why not?That doesn't exactly work for a mage.
why not?That doesn't exactly work for a mage.
Start to cast, get pulled in, cast is broken. Move away, try to heal, start to cast, get pulled in, cast is broken. Move away, try to heal, start to cast... You're never actually getting to the point of doing any damage.why not?
you only get pulled in after doing damage which means you have to successfully cast and get a spell in. when you get pulled step back (if necessary even invis) and go back to casting. You could try if delayed spells make him pull you immediately when you release them or only after they hit him. If the latter is the case then increase your dmg output by pairing a delayed spell with a directly hitting spell much like in pvp (explo-flamestrike combo comes to mind). will this slow you down? no doubt! but it shouldn't be impossible to do damageStart to cast, get pulled in, cast is broken. Move away, try to heal, start to cast, get pulled in, cast is broken. Move away, try to heal, start to cast... You're never actually getting to the point of doing any damage.
I remember those good days when there was basically 24/7 action on Navrey. Because everybody was just welcome to join. At. Any. Time.UO has been a solo game for the last 4 years. No one wants to go do things as a group then they would have to share the chance at the drop. That's why everyone plays sampires now.... so they can solo everything in the game.
Yeah, because there isn't an NPC you can go to that lets you restock if you get looted. Oh wait. There is. Another option: go on characters that don't need to use bandages to heal themselves, i.e. a sampire.How to fix this:
o Remove the looting ability of monsters in the gauntlet. Having your body looted isn't fun, ever. Why was a feature added to the game that isn't fun, ever?
- OR make nonlootable items to hold Reagents and Bandages, in the same way that quivers are nonlootable and hold arrows.
They definitely don't seem to understand the difference between making something a challenge vs just making mobs immune to the very mechanics that they put in the game to begin with.I'm a sampy and the blood eles that were added to nerf slayers, plus the Armor Ignore nerf, will probably keep me out in the long run.
They don't play. They just don't. They understand the game on a surface level only. They come up with a list of "stuff players use to win" and break that stuff and congratulate themselves on balancing the game.
Like grats, but if I can't use AI or slayers what AM I supposed to use? Double swing with a nonslayer so I can leech back squat and explode?
You guys are supposed to design stuff that's hard even with all our abilities, not just break our abilities and call it good.
Nah ai still better on mobs with all 70+ resists.Double Strike with Onslaught is better than AI though If you're Swords, anyway.
*makes a mental note not to drink coffee while reading James' replies. *wipes up mess made from laughing*OOC:
@Smoot: Come to Baja and give it a try.
(Slugwina said there would be folks who would call us all weenies if we gave our feedback on Stratics.)
The folks who most support the new changes are likely those who don't want "carebears" like us around anyway. If most players don't enjoy the changes, those who multibox can just put together a new army script and run it for hours uninterrupted. And if no one else is around to collect these (alleged) new items it will keep their profit margins upOOC:
@Smoot: Come to Baja and give it a try.
(Slugwina said there would be folks who would call us all weenies if we gave our feedback on Stratics.)
Thank you for doing this before I wasted my time trying to go and got all irritated. Now I have even less desire to go... Not everyone plays a sampire... I wish the DEVs would make things fun for the rest of us and stop trying to pigeon hole boss mobs into one skill set. Nerf it for the tamer/mages and all and you ruin it for more than just them... there is NO WAY I could go do that on my archer. Without area effect damage I wouldn't survive can't invis or anything to get the spawn off me so yeah and I too would lose my body with my bandages which would be looted and I'd be left unable to defend myself and just want to say (&*$ it and leave... Nothing torks me off faster than having everything on my corpse looted and being left without any recourse but to give up and with the rate at which stuff decays... be like doing a champ spawn ..... stuff there loots you and it's gone long before you can get a rez.OOC:
The "pull" by darkfathers has come to Baja, and it is horrible.
Every three seconds, get pulled to the darkfather.
Hidden? Get revealed.
Get targeted by the excessive amounts of spawn around the darkfather.
Die.
Your body gets looted. You lose your bandages, because you can't later find the body of the lich lord that looted you among the scores of dead spawn littering the floor.
