StarstrukK
Adventurer
With the Endless Journey coming I just wanted to make a quick request to the Dev's to please launch a Trammel only ruleset server at the same time. I feel this would be received very well by past players in particular but even appeal to current players looking for a fresh start. The amount of UO store revenue that a new server would generate would be beneficial for the longevity of the game. Do not allow character transfer to or from to maintain a stable economy and a sense of community.
Felucca should be removed from this shard completely and instead of putting the Felucca champion spawns (T2A / Dungeons) in trammel just further utilize the existing ones already in trammel / tokuno and illshenar by having them drop powerscrolls. Just need to relocate the Deceit and Hythloth champions to trammel. And rather then rework Justice to accommodate one server maybe make this server have scrolls drop in a random number from 6 minimum to a maximum of 12 per spawn.
Another small request would be to remove resources like (boards, ingots, feathers, shafts, arrows and other similar ones I can't think of right now) from NPC vendors. This would make the server more reliant on it's community which I believe is an aspect of UO that is greatly lacking in years past. Players should be able to feel that killing harpies for feathers to sell to a fletcher is a viable way to make income and likewise said fletcher should be able to sell those arrows to adventuring archers that are in need. If anyone has anymore suggestions that could really boost the community aspect of the game I think those should be strongly considered as well. Crafting and Merchanting should be a huge aspect of the game going forward so small changes need to happen to keep everything relevant like Lumberjacking and Mining. These are playstyles that are lost in the current game that need to be restored.
As for PvP all I suggest is making Vice Vs Virtue a 100% opt in system largely unchanged from how it currently is. Just disable people from performing beneficial acts on VvV members so they no longer risk flagging and do not force people in VvV towns to flag or leave allow them to watch the battles as a blue since they cannot interfere. Since the population of this server would largely be made up of trammel oriented players people that have never PvP'd before may be more inclined to participate in PvP as it *should* be a more casual environment.
Returning players want a fresh start and it's time to start looking at various ruleset server's because the current style is not retaining players. And since this would largely be a replica of current servers it seems realistic that it could be ready for launch to coincide with the Endless Journey launch.
Felucca should be removed from this shard completely and instead of putting the Felucca champion spawns (T2A / Dungeons) in trammel just further utilize the existing ones already in trammel / tokuno and illshenar by having them drop powerscrolls. Just need to relocate the Deceit and Hythloth champions to trammel. And rather then rework Justice to accommodate one server maybe make this server have scrolls drop in a random number from 6 minimum to a maximum of 12 per spawn.
Another small request would be to remove resources like (boards, ingots, feathers, shafts, arrows and other similar ones I can't think of right now) from NPC vendors. This would make the server more reliant on it's community which I believe is an aspect of UO that is greatly lacking in years past. Players should be able to feel that killing harpies for feathers to sell to a fletcher is a viable way to make income and likewise said fletcher should be able to sell those arrows to adventuring archers that are in need. If anyone has anymore suggestions that could really boost the community aspect of the game I think those should be strongly considered as well. Crafting and Merchanting should be a huge aspect of the game going forward so small changes need to happen to keep everything relevant like Lumberjacking and Mining. These are playstyles that are lost in the current game that need to be restored.
As for PvP all I suggest is making Vice Vs Virtue a 100% opt in system largely unchanged from how it currently is. Just disable people from performing beneficial acts on VvV members so they no longer risk flagging and do not force people in VvV towns to flag or leave allow them to watch the battles as a blue since they cannot interfere. Since the population of this server would largely be made up of trammel oriented players people that have never PvP'd before may be more inclined to participate in PvP as it *should* be a more casual environment.
Returning players want a fresh start and it's time to start looking at various ruleset server's because the current style is not retaining players. And since this would largely be a replica of current servers it seems realistic that it could be ready for launch to coincide with the Endless Journey launch.