Warriors gifts shouldn't be added at all, and it's only a suit buff, not a template buff. I could get everything I needed on my suits without Warriors gifts.
For sure, even though +5 HPI over-cap is "less OP" than +15 over-cap, that still makes this buff better than most/all other masteries.
the HCI/DCI portions only benefit those that don't farm or buy the higher-end items (there has to be a reason to use the higher-end loot- even if it's just for these particular properties).
But the changes we have on test is just way too much.
In case you haven't tested anything... most of these changes ARE small buffs/nerfs... what exactly is not to like so far?
with non-focus mages getting 5% more sdi, they become more viable, with parry-mages losing 5% SDI (should be -10%) but -5 is better than none considering they have the BEST defense you can get while remaining with one-hand free to chug, they become toned down enough to where non-focus specs can compete a little better.
Supernovas 1 second delay doesn't change much, but now Scribe can replace Alchemy a little easier, poisoning as well (this is much better balanced than it was, though alchemy is still a little better than scribe or poisoning (if you could only pick one)).
Archery/Throwing is still going to be a little too strong, I'm thinking the devs might be better off applying a -5% to -10% (Pvp-only) damage penalty to all ranged (weapon-based) attacks.
just so melee isn't exactly the same damage as ranged, except the added difficulty of getting close. Besides, being able to have 2 hit-spells (velocity + lightening/Fireball) partially counter the damage modifier anyway, so there's not much a reason to keep their attacks damage at the same level...
This publish.. (so far) balances a hell of a lot more than any other publish that has ever affected pvp in UO.
(It's getting better and better with each update now...) with the small exception of "Warriors Gifts". (+5 HP over-cap) I feel the +5 HP could be changed to just about anything else, and it would be "Viable" instead of the "most useful".
The whole point to get things balanced is to make a lot of the templates that are not being played worth playing. It's looking like this publish will accomplish that.