yes and every other one where we get that explosion, I am in slow motion until after the boss drops.Are you talking about at the Drachs event tonight?
Yeah same here. The EM after said "what explosion?" which did make me LOL.yes and every other one where we get that explosion, I am in slow motion until after the boss drops.
That's not a PC that's a Workstation!Dual Quad Core Prosessor, yes 8 prosessors, 12G Ram, 4G Video, 100M internet, I bing 16-30ms to server and I lag at events.
Haven't found a program yet to load it down LOL and its fast as all hell too. Got one hell of a deal on it too.That's not a PC that's a Workstation!
Yea. Plus throwers and basically all CC users, who don't crash/hangup on this particular effect. There is pretty much nothing you can do about it, except for telling Mesanna or your EM to not use mobs with those effects because they are severely unfair for EC users.Good luck with that though, from personal experience they will just act like they never heard about it.Really ? then who is killing the boss ? the pet dragons ?
This.My PC plays plenty of recent games with no trouble, it's just UO that's a problem.
You can try to get the Devs to fix itSeriously that does not happen in the CC ? WTF, looks like I gotta relearn oldschool UO again :-(
There is plenty of lag and crashes for folks in the CC as well.Seriously that does not happen in the CC ? WTF, looks like I gotta relearn oldschool UO again :-(
Right. Next you'll be asking them to fix the Earthquake effect. Let's be realistic here.You can try to get the Devs to fix it
This is another game breaking EC bug @Bleak . Any mob that uses either the screen-covering FX of an explosion or the waves of flamestrikes tends to bring the EC to its knees, even on beefy PCs. Please tighten this code somehow so these mobs (which EMs LOVE) aren't so hellishly annoying.I do fine until the boss mob drops that massive explosion thing. The guys I was in discord with said they also had nasty locks as well. I'm using the EC myself.
Yeah it absolutely kills the EC. The big explosions from Corgul and Juo'nar are similar but not as bad as the EM event ones, well it seems that way. I will record the next event and hopefully get a good example on video. The last two Drachs events have used it and I've totally locked up until the boss died.Any mob that uses either the screen-covering FX of an explosion or the waves of flamestrikes tends to bring the EC to its knees, even on beefy PCs. Please tighten this code somehow so these mobs (which EMs LOVE) aren't so hellishly annoying.
Re: full Mob packs. This can be solved simply by limiting the number of loot items generated. Give EM mobs a greater property budget, but a hard cap on the number of items. The corpse doesn't need to be stuffed full of lag/lockup-causing things nobody is going to bother to loot.Yeah it absolutely kills the EC. The big explosions from Corgul and Juo'nar are similar but not as bad as the EM event ones, well it seems that way. I will record the next event and hopefully get a good example on video. The last two Drachs events have used it and I've totally locked up until the boss died.
Another problem is with opening the corpses when they go public. They are still spawning with HUNDREDS of items inside and this also totally kills the EC when you open the corpse.
I am using the default client, not Pinco.
I've complained about this till my fingers nearly bleed... I've personally met with Kyronix and he talked to Bleak about the problem with looting corpses... they just IMO DO NOT GET IT. They say that it's Pinco's but it isn't.Yeah it absolutely kills the EC. The big explosions from Corgul and Juo'nar are similar but not as bad as the EM event ones, well it seems that way. I will record the next event and hopefully get a good example on video. The last two Drachs events have used it and I've totally locked up until the boss died.
Another problem is with opening the corpses when they go public. They are still spawning with HUNDREDS of items inside and this also totally kills the EC when you open the corpse.
I am using the default client, not Pinco.
And have them add all the big explosions that they can. Can deal with two problems at once that way!A proper test for this issue would need 50-70 players beating on an EM-style mob on TC1 and let the devs whisk the corpse away to poke and prod once it went public (using both UIs).
I read that and it just seemed so hilarious to me that a 19 year old game requires a bigger GPU and more RAM....the only thing that fixed it for me was a bigger GPU and more ram
Doesn't have much anything to do with the game itself, at least server side, more to do with the client. The CC's sprite based graphics have a tendency to be more CPU heavy, since new PC's typically come with newer more powerful CPU's than those used in 20 years ago, it's no wonder the CC holds up better than the EC in some areas with RAM being a bigger factor. The more GPU driven EC though yea, I can see it needing a beefier Graphics Card as you've got the reverse scenario, though RAM is still important since the CPU is where the particles are still spawned initially by the CPU then handed off to the GPU.I read that and it just seemed so hilarious to me that a 19 year old game requires a bigger GPU and more RAM....
It is in a way, but what shocks me more are there are people who only play UO these days. With the cornucopia of Free to Play spilling forth an abundant bounty of games, it's surprising to me that some folks haven't even considered exploring the vast number of games out there.Oh I know it's not as simple as 'old game, any crappy PC can run it!' It just struck me as funny having to upgrade a PC to play UO! My husband is a software engineer, no doubt he will now lecture me on my ignorance...
To an extent, there are a lot of good games out there. I'm honestly surprised when I hear that some folks don't at the least check some of them out. I get the whole thing about people not liking change etc. but you know, what happens in a year, 5 years, or when ever it will inevitably occur that UO is no more? Does gaming become a closed chapter in your life, do you take your experience to the emulation arena, do you start looking for a new game then?Shocked? Really?
Interesting thought, though I wouldn't do it as a poll here on the site, instead I'd use something like Survey Monkey.Sounds like a Stratics user survey may be in order? Just a thought.
From my understanding most of it is just caused by the old APIs the clients use. For example DirectDraw, which was deprecated with DirectX8 and is fully emulated on newer PCs/DirectX versions. You just don't get the benefit out of those beefy cards when you can't speak to them in the right format. It's not like the computing power can't handle it. I can play games with better graphics in my web browser nowadays Unfortunately, it is certainly not feasible for the small team to redo one of the clients to use the APIs modern graphic cards expect. Plus for the EC they use GameBryo so I guess they had to update that whole thing *cough*Doesn't have much anything to do with the game itself, at least server side, more to do with the client. The CC's sprite based graphics have a tendency to be more CPU heavy, since new PC's typically come with newer more powerful CPU's than those used in 20 years ago, it's no wonder the CC holds up better than the EC in some areas with RAM being a bigger factor. The more GPU driven EC though yea, I can see it needing a beefier Graphics Card as you've got the reverse scenario, though RAM is still important since the CPU is where the particles are still spawned initially by the CPU then handed off to the GPU.
When I'm looking at building a new PC on a budget I always look for a balance, the best GPU in the world won't compensate for a low end CPU, and vice versa, they'll just act as choke points for one or the other.