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Has anyone else noticed...

S_S

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That Eodon stealable items are not the only ones shard bound?

Stole the pegasus statue down in Blackthorn's today, it's now shard bound.
 

MalagAste

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IMO making more and more things shard bound is going to make folk less and less likely to move off their shard. What happens when someone wants to move to another shard? They have to go though the trouble of getting all that stuff over again????? Not cool.
 

Uriah Heep

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Gonna start playing hell with xfer token sales too, if they make very much shard bound.
 

Deaol

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Transfer tokens already seem to be cheaper, heck there was one for 29m on atl. I think thats cheaper? (havent bought one in awhile)
 

Poo

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oh wow, i stole one yesterday and didnt even notice it was shard bound!
but ya your right, says shard bound.

so now we have shard bound ones and a year or so of unshard bound ones all floating around.
interesting.
 

Dot_Warner

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:facepalm:

Shardbound stealables are just stupid. I'm sorry to say that the demand for Eodon stealables is pretty low. If anyone thinks they are going to magically bolster a shard's economy, then I have a bridge in Vesper to sell them.

Its silly that they'll make inconsequential items shardbound, but Mesanna gets defensive when repeatedly asked that EM items get similar treatment (instead of the majority of shard's history getting immediately whisked off to Atlantic).
 

GarthGrey

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There's actually several bridges in Vesper, I think you meant Cove ? :p
 

MissEcho

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The Anchor I stole from the ararat is also NOW shardbound. (So I assume the Bell and Statuette will also be)

Discovered this when I gave it, and a pegasus to my friend who transfers for me and it stuffed the transfer up until they were removed from my box. I had just dumped em in as normal to move over to sell.

Either make EVERYTHING shardbound, or NOTHING. Why are some playstyles penalized by this and not others. If you let spawners come and farm our shard for powerscrolls, allow the bots to farm resources then shift them off to Atlantic, and off sharders come and farm our shard for em event items, then let my thief farm my own shard for stealables and sell em where I want as well. I finally have some other items that may have a market (ie mastery primers) and surprise surprise, can't move them either, so basically on the small shards they are gonna be worth absolute zip as the demand isn't there yet shards with huge pops like atlantic won't have enough to keep up supply so as you see already, the high level ones are already being priced in the millions which allows the already rich on Atl get richer so they can spend more money on buying up the transferable stuff on the low pop shards to take back to Atl making the problem even worse.

You can't have some things shardbound and others not. Make up your minds and stick to it. I don't care either way, just make it CONSISTENT.

My preference would be to make no items of any type transferable, at least that way shard economies would be stand alone and find their own level of 'normal', and we wouldn't have this total imbalance that was caused by transfer shields for those who have and those who have not. Sure make a character transferable, with the clothes on their back, thier pets and their money. That's it. They can buy whatever they need when they get where they're going. If they are moving permanently from one shard to another and HAVE to have their existing chars, rathar than just make some new ones, all good. They can still move em with the above, sell all their possessions on their first shard and take the funds to start a new life on the new one.

If not make everything transferable and even up the market by allowing all characters a free transfer to and from one shard 3 times a yr. So the vets with transfer tokens don't get their knickers in a twist and can still do it every month (12 times) or more if they have multiple shields as most do but the rest of players don't have to wait 14 yrs for the same priviledge or go broke doing it with having to spend 50 (au$) bucks for one trip.

But to have a half assed system of stuff that is and other stuff that isn't shardbound is even more ludicrous. I just can't see any logic in that kind of system.
 
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Parnoc

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It's working as intended. :cursing:
To me, and this is just an assumption, perhaps this is an appeasement for those of us who have wanted and yelled for and lobbied for, are shardbound EM event drops. If that's what it is, it certainly missed the mark, I don't think we care if normal stuff that is available on all shards goes off the shard , in fact I'm all for it. The EM event items that are not shardbound now and belong to the shard for which they were created was what should be shardbound !
 

virtualhabitat

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There's actually several bridges in Vesper, I think you meant Cove ? :p
A bridge in vepser will be quite valuable with all that water
He meant Vesper because it has bridges . The Brooklyn Bridge was never actually for sale, but a con artist named George Parker was known to sell it a number of times to gullible immigrants, telling them they would make a fortune by charging a toll to traffic crossing the bridge.

Likewise, anyone who buys the idea that shard bound stealables will improve the economy has just bought "a bridge in Brooklyn' -or Vesper in this case.
 

Uvtha

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That Eodon stealable items are not the only ones shard bound?

