You can have that all right now, create a guild and set the rules and play with like minded people. I am pretty sure it just boils down to not knowing what your really looking for and the moxy to make it happen.After the debat the last days, I had been thinking. I made a poll on Siege and make one here
We had seen several threads about how to get more PvP players. Is it possible to make e a PvP server and would you play there? I would start with a Fel only copy of Atlantic and changes Siege too.
There would be a few special PvP server rules.
Make a Felucca copy of Atlantic (all facets) with all chars and houses there as that shard do have most PvP'ers in UO
Have VvV work on all facets
No shard transfer to the PvP servers or between them.
Have the Felucca rules and bonus to luck, fame and resource drop on all facets
Have +15 basis resist added to loot as well as crafted stuff, that would make it easier to put together a 5x70 suit
One of 2:
There will still be 2 house servers, one for Trammel servers and one for VvV servers. Only 30 days old chars with 720 skills points can place a house in the test periode on the 2 PvP servers. Atlantic PvP and Siege.
- Be able to "Siege bless" one item for each item slot on the paperdoll = a suit with weapon/spellbook and add one item not in a slot, could be a pet ball or a music item or a crafting tools
- Have Item Insurance like on now
Roll back: 1-3 months test. If it fail to and mess up Siege and noone like the Atlantic Fel server, the Atlantic Fel server will be deleted and Siege will get back the Siege Rules but keep items, houses and skills etc. they got in this 1-3 months
If a success after 3 months, the changes will stay and the Atlantic Fel server will stay. However Ia a house on the PvP Atlantic had not been used in the 3 months test and one month after, it will fall.
This way, UO would have 2 Fel servers.
Would you play there?
Sorry but just some thoughts in my head, be nice
With all due respect, I disagree with this post. The reason why there are a lot of players on some of the free shards is the cost to play. That is it. I was the owner and admin of one of the biggest shards back in the day.If you've ever ventured to the free shards you'd know that there are TONS of players that want a pre AOS or Felucca only rule set shard. I played on one server that averaged 1,000+ members at nearly all hours of the day. On OSI servers, I played Siege Perilous between 2003 and 2011. I stopped playing because friends left when suits were becoming too damn hard/costly to make/lose. I bet a lot of folks would venture back to Siege if there was item insurance. We played for the thrill of battle...looting was always a secondary perk.
No item insurance worked fine when the only items you needed were a spell book and some leather armor. It's not like that anymore. This game has grown in complexity. Siege Perilous should have been changed years ago to accommodate for all these changes.
BLUF: Items require too much work/$$ and time invested to be lost to a gank. Put item insurance on Siege and you'll see life again.
Okay now i get it. Would add a lot to the feel of the "good old days" being the only one on your block with a black dye tub and such.Would work too I guess, but with no transfer to the new PvP shard, the players would miss all their rewards and other old stuff but sure, all would be in same boat.
Ya but the problem you miss is.....there are a lot of us that everything we craft we give away.....hell we just give everything away period for the most part.I think the issue people are missing is that with PvP with the chance of item loss is a huge win for the crafters of a shard. If people lose an item that was crafted, they will probably look to the same crafter to make it for them again...la
I totally understand the thought of giving away stuff to help players out. With that in mind, if a suit is stealable/looted (I do not believe worn armor can be stolen, I may be wrong) then maybe us crafters need to start charging. I know there are crafters that do sell suits but if everyone started selling suits instead of giving them away, then the Crafter's Day on Sundays on Atlantic might logically become even more popularYa but the problem you miss is.....there are a lot of us that everything we craft we give away.....hell we just give everything away period for the most part.
So if I make a suit and give it away,....then it gets stolen....now I just have to remake the suit again...hardly a benefit to all crafters!
It's not my fault crafters give things away to veteran players. I can see giving it to new players or supporting a given guild, but to everyone? That one's on you...laYa but the problem you miss is.....there are a lot of us that everything we craft we give away.....hell we just give everything away period for the most part.
So if I make a suit and give it away,....then it gets stolen....now I just have to remake the suit again...hardly a benefit to all crafters!
I think you might be doing it wrongYa but the problem you miss is.....there are a lot of us that everything we craft we give away.....hell we just give everything away period for the most part.
So if I make a suit and give it away,....then it gets stolen....now I just have to remake the suit again...hardly a benefit to all crafters!
or maybe I am doing it right....for me this is an imperfect GAME with Devs that just dont care anymore......So if I can give away a slither or a castle or 8 sets of insane tinkered legs, and more armor and weapons then I can count....who cares. These poor bastards are getting screwed by the devs,,, so why not help them out and give it awayI think you might be doing it wrong
Yep like in old days, if you waited go home and unload to you was to heavy to collect more, you could lose all but suit and main weapon.I really liked the option to have 1 blessed item per slot. That way you'd still have some risk with alternate weapons/looted gear.
Devs had many times said, they don't want more kind of shards to maintain, they already have 2 clients, 3 ruleset and 2 kind of shards.That is a bad assumption to make, because you don't work at Broadsword. Your new PvP shard would HAVE to be a fourth type or it wouldn't work. The only way they could sell this is if it was good for PR (public relations). Imagine Broadsword announcing, "Surprise! We have a NEW OPEN PvP world with ITEMS and INSURANCE! Oh and by the way, we're going to push our new system on Siege too! *Jedi hand wave* You liiiiike item insurance, Siege!"
Sadly the gear crafter died a long time ago. Suits are too specialized to make for general purpose, and even if they with 3x gem cost on siege the price will have to be very high just to break even.I think the issue people are missing is that with PvP with the chance of item loss is a huge win for the crafters of a shard. If people lose an item that was crafted, they will probably look to the same crafter to make it for them again...la
That's why I say, give us 15% extra basis resist, then you would not need a lot of gems for resist and a lot of time to get the resist 5x70.Sadly the gear crafter died a long time ago. Suits are too specialized to make for general purpose, and even if they with 3x gem cost on siege the price will have to be very high just to break even.
