Fair enough, they could probably fix it to where this works.For a more on topic response
YOU CANT ADD A HIT CHANCE PENALTY TO RUNNING SHOT WITHOUT REMOVING THE MANA COST OF A MISS. COME ON PEOPLE ITS CALLED PVP BALANCE NOT LETS NERF ARCHERS AND THE GAME WILL BE FINE
No, it doesn't only affect turning. As I explained already, EC updates faster than CC. Yes, it might not affect the actual speed, but it affects the appearance of speed, which is just as important, if not worse for a CC player, because on CC your opponent will appear to be 1 tile slower than they appear on EC- which means they are literally always 1 step ahead of you. Sometimes when you are on CC, an EC player will appear to JUMP a few tiles at once. It's because of the clients updating at different speeds.EC's speed only applies to turning. Straight line, there is no difference, and I have NO problem keeping up with them on the CC. Have you already forgotten how often I've played with Sibble? btw, that quote was one of MANY examples of known CC users running IN A STRAIGHT LINE.
They are effective, no doubt, but they are not overpowered. All you have to do to avoid them is to have the presence of mind not to run through them. If you are chasing your opponent into a choke point, and they drop them and you run through a DOUBLE conflag you are playing way too aggressively. If they are both dropped, and you see them dropped, and you run through both of them, not only are you played way too aggressively, but you are playing like a completely mindless drone.The first was rhetorical. It was merely pointing out the argument that these are more effective than let on by whomever I had replied to at the time.
The second was in reference to the first.
All in all, if these never got nerfed I couldn't care much though they are a pain in choke point.
Really the double conflags are nothing more than a bug and wouldn't necessary say it's causing an imbalance, as annoying as they can be sometimes. Particularly in dungeons.
The straight line speed isnt an issue. You can put one dude in EC and one dude in CC (modded or not). Race 'em, then change over clients on each person and repeat.....the result is the same. The difference is when you have a person in CC (modded) with the EC benefits in a non-straight-line race against a person with the CC (unmodded)......then it is apparent......and extremely unfair.No, it doesn't only affect turning. As I explained already, EC updates faster than CC. Yes, it might not affect the actual speed, but it affects the appearance of speed, which is just as important, if not worse for a CC player, because on CC your opponent will appear to be 1 tile slower than they appear on EC- which means they are literally always 1 step ahead of you. Sometimes when you are on CC, an EC player will appear to JUMP a few tiles at once. It's because of the clients updating at different speeds.
Sibble isn't the only EC user I've played with. I know how running on it works better than you do, please stop talking about things you know nothing about.No, it doesn't only affect turning. As I explained already, EC updates faster than CC. Yes, it might not affect the actual speed, but it affects the appearance of speed, which is just as important, if not worse for a CC player, because on CC your opponent will appear to be 1 tile slower than they appear on EC- which means they are literally always 1 step ahead of you. Sometimes when you are on CC, an EC player will appear to JUMP a few tiles at once. It's because of the clients updating at different speeds.
I believe it does affect the block chance, but I could be wrong on that one.Any thoughts on allowing balanced two handed weapons to be able to use evasion also?
I do not remember if balancing the two handed weapons also affected the blocking %.
The straight line speed isnt an issue. You can put one dude in EC and one dude in CC (modded or not). Race 'em, then change over clients on each person and repeat.....the result is the same. The difference is when you have a person in CC (modded) with the EC benefits in a non-straight-line race against a person with the CC (unmodded)......then it is apparent......and extremely unfair.
Yeah just looked, cannot be used to parry or evade.Sibble isn't the only EC user I've played with. I know how running on it works better than you do, please stop talking about things you know nothing about.
I believe it does affect the block chance, but I could be wrong on that one.
Chester, I just explained to you what the difference is. One client updates faster than the other, regardless of whether they are running in a straight line or not. If you are referencing the "turning" advantage that EC has as well, then yes, it also has a MAJOR advantage when running around static objects (like trees), because it will move around the object in one move, instead of two.The straight line speed isnt an issue. You can put one dude in EC and one dude in CC (modded or not). Race 'em, then change over clients on each person and repeat.....the result is the same. The difference is when you have a person in CC (modded) with the EC benefits in a non-straight-line race against a person with the CC (unmodded)......then it is apparent......and extremely unfair.
Talking about things I know nothing about? Lol... are you for real right now?Sibble isn't the only EC user I've played with. I know how running on it works better than you do, please stop talking about things you know nothing about.
