--TLDR:
Yes, dude, you have good points - however my point is thus: UO, being an aged game, needs to find ways to entice and cater to the newer generations of players for longevity. Yes, those newer gens are lazy and want it all now without investing as much as we had - if you got kids you know what I mean. My kids are having kids of their own now - my grandson got his first iPad at 2 years of age.... He's 5 now and works it like a pro (even scolded me for not updating my Skype before our session!). My son, age 27, got bored of Diablo 3 within 2 weeks of it being out - he leveled his toon so quick even Blizzard thought he cheated (he was on vacation and blew through the game like a laser through butter). He got his first computer at age 12, installed Linux without my permission within 2 months and proved to me how much better a Penguin is to a Rainbow Apple.
When I was 12 I was just starting to roll the dice for Kirthag in a "bad game" called Dungeons and Dragons.... of course, the guys & I had to do it behind our parents' backs for D&D was "devil worship".......
think about all that.... kids & tweeners today may invest the time, energy & money - but they are gonna wanna feel satisfaction and accomplishment rather quickly. How can UO fulfill those requirements without
1 - Player involvement
2 - Tweaks from the Devs
3 - Serious upgrades to the overall scope of programming and account management.
~~~~~~~~~~~~~~~~~
Now, if you wanna read.... for those that know me know how I can get.....
My very first death took place on November 29, 1997, the second day I logged into the game. I was glamoured by the stories my sister and her hubby shared - a game where I could actually fulfill a ROLE and not conform to some archetype of a character. Kirthag came into Sosaria as a Tailor with Cooking and Musicianship skills. I was still overcoming the first challenge of gaming on a PeeCee - learning how to use a two-button mouse (prior to this, I believed Macs were the better systems
).
As I meandered around Moonglow, making sure to stay well away from the fences (for back then, the reds could cast over the fences, making for interesting "fence battles"), I saw a small, brown scruffy thing coming toward me. I realized it was a rat. Not thinking anything of it, I was stunned when it attacked me. Within 4 attacks, I was dead. What was I to do? Throw a sewing kit at it! I had no idea how to equip the dagger my sister gave me! I thought if I clicked the dagger, the rat would take damage - I had no idea I was supposed to put it in my hand!
Ahh... a newb's first death.
My first death to another player was in Yew. Back then, it was roulette with the moongates - their destination was by moon phase... and if you didn't have a spyglass, you had no idea what the phase was. Who remembers standing around a gate, hiding, then when someone appeared, asking them where they came from? *raises hand* Nine time out of ten I'd not get to that destination. I originally wanted to go to Brit (I figured bigger city, better guard coverage) - but I found myself in the midst of dense forest and houses.
Screaming at my sis (for she was gaming in the other room), I find out I got to Yew and not Brit! Sis yells back, "Run left! Just run, run, run!"
Before I get two steps, a Shadowclan Orc slams into me. I lost all stamina (in RP sense that means I fell to my ass), and without any idea what to do, I "threw" my sewing kit at the Shadowclan Orc. The kit bounced off him and landed on the ground (in reality, I was fumbling with the damned mouse! Instead of grabbing the dagger, I had grabbed the sewing kit, and dropped it outside the pack). The orc laughed at me as he cut me to bits and took my head.
That was the moment I decided to become a warrior instead of the uber crafter. I was so.... angry.... at the damn PeeCee, at the laughing "orc" (he also took my sewing kit!), at the moongate's perplexing dumpage of my arse in "PK Alley".
I didn't even bother to res. I marched my ghostly self back to Moonglow and rage-quit for three weeks.
So I played off and on via my sister's account until T2A. In those earliest days, I couldn't see committing the money not only to the game, but to getting a new system for I had heavily invested in my Mac gear and software as a graphic designer. I can firmly say, it is only because of the T2A and the potential I saw in the game that I bit the bullet, learned how to build my own PC, and learned what a gamer-geek-chick is. I can rightly say, it changed my life.
So, after that preamble, and having my newb experience really just a slight recall away, I understand my nephew's frustration and that of others.
