Pvp isn't everyone's thing, but I'm more curious about specificsWell once people get to the point of actually being able to kill someone they're obligated to fix it.
Arguable, they nerfed all the things I enjoyed doing.FATE has send members to LS. The locals and resident Guilds have been fighting nightly for about a month.
Hop over tonight and snoop around. Starts nightly around 6 Central time.
There are players who have fun with any play style they choose. If you want entertainment, it can be found in UO.
Cheating seems to be a different topic. I'm more interested in mechanics and location reallyIronically, cheaters are still claiming to be the best PvPers.
The tamers were nerfed.just curious to see what the current state of pvp is in UO.
When I left last April they nerfed all my templates, including parry mage and pretty much made it tamers pvp.
Has any of this changed?
on the whole the templates are fairly balanced. Only problem in pvp at the moment is EC running is faster than CC but you can't play EC on a mage (unless you have target set to auto target self/last) so don't expect to be able to catch any warriors playing EC for which there are currently no negatives.
I hear complaining about dismounting and other things. When someone dies they say the other person is using speeders and auto chug. Then a few minutes later I hear that same person celebrating about killing the chugger.Arguable, they nerfed all the things I enjoyed doing.
But does this pvp still involve dismounting and saying all kill
Thanks, this was the details I was looking for.The tamers were nerfed.
(Unfairly in my opinion).
PvP dexxers have now again taken their unrightful place at the top of the pvp chain - armed with EC benefits, ability to use all the properties from the overpowered legendary armour to the maximum, ie use all stats including mana to produce endless specials (whereas mages have little or no use for stamina/dex), auto hit, broken skills such as being able to use ninja skills whilst unhidden and mounted, and to top it all off, the cherry on the cake, Lethal Poison which is proving pretty much uncurable.
Unrightful place, because there is no skill in playing a dexxer, the auto hit does all the work for you pretty much.
It's screwed up to be fair, and it makes the cheating actually pale into insignificance.
On top of this, all the Dismount abilities are wrecking it as always - dismount needs to be removed in all forms.
Or - all PvPers should be forced to PvP on foot, the playing field should be equal for all. (I'd quite like for it all to be on foot, far more skill would be involved).
So it's not that balanced.
See my first response.
So in summary;
When your mage is wiped out from PvP, you look to PvM, and realise they are wrecked there also, and the game doesn't really hold that much fun for one of the most iconic templates in the game.
Auto chug has been around forever and easily beat by spell spam. Hardly a concern.I hear complaining about dismounting and other things. When someone dies they say the other person is using speeders and auto chug. Then a few minutes later I hear that same person celebrating about killing the chugger.
They reduced pet damage to players to 50%. Pets max damage to players is 30 or so.
If a pet is killing you, you did not belong in Fel.
Now earrings are killing everyone. Endless cycle.
That's how they do it in albion - you get dismounted automatically if your pet takes enough damage - and good planning by the ganking team (because it's always like 7 of them) and movement speed bursts still get you dismounted.The tamers were nerfed.
Or - all PvPers should be forced to PvP on foot, the playing field should be equal for all. (I'd quite like for it all to be on foot, far more skill would be involved).
Get that crap out of here. Eliminate auto hit on dexers is the absolute worse idea I have heard. In a game that is already click intensive and you want to add more?? JustPossibly the biggest single change I would like to see;
The game has got so easy for them now, they have so many benefits, they should have to press a key for every single hit they do, in exactly the same way mages have to press a key for every single spell they cast, it would bring more skill into it, and make dexxers have to think about timing. They just don't have to do anything for the most overwhelming power ingame. [Definitely in PvM as well - see Sampires].
- Remove auto hit for dexxers.
- There is no difference in the mechanics between dexxers and mages anymore, mages have to run (away from an opponent), then press keys to cast. Dexxers have to run (towards an opponent), then not press keys.
- This illusion of mages standing around casting safetly from distance is an illusion when you see how fast dexxers are, and how many crippling style specials they have.
- A lot of the reason for dexxers having autohit was the game lagged a lot in the past, and it was hard for them to close the gap on opponents, and hit at the same time, gamelag made the game harder for them. Now there is no lag as pc technology has improved massively, in fact the opposite, they are benefitting more from EC speeds.
- Dexxers should also consume stamina on hits, the same way mages consume mana on spells, again, they should be limited in damage output, the same way mages are.
- Dexxers are able to instantly switch weapons in EC, instantly swapping magebooks for a mage does nothing really, there are no different benefits from using, or swapping a spellbook.
- (Separately - shields should be taken off mages - and focus should be on their spellbooks).
Secondly;
(Or, force all pvp to be on foot in the first place - this could be more fun).
- Remove Dismount in PvP in all forms. And bring back mount stamina loss.
