If I really need to write out a ten paragraph explanation I really really will. I'd rather not..please just stop posting! Seriously..REALLY multiple game servers that pointed at one persistence DB, and that did data mirroring across the boundaries.
First and foremost once again we aren't talking about the "servers" we are talking about the core code...I think you've lost your marbles
It's far more complex then cells
Cap Swing Speed: 60
Cap Damage Increase: 60
There are multiple algorithms used to designate hit chance/defense chance/damage modifiers.
They are mostly using DB for
Night Sight #True and things of that nature..
Widescreen #False and hex codes and binary blah blah stuff.. Which is rather not gab on about.
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