I am not discussing anything and have not discussed anything other than all of posts that have been reported and all of the clean-up that has been done to keep the thread clean of trolling, accusations, and stuff like that. I have pointed out the OP's intention of the thread to keep it on track and not have it change direction into other topics. You are more than welcome to discuss what you have mentioned as long as it does not turn into you trammie, fel should be this, you are a pk not pvp, tram only, you are a cheat, you use this program, EC is better, CC is better etc etc. The thread has continually been taken off into those directions which needs to stop. If you want to discuss the ideology of pvp, which ruleset is better, why people prefer Felucca or Trammel, then go to one of the threads that I have mentioned because that is not part of the discussion in this one per the OP. My only posts in this thread is because it has gotten out of hand and that it is subject to close rather then continuing to clean it up only to have it derail again.
I know you weren't involved, and were just tidying up, but my point was to everyone, including you, to show the logic why the topic goes beyond what you expect.
Being a gaming forum, we tend to use gaming terminology rather than economic terminology - which comes across more crudely, and people don't always get the link as to why other areas continuously get brought in. We also discuss the specifics of this specific games system.
Ok, focusing on the market in generic terms.
The OP wanted to discuss multi-clienting and it's effect on the market.
It's really hard to look at that, purely in isolation.
Multi-clienting, I have no issues with, put it alongside many other factors and systems, and it all has a massive (potentially negative) impact on the market.
I don't think anyone can sit here and say the current market is working hunky dory.
I've tried to point out, there is a bigger over-riding issue, than some of the smaller processes within the main system.
Being very specific, if by any means or many means, players can farm in an unlimited fashion with zero risk, it will flood the game economy, and make it pointless.
If the Developers have a system in place, that allows this to happen, and they have to manually intervene in order for the economy to stand a chance - this is not sustainable.
Now I may come across as extreme or hardcore with my resolutions, but they are purely based upon a certain logic.
I am happy for anyone to debate my logic, or propose other ways - I can think of several other ways, but people always want to see the worst, and take it as inflammatory.