I believe it does affect the block chance, but I could be wrong on that one.
I've run side by side with (or close behind) EC users multiple times. ON THE CLASSIC CLIENT. Not once did I have a problem keeping up with them. Maybe you should start a 45 minute lecture on the proper time to use a cure pot. Or how dexers use bandages to heal themselves, how running keeps you alive, etc. We'd all love to hear that.Talking about things I know nothing about? Lol... are you for real right now?
Did you finally learn how to do more in fights beyond keep people cursed, how to cast more than Magic Arrow/Fireball, or how to duel in the arena without pots? No? Then please exit stage left.You are trying to explain simple mechanics to someone who believes that you can cast a lightning faster than a mini heal. Good luck.
Did you die to me 2v1 while I was on foot? Yes?Did you finally learn how to do more in fights beyond keep people cursed, how to cast more than Magic Arrow/Fireball, or how to duel in the arena without pots? No? Then please exit stage left.
Great idea. I'll get rid of all my macro'd spells except Curse, Magic Arrow, Fireball, heal/gheal, and cure, add a bandage self macro, and add conflags & supernovas to my list of potion macros. Then I can be just as (not) good as you. Thank you so much for the advice!learn to pvp, then you may partake in a pvp discussion.
Seeing as how there are only two outcomes when I run into you: You die or you run. Maybe you should try to emulate a winner and get basic game mechanics down. I have them down hence why I can participate in this discussion.Great idea. I'll get rid of all my macro'd spells except Curse, Magic Arrow, Fireball, heal/gheal, and cure, add a bandage self macro, and add conflags & supernovas to my list of potion macros. Then I can be just as (not) good as you. Thank you so much for the advice!
edit: In all seriousness, I don't think this thread is going anywhere. While I could troll Bane and Paith all day, I'd prefer to do it in a different thread.
And this is the problem with stratics. The most vocal people are most often the one's who are clueless when it comes to game mechanics. You can't come on here and try to make an intelligent argument in a respectful manner about ACTUAL game mechanics without being treated you like you're speaking vodoo/rocket science/nonsense by some ******** scrub; while he insists that things like lightning casting faster than weakens are real.I've run side by side with (or close behind) EC users multiple times. ON THE CLASSIC CLIENT. Not once did I have a problem keeping up with them. Maybe you should start a 45 minute lecture on the proper time to use a cure pot. Or how dexers use bandages to heal themselves, how running keeps you alive, etc. We'd all love to hear that.
Then go to a different thread lol.Great idea. I'll get rid of all my macro'd spells except Curse, Magic Arrow, Fireball, heal/gheal, and cure, add a bandage self macro, and add conflags & supernovas to my list of potion macros. Then I can be just as (not) good as you. Thank you so much for the advice!
edit: In all seriousness, I don't think this thread is going anywhere. While I could troll Bane and Paith all day, I'd prefer to do it in a different thread.
I'm not certain how to come to a general census of these without starting a bunch of poll threads.How did this get so far from the topic? -I completely understand why the Stratics moderators (past and present) don't like to deal with pvp-related threads... too many "Hot-Forum" posts (no offense to the Hot Forums or people that post there...)
Apparently the devs do not wish to comment on either of the two following things quite a few people actually seem to agree on...
1) Tactics being required for Weapon Specials = reverted so specials only require a "Weapon Skill" at 70-90 for respective primary/secondary abilities.
2) Weapon Specials being toggled while casting or holding spells.
The rest seems to be mostly between
1) Archery>Moving shot
2) Parry-mages.
3) 4/6 chiv (I don't think chivalry is the problem, but some other things combined with it, more so)
Melee dexers hybrids or pure are still much less effective than the aforementioned templates.
either nerf things down to the level of melee, or bring melee up to the level of everything else.
Either way, there are going to be other problems that need fixing after such changes take place.
-I'm pretty sure there would be much less additional fixes by nerfing things down to the level of melee, then to buff melee up though.
Well dude lets be fair here, one of your justifications were based on a viagra comparison.And this is the problem with stratics. The most vocal people are most often the one's who are clueless when it comes to game mechanics. You can't come on here and try to make an intelligent argument in a respectful manner about ACTUAL game mechanics without being treated you like you're speaking vodoo/rocket science/nonsense by some ******** scrub; while he insists that things like lightning casting faster than weakens are real.
The only thing I want to change with Tactics, is it should no longer be tied to weapon specials. that's it.I'm not certain how to come to a general census of these without starting a bunch of poll threads.