Stole the pegasus statue down in Blackthorn's today, it's now shard bound.
Such a strange idea. Why the only semi-rare items and not the actually rare?
 

Smoot

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:facepalm:

Shardbound stealables are just stupid. I'm sorry to say that the demand for Eodon stealables is pretty low. If anyone thinks they are going to magically bolster a shard's economy, then I have a bridge in Vesper to sell them.

Its silly that they'll make inconsequential items shardbound, but Mesanna gets defensive when repeatedly asked that EM items get similar treatment (instead of the majority of shard's history getting immediately whisked off to Atlantic).
its not stupid. we have 27 shards. these are meant to be semi-rare items, something people value. when stealables arent shard-bound thats 25 times the items for sale on atlantic (because thats where most of them end up)

would you rather see these items afk scripted on dead shards and be worthless in a matter of weeks (example - ararat items, originally over 100m, now 100k) ?

if you want people to keep doing the content, actually going to look for these items rather than just buying one for cheap off a vendor then being shard bound is a very good thing.

Anything that promotes live gameplay rather than the "buy it now" walmart mentality is a good thing in my book.

Id much rather see people actually going looking for these, stealing them themselves, than them just be x-sharded from dead shards and sold on atlantic vendors until they werent worth even selling anymore.


(before anyone compares this to event items, its not comparable at all, because these items are spawning. if they were rare/non-spawning there would be no need for them to be shard-bound)
 

Angel of Sonoma

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Shardbound stealables are just stupid. I'm sorry to say that the demand for Eodon stealables is pretty low. If anyone thinks they are going to magically bolster a shard's economy, then I have a bridge in Vesper to sell them.

Its silly that they'll make inconsequential items shardbound, but Mesanna gets defensive when repeatedly asked that EM items get similar treatment (instead of the majority of shard's history getting immediately whisked off to Atlantic).
aye. the devs really missed the mark on this one. leave the freaking stealables transferrable but make the EM event items shard bound.
 

MalagAste

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its not stupid. we have 27 shards. these are meant to be semi-rare items, something people value. when stealables arent shard-bound thats 25 times the items for sale on atlantic (because thats where most of them end up)

would you rather see these items afk scripted on dead shards and be worthless in a matter of weeks (example - ararat items, originally over 100m, now 100k) ?

if you want people to keep doing the content, actually going to look for these items rather than just buying one for cheap off a vendor then being shard bound is a very good thing.

Anything that promotes live gameplay rather than the "buy it now" walmart mentality is a good thing in my book.

Id much rather see people actually going looking for these, stealing them themselves, than them just be x-sharded from dead shards and sold on atlantic vendors until they werent worth even selling anymore.


(before anyone compares this to event items, its not comparable at all, because these items are spawning. if they were rare/non-spawning there would be no need for them to be shard-bound)
Yes lets make every stupid item in the game shardbound..... hope you don't ever want to move to another shard then because you'll have to get all that crap over again..... because you can't take YOUR OWN stuff with you. I'm sorry but this is just completely stupid and a very poor way of dealing with everything going to Atl... boo hoo is what I have to say about that.

Freaking cry me a river about stuff not being worth anything..... I'd rather buy it somewhere else at a decent price than to be stuck because so many scripters on certain shards will insure that you NEVER get to own it on your home shard.... and top that off with making it so damn expensive no one could possibly afford to buy it because now they not only control it from spawning but control the pricing as well since you can't go somewhere else and get it....

Right like that's a good solution...... NOT.
 

Smoot

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aye. the devs really missed the mark on this one. leave the freaking stealables transferrable but make the EM event items shard bound.
so let me understand, you think removing shard bound from items that risk diminished value without it, while adding shard bound to items that risk diminished value with it makes sense? that would be serving the exact opposite purpose of what shard bound is needed for.

In both cases, if EM items were shard bound, or if the new stealables were not shard bound, their value in relation to game activity would plummet (im not talking gold value, im talking the value of taking the time to obtain them, which does relate to gold value, because when gold value becomes to low people dont bother to participate in actual gameplay, but are more likely to just buy the item)

In my opinion, what would be best for the current game, to promote the most actual playing of the game, and the least "shopping" rather than "playing" would be to make all spawning items shard bound, while all rare (non-spawning) items non-shard bound.
 

Smoot

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Yes lets make every stupid item in the game shardbound..... hope you don't ever want to move to another shard then because you'll have to get all that crap over again..... because you can't take YOUR OWN stuff with you. I'm sorry but this is just completely stupid and a very poor way of dealing with everything going to Atl... boo hoo is what I have to say about that.

