Chivalry was supposed to be the skill that was on par to being necromancy's opposite but equal skill. Why is 4/6 chivalry still allowed in fel?
Chivalry needs some sort of nerf.
I am not sure what the exact right answer is- but it has been downright silly for years.
Why does necro need a sister skill to be useful and chivalry doesnt? Maybe it should be tied to a random skill for effectiveness. Tying it to Karma is a slap in the face.
If necro is capped at 2/6, shouldn't chivalry also be capped there?
If a chiv char stands still and a mage tries to harm spam while they spam close wounds- the chiv char will get it off and it is for 30+ damage heals.
Remove curse is the biggest offender of the spells really. First it is WAY to fast at 4 fc. That needs to be slowed down. Second- it should not remove EVERY curse on someone. It should remove curse and not curses. This is by far the most overpowered defensive spell in game. The fact that it can be cast practically on the run and is nearly impossible to ever disrupt is the most mind boggling thing. I get that pvmers like it, but get that garbage out of fel. That one instant spell completely negates a necro by the way.
What is the cure rate with max karma and cleanse by fire? It seems that instant cure never fails either.
There needs to be some give and take for how powerful these spells are. If they are lightning fast casts, they should be doing less (heal for less, remove less curses, higher chance to fail cures). If they are that powerful, they should have a longer cast.
Chivalry needs some sort of nerf.
I am not sure what the exact right answer is- but it has been downright silly for years.
Why does necro need a sister skill to be useful and chivalry doesnt? Maybe it should be tied to a random skill for effectiveness. Tying it to Karma is a slap in the face.
If necro is capped at 2/6, shouldn't chivalry also be capped there?
If a chiv char stands still and a mage tries to harm spam while they spam close wounds- the chiv char will get it off and it is for 30+ damage heals.
Remove curse is the biggest offender of the spells really. First it is WAY to fast at 4 fc. That needs to be slowed down. Second- it should not remove EVERY curse on someone. It should remove curse and not curses. This is by far the most overpowered defensive spell in game. The fact that it can be cast practically on the run and is nearly impossible to ever disrupt is the most mind boggling thing. I get that pvmers like it, but get that garbage out of fel. That one instant spell completely negates a necro by the way.
What is the cure rate with max karma and cleanse by fire? It seems that instant cure never fails either.
There needs to be some give and take for how powerful these spells are. If they are lightning fast casts, they should be doing less (heal for less, remove less curses, higher chance to fail cures). If they are that powerful, they should have a longer cast.