What I had as a newb (and they are in this order for a reason):
- Friends - all kinds of friends - and strangers even who would band together for there was safety in numbers! We became friends! And even more friends from guilds and alliances and role play and bank sitting and hunting and gathering and getting stuck at sea and then the forums and chatting and flaming and... and... and.... (you get the point)
- Enemies - serious enemies - who would tease and taunt me to the point where I didn't even sleep for days on end (particularly over the weekends) just so I could raise my skill and "get back at them" ... someday ...
- Counselors & very active GMs. They were very passionate about the game, those Seers and GMs and Counselors who would bend over backwards for a lost and bumbling warrior in training! A GM once shadowed me through Despise - I know for as I was flinging curses at the Sleestaks, the GM appeared and was LOLing so hard he had a hard time typing.
- Curiosity. As an avid D&D player, I found this graphical way of playing much to my liking. Things fell into my fantasy-medieval way of thinking and it suited me just fine. My character was born to the dice and she grew in the MUDs and MUSHes, but she really came to be Kirthag in UO.
- I found the best monster, eveh! Other Players. No monster AI could match the unpredictability of another player somewhere out there. THAT is what kept me coming back. How would the "living story" of my interactions develop while I was offline? Would that other guild live up to their alliance promise, or would I find my house totally looted? And man I cannot wait for payday and I can top off my PayPal to jump into eBay and buy that Villa!! OMG! SOMEONE OUTBID ME!!!!
At the core of it all, it really is other players.
That said - I'm taking the step toward "what once was" on Pacific. I dunno the shard's politics (for I recently moved there) and I only know a few people. What helped make the game "fun" for me back-in-the-day was the interactions. So pfhht, there it is. The devs make awesome content, and that awesome content helps to spur social interaction. But the social interaction comes from.... us players.
Instead of looking at the game from a soloist's perspective (which a lot of us have been doing, be honest now) we need to think about why we play, why we stay, and why we want it to last. Having been a News Reporter, Editor and Publisher of Stratics off and on since 2002, the most prominent aspect that comes up time and time again is THE COMMUNITY aspect of our game.
So -
@Lord GOD(GOD) you are kinda right, even if you are so crass in your expression and quick to dismiss that revenue stream. But it isn't about lazy new players or cannot be bothered nephews.... is about how we THE COMMUNITY present, represent and express ourselves within THE COMMUNITY that ignites that spark of a newb - be it in a "care bear trammy" way or a "&^%$@ mother*^(^ RED" fashion. It ebbs, it flows, and it is up to the player base to encourage the newb while giving ideas to the devs to make it better for all.
The game has gotten "harder" due to those who are at max/peak as well as the lack of population. We recognize that. It is only natural for the new people, and returning people, to say, "Wow! I want a castle too! I want to buy that 50billion ring! Oh wait, I have to _work_ for that? Okay, but it will take _how_ long? There's no micro-in-game-store method? I have to go jump through how many websites to apply a boost?!
Meh.
I'll go play Diablo and level up to max in 3 days, not 3 years!"
That is the mentality. We stuck with UO for the competition wasn't any better (actually, was worse in some respects... EQ's cows falling from trees comes to mind). We HAD no other choice then! Nowadays, the new people have a plethroa of choices being flung at them - especially now that the holiday season is fast upon us. Do you honestly think UO can compete with the bells, whistles, graphics, ease of management and slick advancement offered out there? To the younger demographics - the answer is a resounding "hell no".
My career has changed since my Mac days. Now I'm an ecommerce programmer with marketing and social engineering tucked nicely into my belt loops. I think I do pretty good despite being between positions right now. Is why I had to resign from Stratics - to concentrate on the money aspect of what I do. Yes.. the game holds a higher position than Stratics in my life; without the game I never would have found Stratics - met all you wonderful people, and made so many awesome frienemies.
Bah, getting long winded again.
and i stop here.
i have an event to prep for, resources to gather, and dinner to feed to the ravenous lions who are roaring already.
mair soar.