Freaking cry me a river about stuff not being worth anything..... I'd rather buy it somewhere else at a decent price than to be stuck because so many scripters on certain shards will insure that you NEVER get to own it on your home shard.... and top that off with making it so damn expensive no one could possibly afford to buy it because now they not only control it from spawning but control the pricing as well since you can't go somewhere else and get it....

Right like that's a good solution...... NOT.
I would only make arties / static items shard bound. things you can get again, play content again to obtain. I mean, if the arguement against it is "how would i move" we already have a similar situation with houses, and people seem to deal with that ok. I dont see having to re-aquire static, spawning items as a challenge that couldnt be overcome. it may take some time, but so does re-decoing a house. just something players would think about before considering the benefits of a move. It may be enough to keep the population of smaller shards sustainable for a little longer than without.
 

MalagAste

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I would only make arties / static items shard bound. things you can get again, play content again to obtain. I mean, if the arguement against it is "how would i move" we already have a similar situation with houses, and people seem to deal with that ok. I dont see having to re-aquire static, spawning items as a challenge that couldnt be overcome. it may take some time, but so does re-decoing a house. just something players would think about before considering the benefits of a move. It may be enough to keep the population of smaller shards sustainable for a little longer than without.
Do you even hear yourself???

Make artis/static items shard bound..... Yes so when I travel to another shard I"m stripped of any advantage I have so I can't use any decent artifacts or anything in my suit to do any of the spawns or defend myself?????

What are you daft?!?

If I work hard to obtain Items I damn sure ought to be able to keep them!!!!! Whether I play on GL's or LA, or Atl..... or whereever.... If I earn it I should be allowed to keep it and take it with me.
 

Smoot

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I agree, its not an ideal solution, but we've got very unique problems in UO because of housing. Ideally, no item would be "shard bound" in favor of shard mergers. if there were only around 5 shards, all viable population, there would be no need for shard-bound stealables. So theres really no good, perfect answer that could please everyone while accomplishing the intended goal - which is to keep content worth playing.
 

Dot_Warner

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its not stupid. we have 27 shards. these are meant to be semi-rare items, something people value. when stealables arent shard-bound thats 25 times the items for sale on atlantic (because thats where most of them end up)

would you rather see these items afk scripted on dead shards and be worthless in a matter of weeks (example - ararat items, originally over 100m, now 100k) ?

if you want people to keep doing the content, actually going to look for these items rather than just buying one for cheap off a vendor then being shard bound is a very good thing.

Anything that promotes live gameplay rather than the "buy it now" walmart mentality is a good thing in my book.

Id much rather see people actually going looking for these, stealing them themselves, than them just be x-sharded from dead shards and sold on atlantic vendors until they werent worth even selling anymore.


(before anyone compares this to event items, its not comparable at all, because these items are spawning. if they were rare/non-spawning there would be no need for them to be shard-bound)
o_O

The Eodon stealables are already nearly worthless, most don't sell all that well after only a few weeks. Sure, the tiger and the net might make some coin...but not enough to justify shard bound.

I also find it laughable to call them "content," since unless you like passively standing around for days on end waiting for one to randomly spawn, they literally only produce seconds of activity.

EM items are what needs to be shard bound. The is no legitimate reason to perpetuate the stripping of a shard's history by porting it to Atlantic within minutes of it dropping.
 

Lady Storm

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OH good gravy more cry babys!!!!!

I think some items should be shard bound.. you can get them on any shard... nothing is stopping you.
You move to a new shard you sell off the ones you got, and buy at the new shard... whats the hastle?

You act like this is the end of the world as we know it..... grow the hell up.

Oooo I am getting pissy.... Sorry guys but you make mountains out of mole hills. As if its been done to personally mess you up.

Shard bound.... gee means people from that shard will buy them....hmmm if you havent noticed on those shards the prices for these things ae much more then atl...... and being shard bound the players on those shards are finnaly getting their own things...
I call that a win win.
stop the glass half empty thinking you got a half full glass the guy next to you may be his glass is empty..... get my drift??
 

MalagAste

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OH good gravy more cry babys!!!!!

I think some items should be shard bound.. you can get them on any shard... nothing is stopping you.
You move to a new shard you sell off the ones you got, and buy at the new shard... whats the hastle?

You act like this is the end of the world as we know it..... grow the hell up.

