I have attempted to raise the issue 2 times at different Meet and Greets and not been given the opportunity to voice my concerns, the paying customers (me) only get to ask 1 question, and I have so far had to waste 2 questions on this issue without receiving correct responses. When i had much better questions i wished to ask. I wished to raise 5 issues with auto pet stabling on log out. And none of these 5 issues have been correctly addressed or responded to.
The ability for pets to be stabled when you log out was designed to prevent pets being lost but is being abused in 5 ways.
Now on these 5 issues, I have suggested a solution which would not compromise the legitimate usage of the system designed to prevent players from losing their pets. And that is, to have the pet remained ingame for 5 mins (as it does when a player logs out, with the exception on logging out in a house/inn) and upon login, the player should have to retrieve the pet from the stables.
This would also give the added bonus of having a pet continue to defend a player during legitimate connection losses.
The ability for pets to be stabled when you log out was designed to prevent pets being lost but is being abused in 5 ways.
- There are areas in the game such as dungeons in fellucca and champ spawns where summoning pets (with a pet summoning ball) is NOT allowed. Yet this can be bypassed by bringing a pet out of the stables and exploiting the system used to prevent pet loss by travelling to a champ spawn and logging out and back in and thus summoning a pet to an area where pet summoning is not allowed.
- To summon a pet, to any location should require the use of a pet summoning ball which is charged with powder of translocation (these pet summoning balls hold limited charges) in order to bypass the use of resources, players are exploiting the system used to prevent pet loss by simply logging out and in to summon their pet to their location.
- When using the hide/stealth skill, especially in fel, a player is able to traverse their pet from A to B without revealing their location. As when hidden/stealthed, if a player uses a pet ball of summoning, this would make the player reveal. I believe this was an intentional feature, however players are able to bypass this by simply logging out and logging in abusing the system that was designed to prevent the loss of pets.
- When you tame a wild creature for the first time, it is not bonded, and so you cannot attach it to a pet ball of summoning as pet balls of summoning can onlybe attached to bonded creatures, i believe this to be an intentional feature. Another intentional feature is that when a player recalls/sacred journeys/help stuck, a non bonded pet will not travel with them. One may argue that part of the game challenge is to get the newly tamed creature to the safety of the stables (or purchase from the uostore a pet bonding potion and bond the pet onsite) However again, players are able to bypass this challenge, and indeed the incentive to purchase a pet bonding potion from the uostore by simply recalling to a stable, then simply logging out/in and abusing the system put in place to prevent pet loss.
- In both PvP and PvM, players are also abusing the pet log out/in to prevent their pets from dieing, i do not believe this to be within the spirit of the game. The player's character will remain ingame for 5 mins before being logged out for this very reason. One may argue that when the character is logged out, although their pet is saved (which it shouldn't be) the player himself is vulnerable. This is actually not always the case, especially when the player is dead. For example, if i am a tamer and i attack a player with my pet, and the player kills me fair and square, I am then able to continue to allow my pet to attack the player, and then the opposing player will not be able to kill my pet, as if the player attacks the pet, i can simply allow my pet to continue attacking until it is near death then log out and abuse the system designed to prevent pet loss.
Now on these 5 issues, I have suggested a solution which would not compromise the legitimate usage of the system designed to prevent players from losing their pets. And that is, to have the pet remained ingame for 5 mins (as it does when a player logs out, with the exception on logging out in a house/inn) and upon login, the player should have to retrieve the pet from the stables.
This would also give the added bonus of having a pet continue to defend a player during legitimate connection losses.