I guess one could pose each scenario in this thread and hope everyone keeps it to yes or no as we go through the options.
I'm not sold on the tactics removal but would listen to considerations.
How you suppose we go about this?
In one breath, you're saying that we should limit ourselves to constructive arguments, that we should throw away the "I know better than you" mentality, and that YOU are open to reasonable arguments; and then in another breath, you're bringing up the viagra comparison in an attempt to imply that I have no idea what I'm talking about- even though the Viagra comparison was 100% a valid point, and you're sort of... proving my point by failing to grasp it.Well dude lets be fair here, one of your justifications were based on a viagra comparison.
I'm pretty reasonable when considering adjustments but it requires numbers and facts for me to buy into it. Or at the very least a rational argument.
I'm willing to test things thrown my way and draw the conclusion from there.
I take offense to the general label you guys from the Hot forums slap on everyone here.
I've thought about playing ATL for the pvp, but since I play CC I don't want to download a bunch of programs to stay competitive.
So if you have constructive arguments or ones you consider reasonable then by all means let's discuss them.
However let's avoid the, "I know better than you" mentality and we'll get along just fine.
If not the "x" is in the top right corner of your screen.
I didn't say I didn't understand what point you were trying to make, but I appreciate you trying to reiterate it.In one breath, you're saying that we should limit ourselves to constructive arguments, that we should throw away the "I know better than you" mentality, and that YOU are open to reasonable arguments; and then in another breath, you're bringing up the viagra comparison in an attempt to imply that I have no idea what I'm talking about- even though the Viagra comparison was 100% a valid point, and you're sort of... proving my point by failing to grasp it.
The makers of Viagra were originally trying to make a medication that would lower it's consumer's blood pressure. They did not anticipate all of their participants getting erections. In other words, IT WAS NOT THEIR ORIGINAL INTENTION TO GIVE PEOPLE BONERS. It was an unintended side affect. However, after they realized that there's millions of men in america that have a hard time "getting it up," they realized that they stumbled upon something valuable.
That's the point... that JUST BECAUSE SOMETHING WAS NOT ORIGINALLY INTENDED- DOES NOT MEAN WE SHOULD COMPLETELY DISMISS IT. I wasn't saying that double conflags are the SAME as viagra, that double conflag'ing will give people boners. What I was saying is that they were both unintended side-affects, but that doesn't necessarily mean we should get rid of them. It's actually a very good example if you just use your brain.
It's easy to be derailed in pvp topics.and btw, I recognize that calling someone a ******** scrub is going off-topic, but it is only response to the trolling and accusations of cheats. The real reason we keep getting off-topic is because people keep crying that the problem with UO is cheats. Right... UO = perfect - cheats. Even though 80-90% of the so called "cheats" you can get just by using EC. Let's focus on game mechanics, and development changes.
Well... you did entirely dismiss my second to last argument simply because of my "viagra" example- even though the two arguments had nothing to do with each other, so yeah, it did come off as condescending. No, I'm not "tilted," whatever that means. I'm just making arguments. Not much emotion on this end.I didn't say I didn't understand what point you were trying to make, but I appreciate you trying to reiterate it.
I simply disagreed with it. Though I wouldn't expect this to put you on tilt, since you have some good points about other things.
It's an understandable thought to put it out there so it's considered, it's just not a justification for having them.
I also never made the insinuation that you said they were the same, I said you made a comparison (perhaps I would have been better off saying analogy?) of the two.
Conflags aside, if the things discussed in the thread to you consider to be the most viable change?
Tactics nerf?
Special toggle?
Relax a bit buddy, I'm not attacking you.Well... you did entirely dismiss my second to last argument simply because of my "viagra" example- even though the two arguments had nothing to do with each other, so yeah, it did come off as condescending. No, I'm not "tilted," whatever that means. I'm just making arguments. Not much emotion on this end.
As far as the special toggle goes, I already made that point, as well as the other changes I thought we should make in a prior post. I think the tactics idea could be a good idea, but as far as they are both concerned, I would caution that part of the problem with the game already is how offensive some templates are and how defensive others are; and these changes could further support that type of specialization- which many already don't like.