Someone in your party says, "This isn't fun, I'm leaving."
You say "Take me with you."
A couple of hours in the gauntlet, and one person in your party got a Ring of the Elements. No one has seen any of the new things. No one got any recipes, which is what you're looking for.
There's a thin line between "Wow, this is a really dangerous place" and "There's a Dev who's messing with us." The Doom gauntlet, as it is now, is too far on the "messing" side.
How to fix this:
o Remove the looting ability of monsters in the gauntlet. Having your body looted isn't fun, ever. Why was a feature added to the game that isn't fun, ever?
- OR make nonlootable items to hold Reagents and Bandages, in the same way that quivers are nonlootable and hold arrows.
o Remove the "Pull" ability of the darkfather entirely,
- OR significantly tone it down to, maybe, the darkfather can "pull" only once every forty seconds.
o Reduce the spawn that the darkfather summons. I thought that the amount prior to Pub 96 was just right. I also thought the throwing bones feature was fun.
o Remove "blood elemental" from the list of spawn that the darkfather can summon.
While you're fixing that, also fix:
o Reduce the Fleshrenderer invulnerability, to, perhaps, going invulnerable for one second, every thirty seconds. The way it is now, is way too much.
4-6 Hours would be a much better drop rate than old doom! You could run the rooms in old Doom for days and never see a drop!The drop rate is low, it could take 4-6 hours of farming to accumulate enough points to receive an artifact. On your tamer try standing directly behind your pet and the DF shouldn't pull you in.
anyone who knows me knows im an avid opponent of multiboxing (personally i think the way to deal with programmed multiboxing is to just ban the accounts to save the rest of the customers that are left.The folks who most support the new changes are likely those who don't want "carebears" like us around anyway. If most players don't enjoy the changes, those who multibox can just put together a new army script and run it for hours uninterrupted. And if no one else is around to collect these (alleged) new items it will keep their profit margins up
I just stumbled onto this. It seemed appropriate enough to breath back into life:
"First, I think it's important that we define what the purpose of AI is for massively multiplayer gaming and, more specifically, for the monsters in the games. Is the purpose of today's gaming AI to replicate human thought? Not really. The above definition is nice, but it doesn't really apply to what we do. Some might say that AI is needed to make monsters more challenging. To me, that's not taking it far enough. For instance, I could make a new monster that has 25,000 hit points, 102AR, 500.0 magic resist, is immune to poison, and does 99 points of damage with a ranged weapon that hits 100% of the time. That monster would certainly be challenging to kill, but there's no artificial intelligence in the monster beyond its ability to target and attack players. It's not a "fun" monster.
And that to me is what AI in these games is really about...making monsters fun. That may sound rather simplistic, but sometimes the simplest explanation is the most elegant. If a monster is not fun to fight, nobody is going to consider it a successful monster design, regardless of how challenging it may be. Fun does not always equal challenging and, more importantly, many players do not want monsters that are as intelligent as players...otherwise, why not just fight players? They want monsters that are fun. Sometimes a fun monster can be something that reacts to your actions, or perhaps it works together with other monsters of its kind to defeat its enemies. Whatever its abilities, if the monster isn't fun, then all of the artificial intelligence in the world is meaningless."
Calandryll
Aug 8 2001 1:58PM
Ditto.So would you consider then "Fun" as being randomly pulled in to a group of Area Effect Spamming Mobs who will instantly kill you and loot all your stuff so that even if you manage to get a rez and return to your corpse you'll be unable to heal yourself for the rest of the fight so the next time you get pulled in even if you manage to get away you'll remain half dead and eventually die over and over and over again???
I am sorry but I don't find that in any way shape or form "fun".
Doom drop rates were reworked years ago into something less painful for casual farming. It seems the system has been broken once again according to some. Maybe a decimal point was misplaced, perhaps an extra 0 was added to the table, or maybe people are being overly dramatic about how bad things really are. I guess we will all just have to wait until Thursday to see.4-6 Hours would be a much better drop rate than old doom! You could run the rooms in old Doom for days and never see a drop!
