Continuing the conversation from the following thread: Latest Corpse Skin Update
I would like to thank everyone for contributing to this conversation. The team did have a conversation about curse + corpse skin stacking while updating the Focused Necromancers and decided to allow it. The goal for the Focus Necro buff was to give some much-needed love to Necromancers. This discussion of whether this use of teamwork should be tweaked is still up for discussion but shines a light on other mechanics that may also need to be discussed. The community sets the current meta from the gear to the templates available in the world and the team tries to provide more depth in the choices available. In the case of curse + corpse skin if over capping resists were not allowed I feel this would be a bigger issue. Based on this thread I have couple questions to the community:
Looks like I need to provide more context for question 2. How much damage can I do to a target in the shortest period of time? Burst damage is a major key to balance but is not the only consideration when we think about balance. So with that I have another question:
I would like to thank everyone for contributing to this conversation. The team did have a conversation about curse + corpse skin stacking while updating the Focused Necromancers and decided to allow it. The goal for the Focus Necro buff was to give some much-needed love to Necromancers. This discussion of whether this use of teamwork should be tweaked is still up for discussion but shines a light on other mechanics that may also need to be discussed. The community sets the current meta from the gear to the templates available in the world and the team tries to provide more depth in the choices available. In the case of curse + corpse skin if over capping resists were not allowed I feel this would be a bigger issue. Based on this thread I have couple questions to the community:
- Do you feel that PvP balance should be based on 1 v 1 or the use of teamwork and why?
- What is the least amount of time you feel it should take to kill a target solo and why? Or put it another way what is the least amount of time you feel is required to respond to an attack before being killed and why?
- What templates do you feel currently are viable in a team setting and why?
Looks like I need to provide more context for question 2. How much damage can I do to a target in the shortest period of time? Burst damage is a major key to balance but is not the only consideration when we think about balance. So with that I have another question:
- Which templates do you feel provide the most burst damage to a target 1 v 1 on average and why?
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