Dude. I already said that it MIGHT be a timing issue; I'm going to leave it at that though. But please do not sit here and tell me, when I have multiple examples of EC users (off the top of my head, at least 3 different people) running in a straight line, that it allows for faster straight line running than the Classic Client. I have both the CC & EC, and two accounts - should I record me auto-following myself and prove you wrong? Is it better? Yes, I won't argue that. Honest question: How many EC users do you play with/against? I know a vast majority of pvp'ers use the CC, so it can't be too many.And this is the problem with stratics. The most vocal people are most often the one's who are clueless when it comes to game mechanics. You can't come on here and try to make an intelligent argument in a respectful manner about ACTUAL game mechanics without being treated you like you're speaking vodoo/rocket science/nonsense by some ******** scrub; while he insists that things like lightning casting faster than weakens are real.
You'd suck even with cheats...I don't know why you always continue to talk. If you need AUO for leet macros or CE or any other acronym for anything in UO other than mindlessly farming Tram..your opinion is moot! If you consider my art file hacks as ground breaking mechanic game destroying flaws and somehow make someone better at pvp you're delusional. I don't know how many times I can explain the basic basic basic basic outcome of using speed hacks. If server side cap is 3 tiles/sec idc what program you use, you CANNNNNNNOT exceed that server cap. 10 or maybe even more years ago the cap was client side, and could be bypassed. As well as impassible flags. So again..shut up! You know not what you're talking abooot! However! Auto Box Scripts SHOULD be a jailable offense. Potion Scripts are useless..Healing Scripts are useless. Any actual pvper can outsmart a script. Maybe not YOU...but most can.blah blah blah
Yeah, because you're so good that you've never died 1v1, right? Not even to flamestrike spam that you tried to mini-heal through? PS: when you die to repeated flamestrikes 1v1, you literally have no room whatsoever to talk about other people being bad.You'd suck even with cheats...I don't know why you always continue to talk. If you need AUO for leet macros or CE or any other acronym for anything in UO other than mindlessly farming Tram..your opinion is moot! If you consider my art file hacks as ground breaking mechanic game destroying flaws and somehow make someone better at pvp you're delusional. I don't know how many times I can explain the basic basic basic basic outcome of using speed hacks. If server side cap is 3 tiles/sec idc what program you use, you CANNNNNNNOT exceed that server cap. 10 or maybe even more years ago the cap was client side, and could be bypassed. As well as impassible flags. So again..shut up! You know not what you're talking abooot! However! Auto Box Scripts SHOULD be a jailable offense. Potion Scripts are useless..Healing Scripts are useless. Any actual pvper can outsmart a script. Maybe not YOU...but most can.
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I do notice you ignored the 100m offer..it's ok keep flapping trash bags I never said I was even better than average. However you and DC are literally tiers wayyyyy below. So what's that make youYeah, because you're so good that you've never died 1v1, right? Not even to flamestrike spam that you tried to mini-heal through? PS: when you die to repeated flamestrikes 1v1, you literally have no room whatsoever to talk about other people being bad.
Since I'll never die to Flamestrike spam 1v1 (unless I've cliented), better than you. Thanks for playing though.I do notice you ignored the 100m offer..it's ok keep flapping trash bags I never said I was even better than average. However you and DC are literally tiers wayyyyy below. So what's that make you
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Since I'll never die to Flamestrike spam 1v1 (unless I've cliented), better than you. Thanks for playing though.
Lol... Cossack... How are you going to "prove me wrong," when... NO ONE SAID THAT A PLAYER RUNNING IN A STRAIGHT LINE WILL RUN FASTER ON EC THAN ON CC. You're arguing an imaginary discussion lol. But my point, has been, several times, that THERE ARE OTHER ADVANTAGES TO EC. And it doesn't matter how many people I pvp with or against on the EC. It only takes 1- and I can even use it myself- and I HAVE.Dude. I already said that it MIGHT be a timing issue; I'm going to leave it at that though. But please do not sit here and tell me, when I have multiple examples of EC users (off the top of my head, at least 3 different people) running in a straight line, that it allows for faster straight line running than the Classic Client. I have both the CC & EC, and two accounts - should I record me auto-following myself and prove you wrong? Is it better? Yes, I won't argue that. Honest question: How many EC users do you play with/against? I know a vast majority of pvp'ers use the CC, so it can't be too many.
Check your ego at the door and take the L. btw, your first post in this thread? You were being a condescending *******. The problem isn't with Stratics, it's with you. Everyone had different ideas on what to change (other than balancing for 1v1), but I'm 99% sure there was very little flaming/trolling until your post.
