Moving Shot - HCI penalty like throwers (w/out the parry skill) get when they use a shield? But not that drastic a change. Maybe a 50% reduction? I know it used to have a hit chance penalty, but I honestly have no clue when that got changed.I understand that this discussion is just a subset of the views of the community and that some of the combat changes the community proposes will effect PvM and PvP. Nothing discussed here is set in stone as the team’s current focus is to finish Publish 95 which will not include any balance changes.
· Balance should be based off 1v1 which is confirmed by the community. Rock, Paper, Scissors.
· Moving shot needs to be adjusted without touching the damage.
· Corpse Skin + Curse should not stack from the same “Focused Spec” caster.
· Based on the feedback from my question: Do you feel that removing over capped DCI has removed some of the variety in mage templates and why? I have a new question: Do you feel that the addition of balanced weapons which increase the max dci cap would add to the meta?
· As for Siege, I feel that the Siege community are the only ones who know what their needs are for enjoyable combat. We are open to suggestions that will improve the overall experience of the Siege player base. As a Siege player, what should the cost be to participate in PvP?
· Let’s talk about Tactics being required for weapon specials. So my first thoughts on this have been no, no, and a decided no. But every story has multiple sides and I would like to push the discussion of this topic. I feel that by removing Tactics requirement for weapon specials we would be removing the value of Tactics from the game. This would be a huge change in terms of combat as the invest skill points used for Tactics would be used in other skills. So what new templates would you make after this change and why? What are your thoughts on increased mana cost for Tactics less activation? Understanding that this change affects all combat what value does this bring to PvM?
· “If we are talking about putting special moves back can I please have them back while in forms? It's stupid to have them unable to be used just because I changed forms.” Maybe the forms need special moves of their own?
· I’m not a fan of “Weapon Specials being toggled while casting or holding spells” as it was stated during the discussion this would increase burst damage templates and would have too big of an impact on the current meta.
· I would like to get more of the community’s feelings on allowing shields to be disarmed or why should we continue to not allow shields to be disarmed? There have been some light responses but I would like to hear more meat and potatoes
Corpse + Curse: Hard cap of 55, even with both on the affected person, whether or not they have focused spec. 55 is manageable, but 45 is too extreme a reduction in resists. That much a reduction takes player skill completely out the window and completely turns it into a game of chicken if you're by yourself, even if it's a 1v1 fight. If you get hit (and you will), it's going to HURT. About a week ago, I was fighting a group of focused spec necro dexers. There were no mages present in the group (that I knew of, although I didn't pay close attention), and I have no doubt I could have (eventually) killed them all. If they had stacked the two spells, there's no chance I'd have survived. In other games, even one resist debuff (corpse skin) would have been the catalyst for a quick death.
Tactics: Without the Tactics requirement, I would definitely play a tank mage again. I do understand that I could do it now, but it would likely require skill point boosting jewelry, which I currently do not possess (or a complete rework of the character.) PvM effects: Hmm. I would likely still run Tactics on my pvm dexers since it affects weapon damage & I go for as much as I can (due in part to using them at EM Events.) Increased mana cost for specials w/out Tactics: Hmm. It could work. With modern gear, players can fire off a ridiculous amount of specials, even with the doubled mana cost that was introduced many years ago in Publish 25.
Forms: Hmm. Could be good.
Toggled specials while casting: Pretty sure I might have brought this up at one point, not that it matters. Regardless, I'll agree that it would increase burst damage to a ridiculous level, so leave it as is.
Shields: no to them being disarmed. I'm not sure how many players use a shield to get to 4/6, but I know there's at least a few. This would completely make Chivalry useless, due to requiring two items to be re-armed/affecting casting.
@Bleak - can we get your thoughts on Alchemy breaking focused spec (for mages) & hard-capping EP to 50% (whether using the skill or EP?)