Since the publish I haven't heard of anyone getting any drops other than the blood....
is it broke?
All while the devs look the other way and collect their paychecks. Good to know that "love for the game" has alternative meaning$.ask the people that use 7 to 10 chars that I have been seeing in doom, what a joke.
What the OP was basing this on was "back in the day" with a group of 8-10 ppl we averaged about 1 arti every half hour or so (per group, not individual)Got a doom drop on baja yesterday, so I believe it is working as intended.
Edit: Even if I do get a new artifact or recipe now, I'm likely to lose it next crash/revertWhat the OP was basing this on was "back in the day" with a group of 8-10 ppl we averaged about 1 arti every half hour or so (per group, not individual)
My concern is that every time someone complains the drop rate is rediculously low, IE Scalis Enforcer or Shadowguard roof, it always is compared to doom. So rather than change those to match doom, change doom to match them
However 1 weekend is a small sample size so it all might just be spiffy-riffic
I posted the changes I noticed on Baja Forum. Feel free to add or change anythingSorry off topic question: Have the Doom bosses been enhanced in difficulty or have any new added abilities?
Also is an excellent way to discourage newer players(Especially when all they see is over exuberant pricing when they work super hard for 10k in gold) and make older players just want to quit after doing things 600 to 800 times and never getting jack... making them stop doing more and more content in disgust and eventually quitting UO.Low drop rates are the only way anything can be valuable in this hyper inflated economy.
But aren't we all complaining about dwindling population and what about all the speculators thinking that if they give us some sort of "free to play" or perpetual trial period accounts that we will actually get large volumes of new players???The new player argument stopped being valid a decade ago. If people want instant gratification I suggest test center.
But aren't we all complaining about dwindling population and what about all the speculators thinking that if they give us some sort of "free to play" or perpetual trial period accounts that we will actually get large volumes of new players???
Given all that speculation you really honestly think that new players will stick around when everything they see is priced at 100+ million to billions?
Rather doubt it.
First off... Many have in the past... and come here to post about it. Secondly we know that. I've said it many times most modern gamers can't play Sandbox games because they lack imagination. And Gold is available now to purchase from illegal 3rd party sites and any time you spend in game you will see that as there are still books littered from one gate to the next and all over Luna about it. A simple search on the web will bring up 1/2 a dozen places to buy anything you like... unofficially.New players wouldn't leave because of item costs. They would leave because the game is difficult and their isn't a quest addon to hold their hand and tell them what to do next. Also if you don't think gold would be available for purchase if the game went F2P you are kidding yourself.
and over saturate the market in a week?If drops are even happening, the drop rate is way too low. I'd like it to be high enough so a person can get one or two per hour.
The real question is why would they want to???OOC:
With a higher drop rate, it will still take a long time for the market to be "saturated."
Consider: there's a HUGE number of potential drops.
Ask yourself: after more than a year, have you gotten ALL of the Eodon drops? Is there any reason why your tailor should not be able to make a turtle shell helmet for more than a year (recipe)?
Have you read the publish notes? They consolidated the drops making it MUCH easier to get the arty you want. They put all of the useless arties into one category that only counts as 1. So you're not rolling against 15 legacy doom artifacts, just 1. Should you hit that 1 legacy artifact it then rolls again to distribute which arty you get. IOOC:
With a higher drop rate, it will still take a long time for the market to be "saturated."
Consider: there's a HUGE number of potential drops.
Ask yourself: after more than a year, have you gotten ALL of the Eodon drops? Is there any reason why your tailor should not be able to make a turtle shell helmet for more than a year (recipe)?
The drop-rate hasn't been changed as far as receiving a reward.OOC:
With a higher drop rate, it will still take a long time for the market to be "saturated."
Consider: there's a HUGE number of potential drops.
Ask yourself: after more than a year, have you gotten ALL of the Eodon drops? Is there any reason why your tailor should not be able to make a turtle shell helmet for more than a year (recipe)?
Rares values and the conversion rates on gold have heavily influenced the inflation rates in game for years. When the game pulled away from this formula in favor of legendary pricing, the instability that followed lead to the hyper inflated economy. The only fix is to return back to the old system and increase the conversion rate and rare values by 300%. If the EM's were allowed to make uniquely hued and named legendary gear, the shift towards a normalized economy could commence.Low drop rates are the only way anything can be valuable in this hyper inflated economy.
Yep, it will not only be the economy.But aren't we all complaining about dwindling population and what about all the speculators thinking that if they give us some sort of "free to play" or perpetual trial period accounts that we will actually get large volumes of new players???
Given all that speculation you really honestly think that new players will stick around when everything they see is priced at 100+ million to billions?
Rather doubt it.
You can get a 100% lrc suit off mongbats and GM magery in 1% of the time it took 15 years ago. If someone isn't willing to put in 1% of the effort we did in the old days, I doubt they will care too much about a keg of poison going for 1 platinum per charge.Yep, it will not only be the economy.
Mesanna and those people emailing her 24/7 about everything will make sure the FTP accounts are that crippled, nobody in his right mind would keep up with that. Only year long UO addicts like most of us here would, but then we already have paid accounts.
I mean it's not like you can't play UO for free already on other servers. Without being a crippled noob by design.
But then, I also have my doubts we will actually see this at all. After all we only have this obscure statement in some random podcast nobody knew of before.
See that's what I'm talking about: "effort we did in the old days". Why should a new player care how tough it was 10 years ago? If UO needs new players (and I guess that's more the case than the average player needing UO), you can't restrict them to death. But that's gonna happen, if they do FTP at all.You can get a 100% lrc suit off mongbats and GM magery in 1% of the time it took 15 years ago. If someone isn't willing to put in 1% of the effort we did in the old days, I doubt they will care too much about a keg of poison going for 1 platinum per charge.
That´s the part I´m not too fond of with this upgrade.The Legacy artifact drop-rate has been reduced, thus you're much more likely to get the newer drops as opposed to the legacy ones..
Of course you can find examples of games doing it as bad or even worse. No problem, just keep your hopes high about new players eagerly waiting to experience this.@petemage, no idea what you're on about with regards to FTP. I played Runescape for a few years, both as FTP and paid. There's a huge part of the map of that game, including dungeons, the PvP areas, most quests, and the ability to gain at all in at least one skill, which you can't access unless you're a paid player.
Broad statement with nothing to back it up. Runescape's turning 16 this year, and it still seems to be going strong. A limited F2P experience seems to still be working for them.Of course you can find examples of games doing it as bad or even worse.
I think I made my point in post #30. If you don't want to see what I'm talking about, it's fine. Not going into that silly discussion here.Broad statement with nothing to back it up. Runescape's turning 16 this year, and it still seems to be going strong. A limited F2P experience seems to still be working for them.
You missed the point where I said "if players aren't willing to put in 1% of the effort"....1 lousy %. Hardly a sky is falling scenario there.See that's what I'm talking about: "effort we did in the old days". Why should a new player care how tough it was 10 years ago? If UO needs new players (and I guess that's more the case than the average player needing UO), you can't restrict them to death. But that's gonna happen, if they do FTP at all.
After all it will further divide the UO population in 3 groups: Highly worshiped vets with 10+ yo accounts with exclusive access to content like shard shields or the 500 sovereign gift. Poor buggers who dared to start after 2007 and basically have no say in anything for 5 or 10 more years; and finally FTP players who aren't even allowed to go to FEL dungeons, can't mine anything better than plain iron, not repeat quests that are normally repeatable and so on.
There are tons of better FTP games where people are actually equally treated. Good luck finding those couple of masochists who would enjoy and endless trial account with those restrictions.