I have zero ground to stand on as a real pvper? Dude, are you the Stillborn I killed on catskills in my first year playing a mage? What cheats do you suppose I was using then? LolLOLOL everyone posting that cheats make no difference are all the people using the cheats, if UO did police it guarantee all those people would quit playing UO. There is only about 20-40 pvpers that obviously exploit this game, just banning them would greatly improve pvp. Bane you have zero ground to stand on as a real pvper, there is no such thing as top tier pvper's, there is obvious cheaters and good pvpers. what a joke this thread has become due to the obvious cheaters saying it makes no difference yet wont play without using them. Havnt you noticed bane that the only people u see are hi5 and paiths guild pvping anymore. Those groups that are cheating, then you combine that with unbalanced things in pvp and its become completely dead. Lets fix the OP templates in pvp then get rid of the uo losers that need cheats afterwards.
I've even had people accuse me of using casting scripts lol. Scripts will only ever be good for bad players. They will always work as crutches and limit a person's potential, because one size doesn't fit all. Every situation in UO is well... situational. You can't make a script that's as adaptive as a person is.You'd suck even with cheats...I don't know why you always continue to talk. If you need AUO for leet macros or CE or any other acronym for anything in UO other than mindlessly farming Tram..your opinion is moot! If you consider my art file hacks as ground breaking mechanic game destroying flaws and somehow make someone better at pvp you're delusional. I don't know how many times I can explain the basic basic basic basic outcome of using speed hacks. If server side cap is 3 tiles/sec idc what program you use, you CANNNNNNNOT exceed that server cap. 10 or maybe even more years ago the cap was client side, and could be bypassed. As well as impassible flags. So again..shut up! You know not what you're talking abooot! However! Auto Box Scripts SHOULD be a jailable offense. Potion Scripts are useless..Healing Scripts are useless. Any actual pvper can outsmart a script. Maybe not YOU...but most can.
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Actually, you did:Lol... Cossack... How are you going to "prove me wrong," when... NO ONE SAID THAT A PLAYER RUNNING IN A STRAIGHT LINE WILL RUN FASTER ON EC THAN ON CC. You're arguing an imaginary discussion lol. But my point, has been, several times, that THERE ARE OTHER ADVANTAGES TO EC. And it doesn't matter how many people I pvp with or against on the EC. It only takes 1- and I can even use it myself- and I HAVE.
The other advantages of EC aside (which I admitted to. I also know takes a while to set up, I've tried to make a couple macros & got annoyed with it. Plus there are those god-awful graphics), it actually does not run or update faster, at least not to the point that it lets you run like some people are currently doing in the Classic Client.No, it doesn't only affect turning. As I explained already, EC updates faster than CC. Yes, it might not affect the actual speed, but it affects the appearance of speed, which is just as important, if not worse for a CC player, because on CC your opponent will appear to be 1 tile slower than they appear on EC- which means they are literally always 1 step ahead of you. Sometimes when you are on CC, an EC player will appear to JUMP a few tiles at once. It's because of the clients updating at different speeds.
And this is the problem with stratics. The most vocal people are most often the one's who are clueless when it comes to game mechanics. You can't come on here and try to make an intelligent argument in a respectful manner about ACTUAL game mechanics without being treated you like you're speaking vodoo/rocket science/nonsense by some ******** scrub; while he insists that things like lightning casting faster than weakens are real.
You're going on and on about the EC's running mechanics when you're clearly clueless. I could name several CC users who run a hell of a lot faster than EC players. If that isn't, in fact, cheating, I would love to hear what your definition of it actually is. fwiw, the real problem IS cheats: You have multiple players (who are known CC users) at Yew Gate on Atl tile-skipping their asses off, performing actions faster/more consistently than a human can (exploitable or not, scripts CAN do this), and I've even seen one guy multi-boxing with several mystic mages. But hey, you're right, they don't make a difference whatsoever. The real problem is the disparity in CC/EC functionality.Everyone had different ideas on what to change? Yes, so did I; but I wasn't the one who started crying about "cheats." All of my previous points about EC were in RESPONSE to the noobs crying on here that the REAL problem with UO is cheats.
Exactly. Scripting in PVP doesn't have very many use cases. Making things happen automatically in a PVP situation is a liability. There aren't too many things one is going to want automated here. This is the major thing that 3rd party programs have over EC, and it's used in PvP are very limited. However scripts have many uses in tram and farming and PvE. This is where the cheats are truly making an impact. It's easy to automate encounters against NPCs / monsters, and there are countless use cases here.I've even had people accuse me of using casting scripts lol. Scripts will only ever be good for bad players. They will always work as crutches and limit a person's potential, because one size doesn't fit all. Every situation in UO is well... situational. You can't make a script that's as adaptive as a person is.
that is pretty much fact.Exactly. Scripting in PVP doesn't have very many use cases. Making things happen automatically in a PVP situation is a liability. There aren't too many things one is going to want automated here. This is the major thing that 3rd party programs have over EC, and it's used in PvP are very limited. However scripts have many uses in tram and farming and PvE. This is where the cheats are truly making an impact. It's easy to automate encounters against NPCs / monsters, and there are countless use cases here.
