Yep, this again.
Okay so anymore we've got a Diablo-esque system where you kill things over and over and over to infinity for randomly generated items labeled with eight different levels of quality. Except unlike Diablo and every other game like it, items aren't distinguished by any kind of text name color, but by a string at the end of a giant paragraph of stats. Oh and the item color that indicates a magic item is grey.
Come on devs, it's like you went out of your way to make this as drab as possible. I know you've played games before, you've seen how this is supposed to be done. Here's what we need:
* Items hued according to quality level. Nothing super tasteless, just something easily distinguishable among a pile of random crap. Leave the lower-end crap default color, just don't make me mouse over everything on the corpse to see if anything of an interesting level dropped.
You know what, this was going to be a bullet point list but I think I'm leaving it with just one point.
Okay so anymore we've got a Diablo-esque system where you kill things over and over and over to infinity for randomly generated items labeled with eight different levels of quality. Except unlike Diablo and every other game like it, items aren't distinguished by any kind of text name color, but by a string at the end of a giant paragraph of stats. Oh and the item color that indicates a magic item is grey.
Come on devs, it's like you went out of your way to make this as drab as possible. I know you've played games before, you've seen how this is supposed to be done. Here's what we need:
* Items hued according to quality level. Nothing super tasteless, just something easily distinguishable among a pile of random crap. Leave the lower-end crap default color, just don't make me mouse over everything on the corpse to see if anything of an interesting level dropped.
You know what, this was going to be a bullet point list but I think I'm leaving it with just one point.