did anyone ever play with just magery?but...
You can have scribe on necro and mystic. There will be no reason to have just magery.
i do think i have a suit with around 840 skill points.
did anyone ever play with just magery?but...
You can have scribe on necro and mystic. There will be no reason to have just magery.
Explode omen fs does around 78. currentlyNecros do 100+ dmg explo omen fs
Mystics do 100+ dmg spell plague hail storm
Magery only does... 70? Explo fs
Currently everyone plays with just magery... what I mean by just magery is no necro, mystic etcdid anyone ever play with just magery?
i do think i have a suit with around 840 skill points.
do you mean on live? My damages tested were on TC with 20 SDIExplode omen fs does around 78. currently
Yeah I was including tactics mages etc.Currently everyone plays with just magery... what I mean by just magery is no necro, mystic etc
When you are giving your numbers- let us know what you are using. 55 fire, scribe, sash, etc.do you mean on live? My damages tested were on TC with 20 SDI
Maybe without scribe and corpse it does that low. Last night on TC Arnold was doing 75 dmg FS evil omens to me with sash built up.
Wish we all could but how many times have we heard "This is needed to balance PvP" and the players that get screwed are the PvMer.Oi, this is why I avoid pvp threads =(
I agreeWeapon Special Move Update: remove tactic again
keep focuced spec 30 sdi and non focused 20 sdi
remove the overcap hpi
remove the change for the nova
and dont add parry, weapons skill in restriction list
Weapon Special Move Update: remove tactic again
keep focuced spec 30 sdi and non focused 20 sdi
remove the overcap hpi
remove the change for the nova
and dont add parry, weapons skill in restriction list
Well I think it's safe to say that these are the most biased and least objective opinions in this thread.I agree
I agree @Bleak please remove the tactics change back to what it was( no tactics needed). It creates more diversity. I thought thats what we were trying to do here. Archers DPS is a problem I think most people would agree on that. Dont mess with ssi just lower their armor ignore dmg to players only.My opinions are very objective always. The 60 tactics change is pointless. It was good 3 days ago. No tactics ( and anyway we just remake the game mechanics of many yrs ago when tactics was not needed).
This is what I have been saying. It makes the most sense, and gives the most template diversity. I don't believe there is ANY reason at all that a character with just one school of magery (IE FOCUSED) shouldn't be able to have 30 SDI if all other classes get 20. The other system with 30, 25, 20 SDI is convoluted and unnecessary.Weapon Special Move Update: remove tactic again
keep focuced spec 30 sdi and non focused 20 sdi
remove the overcap hpi
remove the change for the nova
and dont add parry, weapons skill in restriction list
Not saying I agree with the change. But why should every weapon be able to be maxed out?Revert. ABORT. Do Not Pass Go. Do Not Collect 200$
a 40% Decrease in DPS with 4.0s Weapons. Really? Really really? Are you sure you want to do this?
Do you really want to make all weapons slower than 3s obsolete?
Obviously weapon specials matter here, I'm just showing that any weapon beyond 3s will be pointless because of the scaling of the base damage.
Bone Harvester - 3s (1.25s swing) 13-15 base damage. a factor of 11.2 Dps before all other modifiers.
Longsword - 3.5s (Now 1.5s swing) 15-16 base damage. 10.3 Dps Before all other modifiers
Viking Sword - 3.75s (Now 1.5s swing) 15-17 Base Damage. 10.7 Dps before all other modifiers
Halberd - 4.25s (Now 1.75s Swing) 18-19 Base Damage. 10.6 Dps Before all other modifiers.
Radiant Scimitar - 2.5s (1.25s swing), 12-14 - 10.4 Before all modifiers
Double Axe - 3.25s (1.5s Swing) 15-17 - 10.6 Dps before all modifiers
Get the picture?
They shouldn't. But it's been that way for years, you cant change it now. The games 20 years old.Not saying I agree with the change. But why should every weapon be able to be maxed out?
Thanks a lot... coffee all over my keyboard.They left out that riding the new "my little unicorn" will increase the SSI back to 60.
I agree it's been that way for awhile. Instead they should increase the base damage on say halberds and maybe look at tweaking specials down the line to modernize them, and incentivize them. As of now there's little variety imo. No one uses a halberd..well because it sucks. No one uses a repeater because..it sucks. You're looking at butcher knives, kryss, warfork(not so much recently), comp bow, bow, are legit the main weapons. Then you add in a few situational weapons like the waki. The ssi change doesn't change much. It's a stupid fix to begin with. It really shows how little they understand. Don't need weapons to be nerfed out of extinction, just balance them. Here's a small example of what I'd consider "balanced"They shouldn't. But it's been that way for years, you cant change it now. The games 20 years old.
You like to abuse the most overpowered things in game and defend them. You also came to stratics claiming 48 damage holy fist that is not interruptible and casts super fast was a fair spell (when you used it).I suggest to remove the splinter/ disarm change.
I just wanted to remind all the pvpers and the developers that before splintering came out if u had a fight melee dexer vs melee dexer if u were getting disarmed u just kept running. It was silly. A fight would never end. Leave splintering and disarm please. The main purpose of splintering is to work when u are disarmed
I agree it's been that way for awhile. Instead they should increase the base damage on say halberds and maybe look at tweaking specials down the line to modernize them, and incentivize them. As of now there's little variety imo. No one uses a halberd..well because it sucks. No one uses a repeater because..it sucks. You're looking at butcher knives, kryss, warfork(not so much recently), comp bow, bow, are legit the main weapons. Then you add in a few situational weapons like the waki. The ssi change doesn't change much. It's a stupid fix to begin with. It really shows how little they understand. Don't need weapons to be nerfed out of extinction, just balance them. Here's a small example of what I'd consider "balanced"
--------------
Composite Bow-Base
Now. (Updated)
Weight: 5 (25)
Physical DMG 100%(same)
Weapon Damage 16-20(14-18)
Weapon Speed 4s (4.25)
Range 10(9)
Special: Armor Ignore , Moving Shot
AI Capped in PvP 40
Moving Shot 2.25s Delay after use and successfully hitting the target.(No mana used unless successful) - Depletes 10 Stamina on miss
Elemental Damage 75% What's on Bow 25% Physical
If bow is 100% Poison (75% Poison, 25% Physical)
If bow is 100% Physical( 100% Physical)
-------------
Now to make other weapons more useful.
Halberd
Now (Updated)
Weight : 16 (30)
Physical Damage: 100% (Same)
Weapon Damage: 18-21 (22,25)
Weapon Speed : 4s (4.25)
Str Req : 95 (100)
Special : Whirlwind, Concussion Strike (Heavy Whirlwind, Concussion)
Heavy Whirlwind: . It allows a single warrior to damage multiple targets within a 2 tiles radius in a single attack. Heavy Whirlwind is limited to aggressors; it will not cause damage to party members, allies, or innocents. 25% Damage Buff if 100 Tactics or Greater, can Exceed 100% Cap.
Concussion Strike: The Concussion Strike applies between 20- 30 direct damage scaling based on Weapon Skill, Tactics)
Mana Cost: 20
Melee weapons mana drain max 80% and return max 60%.
Two handed melee weapons mana drain max 80% and returned max 30%.
Damage is Halved if Weapon if balanced.
-----------
I think we can all agree the game needs retooling for the modern era, instead of basic bandages that are just that, bandages that won't really fix the core issue. Just Increase an issue elsewhere. Fix IT!
Sent from my iPhone using Tapatalk
Realistically...100% true. However what would you consider a cap for single strike damage in UO should be for pvp?They actually should do none of this, because they cant even balance simple things.