Hi guys,
I been trying to figure out the details about DI and damage modify and the respected caps and what spells/items fit into what category.
1.
From my understanding... damage increase is pretty straight forward.
i do 10damage, i have 150% damage increase, i now do 25 damage.
And then Damage modify multiples this? so if i have DM of 50% 25 x 1.5 = 37.5 damage.
Is this correct?
2.
Damage increase is capped at 300% TOTAL, and items and divine fury can only contribute up to 100% of that 300%. So where can i achieve the other 200%? At first i thought the other 200% is from tactics, anatomy, lumberjack (if using axe) and str bonus. But i read from different sources, some say that the bonuses from skills and str do not apply to this 300% cap.
Can someone clarify.
3.
Bushido honor damage bonus. Does this apply to the 300%? If it does is it counted towards the 100% from items cap? Or is it counted as damage modify (which would be really OP imo).
At first i thought bushido honor fits into the 300% along with anat tact str bonus. But i see alot of ABC archer builds, they have high bushdio high tact high anat, and their gear set up also has nearly 100% DI. meaning they are already near the 300% cap without honor, so why take bushido so high if not really needed? They aren't gonna use parry or the defensive stance stuff as an archer.
4.
Chivalry divine fury DI counts towards the 100% of 300% total DI. I know that. How about the 15% from con weapon at 120 chiv, or the bonus of Enemy of One? That is counted as damage modify?
Sorry for all the questions, it's just there have been so many patches and threads from before or afterpatches and some sites don't have their info updated.... it's so hard to be 100% sure about something in UO mechanics lol.
Thanks in advance
I been trying to figure out the details about DI and damage modify and the respected caps and what spells/items fit into what category.
1.
From my understanding... damage increase is pretty straight forward.
i do 10damage, i have 150% damage increase, i now do 25 damage.
And then Damage modify multiples this? so if i have DM of 50% 25 x 1.5 = 37.5 damage.
Is this correct?
2.
Damage increase is capped at 300% TOTAL, and items and divine fury can only contribute up to 100% of that 300%. So where can i achieve the other 200%? At first i thought the other 200% is from tactics, anatomy, lumberjack (if using axe) and str bonus. But i read from different sources, some say that the bonuses from skills and str do not apply to this 300% cap.
Can someone clarify.
3.
Bushido honor damage bonus. Does this apply to the 300%? If it does is it counted towards the 100% from items cap? Or is it counted as damage modify (which would be really OP imo).
At first i thought bushido honor fits into the 300% along with anat tact str bonus. But i see alot of ABC archer builds, they have high bushdio high tact high anat, and their gear set up also has nearly 100% DI. meaning they are already near the 300% cap without honor, so why take bushido so high if not really needed? They aren't gonna use parry or the defensive stance stuff as an archer.
4.
Chivalry divine fury DI counts towards the 100% of 300% total DI. I know that. How about the 15% from con weapon at 120 chiv, or the bonus of Enemy of One? That is counted as damage modify?
Sorry for all the questions, it's just there have been so many patches and threads from before or afterpatches and some sites don't have their info updated.... it's so hard to be 100% sure about something in UO mechanics lol.
Thanks in advance