Thanks for keeping this a relatively constructive thread. I agree with most of your opinions, there is a great foundation laid out but needs a lot of work to be good.
1. To me there is still no reason for me to go to a town and try to win it. Even on Atl, there are very few times ive seen people trying to control an alter like they would a harry.
2. The artifacts have to go. I see more pvm, trammies using them than i do pvpers. The abuse of this system is hilarious. perhaps the arties should decay as soon as you step into trammel. at the very least there should be no points given just for joining, you should have to earn that crimson.
3. There is no forced interaction between the thieves of vvv and the pvpers. I think the thieves should have an alter themselves to hold, perhaps for a shorter amount of time. I do like that VvV tried to include thieves in the process, but i dont think they thought it all the way through.
4. I hate that i have to be in a guild to make VvV work. I hate that my non VvV guildmates get flagged orange when they heal me at a spawn. VvV should stay in VvV areas only.
5. Pvpers are notorious Guild jumpers, Guilds and their members change constantly, why cant silver go with the player instead of starting over every time? The players stats go, how hard would it be to have the silver jump to?
6. VvV has turned into a farming area. I see more people farming points rather than actually playing it. Please kill the farming aspect of VvV.
7. Make the vice or virtue actually have some sort of meaning? At this point there is no rhyme or reason to it.
8. Royal pardons... Pardons in general... please get rid of them, there is no repercussions for being red these days. Being red has a lot of history and pride to it, It has been relatively ruined by factions/VvV. Pardons are just one aspect of that.
9. Make VvV worth it for trammies to flood in. PvP has only thrived when there was a reason for people to come to fel. I get that you tried to do that with the arties, but i dont think that is forcing them into participating. They grab their item and never come back. Perhaps This could be tied in with the governor system in which citizens would have to show their loyalty by going to fel to defend their beloved city.
10. Get rid of that ridiculously huge menu that i cant click out of for VvV. I think it should be the size of a health bar, that can be double clicked into the current size. Also it should carry stats that matter. Make it like a health bar but change the stats to things that are relevant.
11. When VvV town is done there needs to be a buffer for reds to rez, people to get out... perhaps 3 minutes would do.
12. Traps should be put up automatically. As much as i love the ideas of players putting out poison traps and blad traps to catch stealthers... This only works if the town remains active. Putting up these traps for a limited time is pointless. When a town comes up traps should be put across the entire town to make it more of a war zone feel and make it harder for stealthers to stay hidden.
13. Trinsic paladins are still attacking reds, whether this is good or bad, it can be and has been used as an exploit for trapping people.
14. In order to occupy a city an alter should be won, someone should have been killed, and a sigil should be returned. Until you meet all three of those you dont get to occupy the city. this forces the team play you were trying for with adding a thief section to VvV. It isnt hard to walk into a town with no one in it to occupy it. This also helps prevent some of the afk farming ive seen going on more dead shards.
15. Monsters should spawn around alters when being claimed. This helps with eliminating the farmers as well. every tier that gets lit a new mob/boss spawns. This might also help give a reason for trammies to come to fel and participate.
16. The point system is very far off from showing actual participation. Again the farmers are winning, not the people that actually fight.
Just some of the reasons why i think its a fail. Not saying it cant be a success, but it is definitely failing in the status quo by my book.