A bridge in vepser will be quite valuable with all that waterThere's actually several bridges in Vesper, I think you meant Cove ?
The intention was wrong-headed.It's working as intended.
To me, and this is just an assumption, perhaps this is an appeasement for those of us who have wanted and yelled for and lobbied for, are shardbound EM event drops. If that's what it is, it certainly missed the mark, I don't think we care if normal stuff that is available on all shards goes off the shard , in fact I'm all for it. The EM event items that are not shardbound now and belong to the shard for which they were created was what should be shardbound !It's working as intended.
There's actually several bridges in Vesper, I think you meant Cove ?
He meant Vesper because it has bridges . The Brooklyn Bridge was never actually for sale, but a con artist named George Parker was known to sell it a number of times to gullible immigrants, telling them they would make a fortune by charging a toll to traffic crossing the bridge.A bridge in vepser will be quite valuable with all that water
Such a strange idea. Why the only semi-rare items and not the actually rare?That Eodon stealable items are not the only ones shard bound?
Stole the pegasus statue down in Blackthorn's today, it's now shard bound.
its not stupid. we have 27 shards. these are meant to be semi-rare items, something people value. when stealables arent shard-bound thats 25 times the items for sale on atlantic (because thats where most of them end up)
Shardbound stealables are just stupid. I'm sorry to say that the demand for Eodon stealables is pretty low. If anyone thinks they are going to magically bolster a shard's economy, then I have a bridge in Vesper to sell them.
Its silly that they'll make inconsequential items shardbound, but Mesanna gets defensive when repeatedly asked that EM items get similar treatment (instead of the majority of shard's history getting immediately whisked off to Atlantic).
aye. the devs really missed the mark on this one. leave the freaking stealables transferrable but make the EM event items shard bound.Shardbound stealables are just stupid. I'm sorry to say that the demand for Eodon stealables is pretty low. If anyone thinks they are going to magically bolster a shard's economy, then I have a bridge in Vesper to sell them.
Its silly that they'll make inconsequential items shardbound, but Mesanna gets defensive when repeatedly asked that EM items get similar treatment (instead of the majority of shard's history getting immediately whisked off to Atlantic).
Yes lets make every stupid item in the game shardbound..... hope you don't ever want to move to another shard then because you'll have to get all that crap over again..... because you can't take YOUR OWN stuff with you. I'm sorry but this is just completely stupid and a very poor way of dealing with everything going to Atl... boo hoo is what I have to say about that.its not stupid. we have 27 shards. these are meant to be semi-rare items, something people value. when stealables arent shard-bound thats 25 times the items for sale on atlantic (because thats where most of them end up)
would you rather see these items afk scripted on dead shards and be worthless in a matter of weeks (example - ararat items, originally over 100m, now 100k) ?
if you want people to keep doing the content, actually going to look for these items rather than just buying one for cheap off a vendor then being shard bound is a very good thing.
Anything that promotes live gameplay rather than the "buy it now" walmart mentality is a good thing in my book.
Id much rather see people actually going looking for these, stealing them themselves, than them just be x-sharded from dead shards and sold on atlantic vendors until they werent worth even selling anymore.
(before anyone compares this to event items, its not comparable at all, because these items are spawning. if they were rare/non-spawning there would be no need for them to be shard-bound)
so let me understand, you think removing shard bound from items that risk diminished value without it, while adding shard bound to items that risk diminished value with it makes sense? that would be serving the exact opposite purpose of what shard bound is needed for.aye. the devs really missed the mark on this one. leave the freaking stealables transferrable but make the EM event items shard bound.
I would only make arties / static items shard bound. things you can get again, play content again to obtain. I mean, if the arguement against it is "how would i move" we already have a similar situation with houses, and people seem to deal with that ok. I dont see having to re-aquire static, spawning items as a challenge that couldnt be overcome. it may take some time, but so does re-decoing a house. just something players would think about before considering the benefits of a move. It may be enough to keep the population of smaller shards sustainable for a little longer than without.Yes lets make every stupid item in the game shardbound..... hope you don't ever want to move to another shard then because you'll have to get all that crap over again..... because you can't take YOUR OWN stuff with you. I'm sorry but this is just completely stupid and a very poor way of dealing with everything going to Atl... boo hoo is what I have to say about that.