I never wanted to take anything away from the Trammel players, I just want the PvP'ers to enjoy the game too.But it's good to see you focusing your energy on Fel and Siege now lol. *Jedi tricks* "This isn't the Trammel you're looking for."
People don't want blank all 70's suits. The only reason you would want one is to imbue stats onto it, and if you wanted to do that you could make your own. I'm not against giving extra resists, or drops though, make it easier for people to make thier own ****.That's why I say, give us 15% extra basis resist, then you would not need a lot of gems for resist and a lot of time to get the resist 5x70.
This way, you could put a 5x70 suit together without imbuing. Tailors and farmers could sell the suit and others could buy them and mods. I really hate the time I use on this resist, the rest of the mods are no problem to add.
Sure it would help to get rid of 3 x prices too. A suit with 5x70 resist do have a cost price of 30k, then I need profit to cover my work time and vendor fee so I would add 50% = 45k
If I did not need that, the suit it self would cost 4-6k
Relic is cheaper now, if we got better drop of essences and other imbuing resources, they would drop in price too and help make the imbued suits cheaper. The farmers would still make money as they would farm them faster.
Yes but some players do only have one account, they could start with a PvM char with imbuing and when ready to PvP, they could go on buying the blank 5x70 suit and Imbue them.People don't want blank all 70's suits. The only reason you would want one is to imbue stats onto it, and if you wanted to do that you could make your own. I'm not against giving extra resists, or drops though, make it easier for people to make thier own ****.
I'm for it, but I think it's pretty minor. I would rather lose the 3x vendor prices than have more resists.Yes but some players do only have one account, they could start with a PvM char with imbuing and when ready to PvP, they could go on buying the blank 5x70 suit and Imbue them.
Both me and Victim had sold a lot of blank barded armor Diablo, believe 20 or more of each piece at the time, so some buy and if it was more easy to but a 5x70 suit together without imbuing, alot more PvP'ers would buy bags of blank armor and imbu the stats them self.
I think the way the poll worded is part of the problem. It should have been just "would play there exclusively", "would play there sometimes", "would never play there". Like I don't understand why "I would quit UO" is even an option. It makes people think you are asking for fel to be the only ruleset. Why would anyone quit UO over an optional fel shard opening up?Come on, only 35 votes when thread have 136 different readers, don't be so scared
Yes I know, some do have other wishes for the ruleset on a PvP server, I will add an options to vote for that
View attachment 41612
Right now 15 would play there and 16 would stay in Trammel or quit, I guess alot Trammel players did not vote
Actually your math is off...Come on, only 35 votes when thread have 136 different readers, don't be so scared
Yes I know, some do have other wishes for the ruleset on a PvP server, I will add an options to vote for that
View attachment 41612
Right now 15 would play there and 16 would stay in Trammel or quit, I guess alot Trammel players did not vote
Yes they count as they would play on the shard, even when they would also play on Trammel shardThese count for both... so don't count these...
So they count on both so they cancel one another out.... that's what I'm saying... They count as both so count them in both then you still have more votes for Tram...Yes they count as they would play on the shard, even when they would also play on Trammel shard
Sweet heart you really need to die to a few PK's on Siege and learn, it can be fun. leave strealth on stone and leave townFreja, you homicidal folks just need to accept that most of us don't find PvP or being PKed fun. We're going to try having fun ourselves, not just be fun for pkers. If that means going to trammel because we can't accomplish things we find fun on Siege or in Fel but giving pkers their jollies, then we'll go to trammel. You pkers endlessly ruin our fun, we're gone, just like back in the pre-tram days.
Honey, you need to accept not everyone feels the same way about things that you do. I have been pked 1000 times over my 16+ years on Siege and I never found it "fun", it was always an annoyance, at best. Even when I escaped or the rare occasions I killed the people attacking me, I still felt annoyed that whatever I was working on was disrupted. Frequently a death/dry looting would just be the end of playing for me for that day, because I am often too lazy or forgetful to build back up suits. The ONLY thing I like about open pvp is the strategy of finding a time/place to do my business that won't be discovered, but that's more passive than active enjoyment. I just engage on whatever small opportunities I find for strategy.Sweet heart you really need to die to a few PK's on Siege and learn, it can be fun. leave strealth on stone and leave town [BCOLOR=rgb(16, 16, 16)][/BCOLOR]
Fun only for the pk. My thoughts are pretty much "BLEEP! the BLEEPing BLEEP BLEEP just cost me a couple hours work, the Bleeping Bleep... Hope the Bleeping bleep got his bleeping jollies, the bleep!" Tolerable on occasion, not as a routine thing.Sweet heart you really need to die to a few PK's on Siege and learn, it can be fun. leave strealth on stone and leave town
Which has to be insulting to PvPers. PvPers and pkers are two very different types of people. Lumping them all into the same group is like mixing gemstones with doggy doo.People seem to be confusing PvPers and PKs
The joys of getting dry-looted after an hour of grinding.Sweet heart you really need to die to a few PK's on Siege and learn, it can be fun. leave strealth on stone and leave town
And by the way Freja, we don't hide in town or cringe in stealth shivering in fear of pkers, that's a little imaginary ego scene you folks have. You pkers are an annoyance we typically just try to put up with each day as we go about our business. Not a serious problem, just something that crawls out from under a rock here and there.Sweet heart you really need to die to a few PK's on Siege and learn, it can be fun. leave strealth on stone and leave town
PK = player KillerPeople seem to be confusing PvPers and PKs