Well, that would kind of defeat the purpose since this mastery is aimed at multiple pets.It might be like bard Masteries, consumes more Mana the more targets that are affected.
Is that even possible? Any training slot upgrade would put you to 3 slots which would make running multiple pets with AoE and self healing impossible.How? It's called Balance.
Run multiple tank pets with self healing + with AoE Damage + share damage = Not Balanced.
Just played with it a bit. Subjectively, it seems the number of pets makes no difference. My tamer who is mana-stable with consume damage, seems to run out equally fast with 5 or 2 hell hounds.It might be like bard Masteries, consumes more Mana the more targets that are affected.
It's 30. I have no problems running Consume damage indefinitely with occasional invis and GHeals thrown in.@Bleak and @Kryonix
They will need to check the code and the math within the code.
It may be charging for Mana per second ability is active vs when damage is shared, it also may be charging once for you and once for the "pets".
Also what kind of Mana Regeneration are you running on your template?
The "As One" Combat Training mastery mana cost is double the normal mana cost of Combat Training. We will be updating the publish notes.As One taming mastery is consuming more mana than other Combat Training masteries. I believe they are all supposed to be the same ( at least the description in mastery book implies it).