C'mon spock. we just had a major publish update and change to champ spawns made to adress exactyly this type of thing which plagues UO but isnt something you have to think about in other games.This is one of the worst examples of "I want to be contrarian but don't know what I'm talking about" I've seen lately, and this forum basically runs on that so that's saying something. Cluebat: Items and their properites (including hue) are generated when the monster dies, not when you open the corpse, and the client doesn't work any harder to display a green sword (or whatever) than a plain iron colored one.
But yeah no, you're a real knowledgable player with valid concerns that we should take seriously.
its totally realistic that another string of code on every single item on a crimson or scalis could cause issues. im just saying its something the devs would have to adress.