Lol ^^RL Union BossPoll is public so we can see who votes what.
This wouldn't be fixed with current nerf. You would just die 1 second later. Assuming all of them have alchemy which the people who are against it are complaining about.Problem I have with supernovas isn't in single use... it's in group fights when pushing a bridge or trying to take an area that has a narrow channel to push through. Fight all the way up, the opposing teams caller screams nova and it's an Insta-death to you and your team when 11 people nova.... and if you don't die - you client crash cause...(well I do anyway)
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I'll buy every single nova pot you have for 1gp if this goes live.all the people who voted yes probably arent in vvv and just want them essentially taken out of the game (which is basically what a 1sec delay would do)
on a side note:
selling supernova pots 1gp each if this goes live.
That sounds like a no vote to me.My choice isn't in the poll... I think super nova needs a tweak, but favor rescaling the damage as opposed to a delayed reaction.
I'll buy 'em too.all the people who voted yes probably arent in vvv and just want them essentially taken out of the game (which is basically what a 1sec delay would do)
on a side note:
selling supernova pots 1gp each if this goes live.
Many are hesitant to post when told to "learn to PvP" or worse when those ideas do not mirror those few that are very adamant about how this should happen. Just sayin'.So weird, half the people who voted yes so far haven't posted a single thing in any of the PVP threads. I wonder who these people are?
if its a 1 second delay, wouldnt the enemy be out of range by the time the nova goes off?Spellplay will change just a bit - supernova will be used a smidgen earlier - that's all I see happening.
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Not if you use it right. It actually takes a little effort to land one now.if its a 1 second delay, wouldnt the enemy be out of range by the time the nova goes off?
Yes - but what I mean is the nova hits before the last big dump... so not flamestrike nova magic arrow - but setup a macro that the move starts as you hit the flamestrike, nova goes first...if its a 1 second delay, wouldnt the enemy be out of range by the time the nova goes off?
Between doing nothing and the 1 second delay, I would take the delay because it increases the chance to miss.That sounds like a no vote to me.
just curious but how do non alchemist mages get a kill shot?Welcome back the days of not being able to kill anyone decent on a mage because they can offscreen before you get your kill spell off every.single.time.
Those are the people that are actually "good" at pvp.just curious but how do non alchemist mages get a kill shot?
On a mage? You don't. Not against anyone good anyhow.just curious but how do non alchemist mages get a kill shot?
Are you implying that I'm not "good" at pvp? At killing people on a mage, specifically?Those are the people that are actually "good" at pvp.
No, I know you're good, but you're biased as hell saying things like supernovas are the only way to get a kill shot. besides most templates are getting an SDI increaseAre you implying that I'm not "good" at pvp? At killing people on a mage, specifically?
Ahhh, I see. I was not aware of an SDI increase. Maybe these developers aren't COMPLETELY clueless.No, I know you're good, but you're biased as hell saying things like supernovas are the only way to get a kill shot. besides most templates are getting an SDI increase
Alchemy does not allow you to use novas, it only makes them do more damage. Is it a substantial amount of damage? Yes. But it's a fair trade-off for another skill, such as resist, bushido, ninja, etc. And besides, the whole SDI nerf for people with parry is ridiculous. Now they're nerfing SDI WITH parry AND Supernovas? These developers are going in reverse. They really have no clue what they're doing.The point of the nerf to novas is so that Alchemy isn't the only choice out of the remaining skills that don't penalize SDI bonuses from Focus spec.
on live shards, if you don't have alchemy. you don't get 20-27 damage novas like (everyone else) because there are so few people playing without alchemy its ridiculous. (most of them are dexers without room for it lol)
100.0 skill points is a fair trade-off for up to +14-21 more damage (depending on cursed target) for an instant item with no cast time that cannot miss..Alchemy does not allow you to use novas, it only makes them do more damage. Is it a substantial amount of damage? Yes. But it's a fair trade-off for another skill, such as resist, bushido, ninja, etc. And besides, the whole SDI nerf for people with parry is ridiculous. Now they're nerfing SDI WITH parry AND Supernovas? These developers are going in reverse. They really have no clue what they're doing.
It is better than scribe, although a 10 sdi bonus and additional reflect/resists with magic reflect/reactive armor is decent (however, I will concede that scribe could probably use a buff itself); but there ARE trade-offs, and they are pretty fair (all things considered).100.0 skill points is a fair trade-off for up to +14-21 more damage (depending on cursed target) for an instant item with no cast time that cannot miss..
when conflags are useful, cure bonus with cure pots, heals, stat pots. Lets take scribe for example, what do you get with that? better yet, why are so few people using it?
lol, I'm begining to wonder if you even know what a "Trade-off" is man... how is 100.0 Alchemy worth the trade for 120.0 Ninjitsu ?
30% SDI + a free 27 damage nova (no, it can't miss), or Animal form and 15% SDI ? where's that balance at?
Shows how much you use ninjitsu, mirrior images have been bugged for about 3 years. hit-spells hit both you and the images (making them useless).It is better than scribe, although a 10 sdi bonus and additional reflect/resists with magic reflect/reactive armor is decent (however, I will concede that scribe could probably use a buff itself); but there ARE trade-offs, and they are pretty fair (all things considered).
Ninjitsu for example has numerous benefits (just like Alchemy). Ninjitsu for one, allows you to animal form if dismounted, which is VERY beneficial when dismounted. Also, Mirror images deflect damage, which is also a HUGE bonus when being dismount ganked. Without ninjitsu, you have to rely on a pet, which isn't too good when you're fighting a group that knows how to poison/para/kill them. Also, Ninjitsu contributes to the LMC bonus of having 200/300 of certain skills. If you've ever played a char with the bonus, and then replaced a skill for one that doesn't give the bonus, you would notice a HUGE difference in your LMC.
Then there's resisting spells. Resist has NUMEROUS benefits. There's the fact that you don't have to worry about para spams, mana vamps, poison spams, sleep, slow from holy fist, and many more.
No, all things considered, alchemy is not overpowered. Some skills (like scribe) are just a little under-powered (for today's game).