Oooo I am getting pissy.... Sorry guys but you make mountains out of mole hills. As if its been done to personally mess you up.

Shard bound.... gee means people from that shard will buy them....hmmm if you havent noticed on those shards the prices for these things ae much more then atl...... and being shard bound the players on those shards are finnaly getting their own things...
I call that a win win.
stop the glass half empty thinking you got a half full glass the guy next to you may be his glass is empty..... get my drift??
I'm sorry but your argument is lame. I've never vendored jack squat..... not on my own shard and not on any other shard. Why should I be forced to suffer stupid crap like this because someone is crying about not being able to sell something on their own shard... and having to buy it on another... Whoopee...

So because of that In order to move to another shard now we have to sell everything off to move? F that... if I'm going to have to go to all that bother and fuss to move to another shard the F it.... I'll just close it all down and find a new game to play.
 

Kirthag

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I'm kinda the opposite line of thinking than you @Smoot

If it spawns, why would it be shardbound? Arties, stealables, etc. The game will reproduce it again so why bind it? It can be got from shard to shard - either stolen or looted - binding stuff that spawns is kinda silly.

But unique items to a shard, which are tied to a shard's history and activities (for each shard does have its own unique history)... THOSE should be shard bound. Those are rare, pertinent to the diversity of the game on each shard which makes it worthwhile to visit each shard to see and learn about it.

edit
Example... some Origin Jumprope for some Origin event is for sale on Pacific. Why? Wouldn't the people on Origin be more apt to wanting this item as it is specifically for some event they had? What would I want with an "origin" jumprope? Now, if it were a Pacific Jumprope (better be double dutch), I'll buy it. If I were on Origin, why would I wanna use up xfer tokens to get something that should be on Origin anyway???
 

Smoot

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I'm kinda the opposite line of thinking than you @Smoot

If it spawns, why would it be shardbound? Arties, stealables, etc. The game will reproduce it again so why bind it? It can be got from shard to shard - either stolen or looted - binding stuff that spawns is kinda silly.
thats the point. the game will produce it again, at a much faster rate than the current playerbase has a need for it. evidence: items on vendors. if theres more than one or two, that means price is driven to a point where its much more likely a player will just buy the item rather than doing the content themselves to obtain it.

theres many solutions to this,

lower drop rate (however that makes content repetitive)
make items shard bound (so the items spawning on 25 shards cant be dumped onto 1 or 2 to flood the market)
make content very difficult (somewhat successful so far with the shadowgaurd items - people are still doing that content)

stealables were an issue because you cant make them "more difficult" you can just lower spawn rate. which would people prefer? lowering the spawn-rate by 2,500% or the equatable alternative of making these specific items shard bound. If i come across i stealable, i want to actually want to log into my thief to steal it, and get excited about it. i dont want to just run past apathetic and just think, "meh not worth the time, ill just buy one for 50k"
 
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Smoot

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o_O

The Eodon stealables are already nearly worthless, most don't sell all that well after only a few weeks. Sure, the tiger and the net might make some coin...but not enough to justify shard bound.

I also find it laughable to call them "content," since unless you like passively standing around for days on end waiting for one to randomly spawn, they literally only produce seconds of activity.

EM items are what needs to be shard bound. The is no legitimate reason to perpetuate the stripping of a shard's history by porting it to Atlantic within minutes of it dropping.
your comparing apples vrs oranges. the two systems (spawning stealable vrs em-drop) are not even comparable. by there nature EM items will hold value because of rarity. Now, if each individual shard had its own set of stealables unique to the shard, there would be no reason to make the items shard bound. however in your scenerio, that is exactly when you would them shard bound. it just doesnt make sense to me.

on a side note, its common knowledge that cross shard collecting fuels EM events. take a look at the events that have no drops (yes, i go to those too) sometimes there are only single digit numbers at these events. An EM is a paid position, and if EM items were shard bound, its just a rational fact that the majority of shards just wouldnt be worth the $$ spent on an EM to entertain an extremely small group of people.
 

Smoot

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edit
Example... some Origin Jumprope for some Origin event is for sale on Pacific. Why? Wouldn't the people on Origin be more apt to wanting this item as it is specifically for some event they had? What would I want with an "origin" jumprope? Now, if it were a Pacific Jumprope (better be double dutch), I'll buy it. If I were on Origin, why would I wanna use up xfer tokens to get something that should be on Origin anyway???
your right there are a few people who collect items specific to their shard. Pampa has an impressive Lake Superior Collection. Olcher has almost every Atlantic item.

however most just care about looks. its deco simple as that, the people not attending the events have little concern with what shard it came from. If you bought a bottle of dye to deco your armor, or a plant to deco your house, would you really care about what shard it came from?
 