Well, that's something isn't it?... mostly this part.that is pretty much fact.
i said it before and i say it again, with Pvp there is no secrets, no spell casting hack, no swing speed hacks, nothing, if there was anything that gets you a good advantage using something, everyone would know and use it.
Those that don't know, or do know and don't use it... it's an advantage. your words, not mine. The fact of the matter is, if cheating didn't offer any advantages... No one would do it.if there was anything that gets you a good advantage using something, everyone would know and use it.
Can someone please explain to cossack that UPDATING faster, is not the same thing as physically RUNNING in game faster?Actually, you did:
The other advantages of EC aside (which I admitted to. I also know takes a while to set up, I've tried to make a couple macros & got annoyed with it. Plus there are those god-awful graphics), it actually does not run or update faster, at least not to the point that it lets you run like some people are currently doing in the Classic Client.
There was also this:
You're going on and on about the EC's running mechanics when you're clearly clueless. I could name several CC users who run a hell of a lot faster than EC players. If that isn't, in fact, cheating, I would love to hear what your definition of it actually is. fwiw, the real problem IS cheats: You have multiple players (who are known CC users) at Yew Gate on Atl tile-skipping their asses off, performing actions faster/more consistently than a human can (exploitable or not, scripts CAN do this), and I've even seen one guy multi-boxing with several mystic mages. But hey, you're right, they don't make a difference whatsoever. The real problem is the disparity in CC/EC functionality.
It has only because of HLD and the damage output of archers. Now it's pretty much required to have parry to dial down DPS. Before it wasn't so bad because You weren't getting instantly smoked when HLD nailed you.· Based on the feedback from my question: Do you feel that removing over capped DCI has removed some of the variety in mage templates and why? I have a new question: Do you feel that the addition of balanced weapons which increase the max dci cap would add to the meta?
I'm not a fan of removing tactics across the board.· Let’s talk about Tactics being required for weapon specials. So my first thoughts on this have been no, no, and a decided no. But every story has multiple sides and I would like to push the discussion of this topic. I feel that by removing Tactics requirement for weapon specials we would be removing the value of Tactics from the game. This would be a huge change in terms of combat as the invest skill points used for Tactics would be used in other skills. So what new templates would you make after this change and why? What are your thoughts on increased mana cost for Tactics less activation? Understanding that this change affects all combat what value does this bring to PvM?
· I would like to get more of the community’s feelings on allowing shields to be disarmed or why should we continue to not allow shields to be disarmed? There have been some light responses but I would like to hear more meat and potatoes
Moving shot - adjust it because moving shot isn't used in pvm. you can adjust the damage of it if need be, but do not adjust the damage on the Bows or throwing weapons.· Moving shot needs to be adjusted without touching the damage.
· Corpse Skin + Curse should not stack from the same “Focused Spec” caster.
If you're saying stacking should only drop allow poison and fire to drop to 55, I agree with this, requiring two people.Moving shot - adjust it because moving shot isn't used in pvm. you can adjust the damage of it if need be, but do not adjust the damage on the Bows or throwing weapons.
it's specifically a moving shot adjustment, not an Archery or Throwing adjustment.
Corpse Skin & Curse should not stack with the cap resistances of the target starting to reduce the cap resistances from the "new cap" after one of the debuffs is already applied.
Lowering resistances down to 45 is terrible, it's going to push very small groups or solo players AWAY from the game, because they won't be able to compete against groups regardless of how good they are.
I'll tell you, one thing that makes pvp truly unique in UO, is that a single player can beat many people by actually being "good" at the game, name any other MMO like that?
Currently Curse & Corpse are broken. if you're affected by Both doesn't matter how many people cast it on you, you get to 70/45/60/45/60, Fire & Poison resistances are reduced by the "new cap" of 60 (from Curse) it should NOT be that way, it should be the cap = 70 -10/70 =60 from curse & -15/70 from corpse = 55. it'll still stack, but not starting the 2nd stack from the new cap resistances.