Get that crap out of here. Eliminate auto hit on dexers is the absolute worse idea I have heard. In a game that is already click intensive and you want to add more?? Just
I really couldn't care less about your pvp problems. Go play a different game if it bothers you that much. That change would really p@!$# off a whole lot of players. For what? A player who can't win a pvp fight? ::rolls eyes::Yet it's ok for the mages to have to be clicking for every single action?
Many of which are doing less damage than the dexxers autohit damage?
Many of which are having no impact due to being resisted, interrupted, crippled, etc.
It would help add balance between the mage and dexxer templates.
I've been asking for a year for buffs to mages to help fix the issues, and no-one has been interested.
Now I'm going to go straight for asking for the game mechanics fixes to Dexxers instead.
I really couldn't care less about your pvp problems. Go play a different game if it bothers you that much. That change would really p@!$# off a whole lot of players. For what? A player who can't win a pvp fight? ::rolls eyes::
To be fair, over the last 10? years dexer templates are mostly special spam, so in a way removing auto hit wouldn't do much, unless something changed in the last year I missed.Yet it's ok for the mages to have to be clicking for every single action?
Many of which are doing less damage than the dexxers autohit damage?
Many of which are having no impact due to being resisted, interrupted, crippled, etc.
It would help add balance between the mage and dexxer templates.
I've been asking for a year for buffs to mages to help fix the issues, and no-one has been interested.
Now I'm going to go straight for asking for the game mechanic fixes to Dexxers instead.
Do you get my point?
The reason mages were more powerful, was because we had to initiate every single action and time them.
The reason dexxers were less powerful, was because they were made technically easier to play, they were for less good, more lazy players who wanted to chill a bit more, they autohit, but were not meant to be so powerful.
Having dexxers as easier to play, and more powerful at the same time, is a complete screw-up of game design.
So fix one or the other.
Buff Mages above Dexxers. Or fix the Dexxer mechanics so they are equal to mages if they are to maintain that sort of power.
I'm not sure how long you've played but I do recall the FOTM templates with those 20 platinum suits running around wrecking handfuls of players at a time.i think everyone here just play and played uo in whole life.
uo is the most balanced mmorpg i ever see, i have account on wow, mu, tibia, and a lot of indie games, no one compare with uo when the point is pvp (wow beat uo in pvm), in tibia if you are lv700 and meet a lv300 you 2 hit he, imagine if uo was lv based? a lot of lv5000 after 20 years playing against a lv100 player?
in some games (wow) on arenas one class will ALWAYS beat another class, no matter player hability (unless the player is a 5y old), in uo you you are a good mage, you can beat a good dexer, if you are a good dexer you can beat a good mage, if you are an archer you can beat a mage, if you are a good mage you can beat another mage or archer, every class can beat the other one if you have know-how of it and have the correct suit, (lets be honest you can beat a mage acting as a archer if you are with 40hci, low lmc low stamina), on Atlantic we have some mages that can beat any dexxer/archer, some archers that destroy mages, at my pov its all very balanced atm, you just need build right and have a good suit.
Perhaps, the only problem "isnt a problem its more like how the game works" on mass pvp, you need have numbers, and work well with team, 5 friends who play together have 5+ years will always beat 5 random guys, no matter how good you are, so it make the pvp work as (you need a good team, work with discord,teamspeak,uocartograph) or you will be beated every 2 minutes on a open field (vvv on yew), but its not game fault its (you dont have friends) fault. Uo is a MMORPG, so doesnt matter if you have a 20 plat suit, and play like a god, if you go vvv on yew and has a guild around, they WILL and deserve kill you.
None of your post relates to me.Perhaps, the only problem "isnt a problem its more like how the game works" on mass pvp, you need have numbers, and work well with team, 5 friends who play together have 5+ years will always beat 5 random guys, no matter how good you are, so it make the pvp work as (you need a good team, work with discord,teamspeak,uocartograph) or you will be beated every 2 minutes on a open field (vvv on yew), but its not game fault its (you dont have friends) fault. Uo is a MMORPG, so doesnt matter if you have a 20 plat suit, and play like a god, if you go vvv on yew and has a guild around, they WILL and deserve kill you.
I accept this - it's still a factor though.To be fair, over the last 10? years dexer templates are mostly special spam, so in a way removing auto hit wouldn't do much, unless something changed in the last year I missed.
And lol.
And good lucki'm recently back on LS and sort of wondered as well. I havent seen much pvp at all going on, but i've been staying sort of low key and just reworking my tamer and mule to adapt to all the new changes. my old main is still a scribe mage, the old mage i used for factions is set up for hiding and holy light spam. I'm wagering both are useless templates now.
i'm figuring i'll just ease back in to the game, enjoy all the other aspects, and build up resources and gear before i try and check out the pvp scene again.
The "Balance" there with Dexers auto hit and mages clickfest is a dexer misses 6 in 10 swings... a mage hits EVERYTIME without FAILURE. So if you want to do that let mages spell fail as often as a dexer swings and misses and yes... all for it.Yet it's ok for the mages to have to be clicking for every single action?