Freaking cry me a river about stuff not being worth anything..... I'd rather buy it somewhere else at a decent price than to be stuck because so many scripters on certain shards will insure that you NEVER get to own it on your home shard.... and top that off with making it so damn expensive no one could possibly afford to buy it because now they not only control it from spawning but control the pricing as well since you can't go somewhere else and get it....
Right like that's a good solution...... NOT.
Do you even hear yourself???I would only make arties / static items shard bound. things you can get again, play content again to obtain. I mean, if the arguement against it is "how would i move" we already have a similar situation with houses, and people seem to deal with that ok. I dont see having to re-aquire static, spawning items as a challenge that couldnt be overcome. it may take some time, but so does re-decoing a house. just something players would think about before considering the benefits of a move. It may be enough to keep the population of smaller shards sustainable for a little longer than without.
its not stupid. we have 27 shards. these are meant to be semi-rare items, something people value. when stealables arent shard-bound thats 25 times the items for sale on atlantic (because thats where most of them end up)
would you rather see these items afk scripted on dead shards and be worthless in a matter of weeks (example - ararat items, originally over 100m, now 100k) ?
if you want people to keep doing the content, actually going to look for these items rather than just buying one for cheap off a vendor then being shard bound is a very good thing.
Anything that promotes live gameplay rather than the "buy it now" walmart mentality is a good thing in my book.
Id much rather see people actually going looking for these, stealing them themselves, than them just be x-sharded from dead shards and sold on atlantic vendors until they werent worth even selling anymore.
(before anyone compares this to event items, its not comparable at all, because these items are spawning. if they were rare/non-spawning there would be no need for them to be shard-bound)
I'm sorry but your argument is lame. I've never vendored jack squat..... not on my own shard and not on any other shard. Why should I be forced to suffer stupid crap like this because someone is crying about not being able to sell something on their own shard... and having to buy it on another... Whoopee...OH good gravy more cry babys!!!!!
I think some items should be shard bound.. you can get them on any shard... nothing is stopping you.
You move to a new shard you sell off the ones you got, and buy at the new shard... whats the hastle?
You act like this is the end of the world as we know it..... grow the hell up.
Oooo I am getting pissy.... Sorry guys but you make mountains out of mole hills. As if its been done to personally mess you up.
Shard bound.... gee means people from that shard will buy them....hmmm if you havent noticed on those shards the prices for these things ae much more then atl...... and being shard bound the players on those shards are finnaly getting their own things...
I call that a win win.
stop the glass half empty thinking you got a half full glass the guy next to you may be his glass is empty..... get my drift??
thats the point. the game will produce it again, at a much faster rate than the current playerbase has a need for it. evidence: items on vendors. if theres more than one or two, that means price is driven to a point where its much more likely a player will just buy the item rather than doing the content themselves to obtain it.I'm kinda the opposite line of thinking than you @Smoot
If it spawns, why would it be shardbound? Arties, stealables, etc. The game will reproduce it again so why bind it? It can be got from shard to shard - either stolen or looted - binding stuff that spawns is kinda silly.
your comparing apples vrs oranges. the two systems (spawning stealable vrs em-drop) are not even comparable. by there nature EM items will hold value because of rarity. Now, if each individual shard had its own set of stealables unique to the shard, there would be no reason to make the items shard bound. however in your scenerio, that is exactly when you would them shard bound. it just doesnt make sense to me.
The Eodon stealables are already nearly worthless, most don't sell all that well after only a few weeks. Sure, the tiger and the net might make some coin...but not enough to justify shard bound.
I also find it laughable to call them "content," since unless you like passively standing around for days on end waiting for one to randomly spawn, they literally only produce seconds of activity.
EM items are what needs to be shard bound. The is no legitimate reason to perpetuate the stripping of a shard's history by porting it to Atlantic within minutes of it dropping.
your right there are a few people who collect items specific to their shard. Pampa has an impressive Lake Superior Collection. Olcher has almost every Atlantic item.edit
Example... some Origin Jumprope for some Origin event is for sale on Pacific. Why? Wouldn't the people on Origin be more apt to wanting this item as it is specifically for some event they had? What would I want with an "origin" jumprope? Now, if it were a Pacific Jumprope (better be double dutch), I'll buy it. If I were on Origin, why would I wanna use up xfer tokens to get something that should be on Origin anyway???