Dot_Warner

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your comparing apples vrs oranges. the two systems (spawning stealable vrs em-drop) are not even comparable. by there nature EM items will hold value because of rarity. Now, if each individual shard had its own set of stealables unique to the shard, there would be no reason to make the items shard bound. however in your scenerio, that is exactly when you would them shard bound. it just doesnt make sense to me.

on a side note, its common knowledge that cross shard collecting fuels EM events. take a look at the events that have no drops (yes, i go to those too) sometimes there are only single digit numbers at these events. An EM is a paid position, and if EM items were shard bound, its just a rational fact that the majority of shards just wouldnt be worth the $$ spent on an EM to entertain an extremely small group of people.
I'm not actually comparing the two systems, I'm saying that one should be shard bound and the other shouldn't. The only thing conflating the two is the notion of shard bound items.

Stealables saturate the market fairly quickly, even the "uber leet" items like the ruined painting or the golden tool kit (those two mainly by the fact they spawn so infrequently that people simply cease to care/remember about them) Making them shard bound does nothing to further game play for anyone. Porting them to Atlantic will become more effort than its worth.

I have yet to see an EM event on any shard attended by single digit numbers, though I will concede it could be possible. Making EM drops shard bound might lower their prices, but so F-ing what? You can still play multiple shards for their events, but you just won't be able to port your phat lootz over to Atlantic to make even phater bankz. You can sell it on the shard it was meant to be a historical memento for at a less ridiculous price. So, attendance might drop a little if those there just for the drop can't profit wildly. Less lag, less spam and far less of a greedy attitude could only improve most people's potential for enjoyment.

Shard population is a systemic problem for UO. Artificially inflating a dead shard's population for an hour or two via greed-driven, drop-hungry xshard players isn't going to magically effect how many EMs there are, as the subscription numbers, and thus revenue, hasn't actually increased.
 

Smoot

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Id be fine with shard bound EM items if i could have a house on every shard. whats the point of getting a deco item if you cant use it to deco? a bunch of pixels sitting in the bank just doesnt seem to compliment "shard history" at all.
 

MalagAste

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Id be fine with shard bound EM items if i could have a house on every shard. whats the point of getting a deco item if you cant use it to deco? a bunch of pixels sitting in the bank just doesnt seem to compliment "shard history" at all.
Then don't get them on that shard or sell them to someone who lives there.
 

Smoot

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Then don't get them on that shard or sell them to someone who lives there.
you could look at it like that, but theres a very large group of players who really wouldnt continuing playing UO anymore if it werent for the live stories of EM events. thats around 30 players. around 300 accounts totally (ive always been relatively low with my limit of 2 accounts for UO but many of these players have 10-15) is it worth losing 300 accounts, who only play UO for live entertainment? thats not a decision for me to make.

I do know that as much as i love UO, theres just not enough new content to warrant keeping accounts open. i played the expansion for like 3 days, ill probably mess around with it a bit more, but thats just not enough for many players who have been playing this game for close to 20 years. and thats why many people attend multiple shard events, because theres little left holding them in the game.

the event system seems to be a solution mesanna has created to supplement standard content, because we just dont have updates every couple months like other games. she even increased the drop rates recently to get more players getting drops (lowering overall value of course) So this isnt my idea of the game "should" be, its just what it is, and thats come from the top.
 

Kirthag

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however most just care about looks. its deco simple as that, the people not attending the events have little concern with what shard it came from. If you bought a bottle of dye to deco your armor, or a plant to deco your house, would you really care about what shard it came from?
dye can be reproduced.
plants can be grown from seeds.

Those items I wouldn't expect to be shard bound.

Jump Ropes from an Event held only on a specific shard I would expect to be bound to that shard. There is a difference as it isn't "just deco" - it is unique to the shard it originated from, coincides with the specific people who participated in the event, created by the em and/or godling who officiated the event on that shard.
 

MalagAste

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you could look at it like that, but theres a very large group of players who really wouldnt continuing playing UO anymore if it werent for the live stories of EM events. thats around 30 players. around 300 accounts totally (ive always been relatively low with my limit of 2 accounts for UO but many of these players have 10-15) is it worth losing 300 accounts, who only play UO for live entertainment? thats not a decision for me to make.

