act the same way.Anything that comes out of the mastery book uses real skill only.
Nope, Masteries are based on Real Skill. I've tested them extensively. This includes the older Bard Masteries.I believe this is incorrect. You need 90 real skill to activate the masteries, you can use skill increase to reach 120 and get he benefits of 120 in the bard masteries. I have no experience with DeathRay but I would think it would act the same way.
I wouldn't put bard in my signature if I was 2nd rate haha. I literally worked myself to the bone on a unique tamer and sampire template for almost 3 months, I learned you can't get away with literal murderBard Masteries are from a different system than the new Masteries. The new masteries are suppose to be skill based.
Its a different subject, but I feel truly sorry for the Bards. On the high end stuff bards have been nerfed into oblivion other than supplying buffs.I wouldn't put bard in my signature if I was 2nd rate haha. I literally worked myself to the bone on a unique tamer and sampire template for almost 3 months, I learned you can't get away with literal murder
Peace Mastery is massively underated as it buffs pet's as well as players, other than that ye main Bard's are very orientated toward group play however their potential with bard set x2 mastery looks game changing in theory, too bad UO isn't a real active game with proper guild fights etc.Its a different subject, but I feel truly sorry for the Bards. On the high end stuff bards have been nerfed into oblivion other than supplying buffs.
QFTI called it nerfed due to a lot of the Boss being immune to bard abilities. Even with 120 bard skills and slayer instruments chance of getting something to work on high end mobs is low.