I'm not actually comparing the two systems, I'm saying that one should be shard bound and the other shouldn't. The only thing conflating the two is the notion of shard bound items.your comparing apples vrs oranges. the two systems (spawning stealable vrs em-drop) are not even comparable. by there nature EM items will hold value because of rarity. Now, if each individual shard had its own set of stealables unique to the shard, there would be no reason to make the items shard bound. however in your scenerio, that is exactly when you would them shard bound. it just doesnt make sense to me.
on a side note, its common knowledge that cross shard collecting fuels EM events. take a look at the events that have no drops (yes, i go to those too) sometimes there are only single digit numbers at these events. An EM is a paid position, and if EM items were shard bound, its just a rational fact that the majority of shards just wouldnt be worth the $$ spent on an EM to entertain an extremely small group of people.
Then don't get them on that shard or sell them to someone who lives there.Id be fine with shard bound EM items if i could have a house on every shard. whats the point of getting a deco item if you cant use it to deco? a bunch of pixels sitting in the bank just doesnt seem to compliment "shard history" at all.
you could look at it like that, but theres a very large group of players who really wouldnt continuing playing UO anymore if it werent for the live stories of EM events. thats around 30 players. around 300 accounts totally (ive always been relatively low with my limit of 2 accounts for UO but many of these players have 10-15) is it worth losing 300 accounts, who only play UO for live entertainment? thats not a decision for me to make.Then don't get them on that shard or sell them to someone who lives there.
dye can be reproduced.however most just care about looks. its deco simple as that, the people not attending the events have little concern with what shard it came from. If you bought a bottle of dye to deco your armor, or a plant to deco your house, would you really care about what shard it came from?
It wouldn't stop them from being able to attend the events... Did I say anything about that. The only thing it would stop is the immediate sale of the items to Atlantic for ridiculous amounts of gold. People could still attend the events on every single shard...you could look at it like that, but theres a very large group of players who really wouldnt continuing playing UO anymore if it werent for the live stories of EM events. thats around 30 players. around 300 accounts totally (ive always been relatively low with my limit of 2 accounts for UO but many of these players have 10-15) is it worth losing 300 accounts, who only play UO for live entertainment? thats not a decision for me to make.
I do know that as much as i love UO, theres just not enough new content to warrant keeping accounts open. i played the expansion for like 3 days, ill probably mess around with it a bit more, but thats just not enough for many players who have been playing this game for close to 20 years. and thats why many people attend multiple shard events, because theres little left holding them in the game.
the event system seems to be a solution mesanna has created to supplement standard content, because we just dont have updates every couple months like other games. she even increased the drop rates recently to get more players getting drops (lowering overall value of course) So this isnt my idea of the game "should" be, its just what it is, and thats come from the top.
The biggest reason there are a bunch of people attending these events is because of PURE GREED. Don't give me any BS about it being any other reason... Most the people on the shards who live there who have tried to enjoy the events for the Event are pushed aside and ridiculed or harrassed and told to STFU and everything else to drive them away from the events... by those who are there to make a buck.you could look at it like that, but theres a very large group of players who really wouldnt continuing playing UO anymore if it werent for the live stories of EM events. thats around 30 players. around 300 accounts totally (ive always been relatively low with my limit of 2 accounts for UO but many of these players have 10-15) is it worth losing 300 accounts, who only play UO for live entertainment? thats not a decision for me to make.
I do know that as much as i love UO, theres just not enough new content to warrant keeping accounts open. i played the expansion for like 3 days, ill probably mess around with it a bit more, but thats just not enough for many players who have been playing this game for close to 20 years. and thats why many people attend multiple shard events, because theres little left holding them in the game.
the event system seems to be a solution mesanna has created to supplement standard content, because we just dont have updates every couple months like other games. she even increased the drop rates recently to get more players getting drops (lowering overall value of course) So this isnt my idea of the game "should" be, its just what it is, and thats come from the top.
Really? Tell that to the dozens of folk who won't attend the events anymore because they got tired of trying to compete with the Multi-boxers and shard hoppers and trying to enjoy the events on their home shard when all these greedy SOBS are being extremely disrespectful and disruptive...There's maybe a handful of people in UO who give a crap about "shard history" and most of them post here. I wouldn't impede the flow of the economy one bit on their behalf. Atlantic is where the people are, deal with it.
I don't understand this sentiment? I moved a thief to another shard and had no problem stealing items again! That's what a thief does. Matter of fact I had fun doing it on a new shard.Just another reason to not play a thief. =/