I do know that as much as i love UO, theres just not enough new content to warrant keeping accounts open. i played the expansion for like 3 days, ill probably mess around with it a bit more, but thats just not enough for many players who have been playing this game for close to 20 years. and thats why many people attend multiple shard events, because theres little left holding them in the game.

the event system seems to be a solution mesanna has created to supplement standard content, because we just dont have updates every couple months like other games. she even increased the drop rates recently to get more players getting drops (lowering overall value of course) So this isnt my idea of the game "should" be, its just what it is, and thats come from the top.
It wouldn't stop them from being able to attend the events... Did I say anything about that. The only thing it would stop is the immediate sale of the items to Atlantic for ridiculous amounts of gold. People could still attend the events on every single shard...

People could still keep and collect the items..... they just would have to be a lot more particular or start selecting which shards they liked best to place a house on.

They could still sell their items...... they would just have to do it on the shard they got them on.
 

MalagAste

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you could look at it like that, but theres a very large group of players who really wouldnt continuing playing UO anymore if it werent for the live stories of EM events. thats around 30 players. around 300 accounts totally (ive always been relatively low with my limit of 2 accounts for UO but many of these players have 10-15) is it worth losing 300 accounts, who only play UO for live entertainment? thats not a decision for me to make.

I do know that as much as i love UO, theres just not enough new content to warrant keeping accounts open. i played the expansion for like 3 days, ill probably mess around with it a bit more, but thats just not enough for many players who have been playing this game for close to 20 years. and thats why many people attend multiple shard events, because theres little left holding them in the game.

the event system seems to be a solution mesanna has created to supplement standard content, because we just dont have updates every couple months like other games. she even increased the drop rates recently to get more players getting drops (lowering overall value of course) So this isnt my idea of the game "should" be, its just what it is, and thats come from the top.
The biggest reason there are a bunch of people attending these events is because of PURE GREED. Don't give me any BS about it being any other reason... Most the people on the shards who live there who have tried to enjoy the events for the Event are pushed aside and ridiculed or harrassed and told to STFU and everything else to drive them away from the events... by those who are there to make a buck.

So end the gravy train and make them shardbound. THOSE are the things that SHOULD be shard bound...... stupid stealables that spawn time and again have no business being shard bound...
 

Spock's Beard

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There's maybe a handful of people in UO who give a crap about "shard history" and most of them post here. I wouldn't impede the flow of the economy one bit on their behalf. Atlantic is where the people are, deal with it.
 

MalagAste

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There's maybe a handful of people in UO who give a crap about "shard history" and most of them post here. I wouldn't impede the flow of the economy one bit on their behalf. Atlantic is where the people are, deal with it.
Really? Tell that to the dozens of folk who won't attend the events anymore because they got tired of trying to compete with the Multi-boxers and shard hoppers and trying to enjoy the events on their home shard when all these greedy SOBS are being extremely disrespectful and disruptive...

You tell that to them when all the shard jumping greedy jerks are taking all the drops and selling them at insane prices on Atlantic where they have no hope in hell of buying it.

Because I can say for a FACT that the Events on GLs would be attended by dozens more actual GL's players if all the greedy shard hoppers and multiboxers couldn't go sell all the stuff on Atl.
 

kelmo

Old and in the way
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The Siege EM is doing a stand up job. The notifications are timely and I have run across a couple of spontaneous EM fun moments. EM Hawker.
 

Flutter

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IMHO nothing should be shard bound at this point in UO. Too many people have too many accounts and play too many different shards anymore. I feel for people who still play one shard after all this time, I really do, but UO isn't going to flourish if we keep supporting stagnant, resource sucking, dead shards! The number of players on some shard at any given time of the day isn't paying to keep the lights on on that shard anymore UNLESS people are able to transfer and move about from shard to shard. This is just the reality of Ultima Online. If you love the game and want to see it live for years to come you simply must accept this reality. All of this "get off of my shard" bs needs to stop. Be grateful you have people that still want to play on "your" shard. Regardless of their play style.
 

OREOGL

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Not to stir the pot (too much) but isn't it ironic they are changing all these to shard bound but not event drops?
 

Lady CaT

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Just another reason to not play a thief. =/
I don't understand this sentiment? I moved a thief to another shard and had no problem stealing items again! That's what a thief does. Matter of fact I had fun doing it on a new shard.

Besides, if you don't want to steal them again on a new shard then aren't you already not playing a thief?
 

TimberWolf

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screw it.....make everything shard bound....including your all items in your back pack and bankbox....you go someplace....you go naked and alone!
 
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