Many of which are doing less damage than the dexxers autohit damage?
Many of which are having no impact due to being resisted, interrupted, crippled, etc.
It would help add balance between the mage and dexxer templates.
I've been asking for a year for buffs to mages to help fix the issues, and no-one has been interested.
Now I'm going to go straight for asking for the game mechanic fixes to Dexxers instead.
Do you get my point?
The reason mages were more powerful, was because we had to initiate every single action and time them.
The reason dexxers were less powerful, was because they were made technically easier to play, they were for less good, more lazy players who wanted to chill a bit more, they autohit, but were not meant to be so powerful.
Having dexxers as easier to play, and more powerful at the same time, is a complete screw-up of game design.
So fix one or the other.
Buff Mages above Dexxers. Or fix the Dexxer mechanics so they are equal to mages if they are to maintain that sort of power.
The "Balance" there with Dexers auto hit and mages clickfest is a dexer misses 6 in 10 swings... a mage hits EVERYTIME without FAILURE. So if you want to do that let mages spell fail as often as a dexer swings and misses and yes... all for it.
Really tell that to my archer who most certainly still misses 6 in 10 times.There is no balance there I'm afraid.
Dexxers almost never miss now, with so much HCI, HLD, Parry being nerfed etc.
Mages get spells resisted which is equivalent to a miss, you try casting poison/paralyse on a character with resist - the success chance is every bit the same as a Dexxers hit rate.
Mages can also be interrupted, which increasingly stops them from even casting, this counts as a miss.
All of this added together, puts the mages well behind.
That response was more geared towards PvP, I can equally tailor a PvM response.
You have never pvped on a mage have you?The "Balance" there with Dexers auto hit and mages clickfest is a dexer misses 6 in 10 swings... a mage hits EVERYTIME without FAILURE. So if you want to do that let mages spell fail as often as a dexer swings and misses and yes... all for it.
To be fair, Archers were hit pretty badly with the nerfbat along with Parry Mages.Really tell that to my archer who most certainly still misses 6 in 10 times.
This accurate, between interruptions and resists there is certainly much more to it, especially when RNG strings a series of dexer hits and you're playing defense.There is no balance there I'm afraid.
Dexxers almost never miss now, with so much HCI, HLD, Parry being nerfed etc.
Mages get spells resisted which is equivalent to a miss, you try casting poison/paralyse on a character with resist - the success chance is every bit the same as a Dexxers hit rate.
Mages can also be interrupted, which increasingly stops them from even casting, this counts as a miss.
All of this added together, puts the mages well behind.
That response was more geared towards PvP, I can equally tailor a PvM response.
I"ll admit, it never made sense that mages could run out of mana casting, but dexxer's dont run out of stam swinging. Yeah I know, they lose stam as they lose health, but that's never been a fair swap.PvP and PvM problems.
Sampires.
Can autohit nonstop forever. Never run out of energy.
Mages have to cast every single spell, and run out of mana.
2 issues here, it wasn't a problem if the mages had more damage on their spells - but they don't anymore.
It wasn't a problem if mages could actually cast their spells, but they can't anymore - for example - see the teleport pull ability on the Darkfather - there is a huge proliferation of these type of abilities ingame in all aspects that have made the anti-mage impact too large to be playable anymore.
Game mechanic problems.
It's an entire class problem.
Maybe when the time comes, I won't care about your problems in return.
As I've stated before on here, the pvmers appear extremely blinkered, prejudiced and ignorant, whereas the pvpers tend to look at the game as a whole.
Ironically, this guy legitimately thinks people are running around flamestriking without pausing to cast at all without any proof.Ironically, cheaters are still claiming to be the best PvPers.
Did you mean to quote someone else?Ironically, this guy legitimately thinks people are running around flamestriking without pausing to cast at all without any proof.
Try playing a dexxer with > 100 MS ping. The hit detection in this game is horrible at higher latency. Someone can run away on foot, and if I pursue them mounted with war mode enabled, I'll be lucky to swing at them once, even if I repeatedly run into them. By the time the game "thinks" I've caught up and am in 1-tile radius of them, they have already moved again and the attack won't go off because I'm "out of range" again.PvP is fine,balanced yes but archer and bushido mage still ave a gaps and most of the time its because the insane gear they ave.the ec for dexxer its not that good you think.yes you move faster but most of the time you dont swing went your close to someone or you get hit by a guys not even close to you.
Have to get on their flanks. You can actually walk away on foot from a player on mount who is trying to hit you from behind and they will kind of rebound and have a hard time hitting you.Try playing a dexxer with > 100 MS ping. The hit detection in this game is horrible at higher latency. Someone can run away on foot, and if I pursue them mounted with war mode enabled, I'll be lucky to swing at them once, even if I repeatedly run into them. By the time the game "thinks" I've caught up and am in 1-tile radius of them, they have already moved again and the attack won't go off because I'm "out of range" again.