I just stumbled onto this. It seemed appropriate enough to breath back into life:
"First, I think it's important that we define what the purpose of AI is for massively multiplayer gaming and, more specifically, for the monsters in the games. Is the purpose of today's gaming AI to replicate human thought? Not really. The above definition is nice, but it doesn't really apply to what we do. Some might say that AI is needed to make monsters more challenging. To me, that's not taking it far enough. For instance, I could make a new monster that has 25,000 hit points, 102AR, 500.0 magic resist, is immune to poison, and does 99 points of damage with a ranged weapon that hits 100% of the time. That monster would certainly be challenging to kill, but there's no artificial intelligence in the monster beyond its ability to target and attack players. It's not a "fun" monster.
And that to me is what AI in these games is really about...making monsters fun. That may sound rather simplistic, but sometimes the simplest explanation is the most elegant. If a monster is not fun to fight, nobody is going to consider it a successful monster design, regardless of how challenging it may be. Fun does not always equal challenging and, more importantly, many players do not want monsters that are as intelligent as players...otherwise, why not just fight players? They want monsters that are fun. Sometimes a fun monster can be something that reacts to your actions, or perhaps it works together with other monsters of its kind to defeat its enemies. Whatever its abilities, if the monster isn't fun, then all of the artificial intelligence in the world is meaningless."
Calandryll
Aug 8 2001 1:58PM
I miss a lot of those old guys...
Don't forget unbreakable paralyze that you can't resist or avoid, or being near impossible to hit with a weapon. Because challengeI just stumbled onto this. It seemed appropriate enough to breath back into life:
"First, I think it's important that we define what the purpose of AI is for massively multiplayer gaming and, more specifically, for the monsters in the games. Is the purpose of today's gaming AI to replicate human thought? Not really. The above definition is nice, but it doesn't really apply to what we do. Some might say that AI is needed to make monsters more challenging. To me, that's not taking it far enough. For instance, I could make a new monster that has 25,000 hit points, 102AR, 500.0 magic resist, is immune to poison, and does 99 points of damage with a ranged weapon that hits 100% of the time. That monster would certainly be challenging to kill, but there's no artificial intelligence in the monster beyond its ability to target and attack players. It's not a "fun" monster.
And that to me is what AI in these games is really about...making monsters fun. That may sound rather simplistic, but sometimes the simplest explanation is the most elegant. If a monster is not fun to fight, nobody is going to consider it a successful monster design, regardless of how challenging it may be. Fun does not always equal challenging and, more importantly, many players do not want monsters that are as intelligent as players...otherwise, why not just fight players? They want monsters that are fun. Sometimes a fun monster can be something that reacts to your actions, or perhaps it works together with other monsters of its kind to defeat its enemies. Whatever its abilities, if the monster isn't fun, then all of the artificial intelligence in the world is meaningless."
Calandryll
Aug 8 2001 1:58PM
I've been working to try and dig out as much as I can find of the old stuff like this. Take a stroll over to Official Communications - Stratics Community Wiki | Stratics Community Forums for a few hours of good reading.I miss a lot of those old guys...
Switch up your Sampire's template, give him SS so he can cast Curse Weapon. My Sampires have always had SS, and it's crazy how much life i leech. Get hit for 120-130 damage from Chief Paroxysmus? No problem, a single 250 damage Double Strike on him heals me for 175 Health (more than cap) with Vamp Form+Curse Weapon up. With just cookie-cutter Sampire Vamp Form, that'd be 50 Health instead. 70% Hit Life Drain vs 20% Hit Life Drain is a huge difference, 3.5x more in fact.Like grats, but if I can't use AI or slayers what AM I supposed to use? Double swing with a nonslayer so I can leech back squat and explode?
You will not be able to solo doom. It has been revamped into a community or guild activity. I would suggest finding a cool guild on whatever server you play. 2-3 of the right template can do it, but soloing is going to be for the advanced. Not saying your not advanced, but you're going to have to drop a lot of money on a suit with skill inc itemsI am returning from a break of several years and I would just LOVE a template that could solo doom easily. I can get whatever suit/items. Does anyone have any good ones?
I lost most of my wealth when my houses fell, but I can still afford almost any suit. If it will be too painstaking that is another issue. What would be the one template you would recommend for attempting to solo it? How about the best 2 template duo? Thanks for your time, I am so entirely lost!You will not be able to solo doom. It has been revamped into a community or guild activity. I would suggest finding a cool guild on whatever server you play. 2-3 of the right template can do it, but soloing is going to be for the advanced. Not saying your not advanced, but you're going to have to drop a lot of money on a suit with skill inc items
Doom is still easily soloable on all hunting templates (most of the people in this thread have no idea what they are talking about / how to play UO)I am returning from a break of several years and I would just LOVE a template that could solo doom easily. I can get whatever suit/items. Does anyone have any good ones?
That's not solo, that is multi clienting. He said SOLO. So like I said there will be an advanced template that will work with a very nice suit but for now with the constant teleporting DF along with teleporting you and summoning opposite slayer types you can get lit up pretty fast using EOO. Nice try being some 'superior' player though!Doom is still easily soloable on all hunting templates (most of the people in this thread have no idea what they are talking about / how to play UO)
The easiest template to do it on is a 4x Legendary Bard. Followed by any type of leeching dexxer (sampires, dragoons, wammys, and Ninjas will have a distinct advantage in several areas.) Then Tamers. Then any form of Mystic. Followed by Necro/Mages. Any of these combined with Spellweaving also.
I actually have a bard to follow my sampire with! Could you provide a quick sampire temp for me? I don't even know what stats I wan't on the suit anymore it has been so long. I also heard a few things about resisting spells for blood omen, what do you think?Doom is still easily soloable on all hunting templates (most of the people in this thread have no idea what they are talking about / how to play UO)
The easiest template to do it on is a 4x Legendary Bard. Followed by any type of leeching dexxer (sampires, dragoons, wammys, and Ninjas will have a distinct advantage in several areas.) Then Tamers. Then any form of Mystic. Followed by Necro/Mages. Any of these combined with Spellweaving also.
OOC:
Nope, I'm not being overly dramatic about the drop rate.
A couple of years ago, just about everyone on the Baja Doom Train got one item per hour.
Sunday Feb 5 2017, one person got one Ring of the Elements.
Let us hope the Devs read their feedback email and make adjustments before Pub 96 goes live worldwide. Quoting Slugwina again, "The Doom Train is on hiatus until this **** is fixed."
No, that is solo. When I say 'following' I don't mean literally, one template following round the other, I mean following as in the next best template that can solo it.That's not solo, that is multi clienting. He said SOLO. So like I said there will be an advanced template that will work with a very nice suit but for now with the constant teleporting DF along with teleporting you and summoning opposite slayer types you can get lit up pretty fast using EOO. Nice try being some 'superior' player though!
I think you should read the profession forums for dexxers all the templates are explained there in great detail. Resist isn't a bad idea while you're getting back into it but most people do without it later on.I actually have a bard to follow my sampire with! Could you provide a quick sampire temp for me? I don't even know what stats I wan't on the suit anymore it has been so long. I also heard a few things about resisting spells for blood omen, what do you think?
You don't need to teach me how to run it. I already have as you can see here: [Selling] - Every Doom Artifact 24hr AuctionNo, that is solo. When I say 'following' I don't mean literally, one template following round the other, I mean following as in the next best template that can solo it.
You don't need an advanced template to do anything down there. The Teleporting is not constant, it's when you perform a negative action on the target, it is a counter attack. Which is easy to avoid. It occasionally (2-4 times per Darkfather) summons 1-2 Blood Elementals, that spawn 5 tiles away from you, considering the Darkfather is now tethered to his spot and you can offscreen, drop EoO, change weapon, hit Evade or countless other things it isn't really a problem. In addition if you are talking specifically about a dexxer, they can be hitting Whirlwind and Hit Area which goes through all of the additional spawn very quickly.
My dragoon who is still HCI bugged on TC to have -35 HCI had no problems at all going round the whole thing.
You posted it can't be solod. It can. If you know how to run it why post such obvious bs in the first place.You don't need to teach me how to run it. I already have as you can see here: [Selling] - Every Doom Artifact 24hr Auction
Take a video and show us then!You posted it can't be solod. It can. If you know how to run it why post such obvious bs in the first place.