Siege Perilous Vice vs. Virtue Shard Status (updated each Monday)
Shard Status: (Score: +1471112) Felucca is Waxing, Ascending into Light and Virtue.
[Shard Status = (Virtue combined Score - Vice Combined Score) > Neutral. A negative number is waning and shows vice has the upper hand, a positive number is waxing and indicates Virtue has the upper hand. If the resulting Virtue or Vice score is less then or equal to the Neutral Score the shard is in Equilibrium]
Currently there is no "in game" mechanic to determine if a guild supports Vice or Virtue. To add another dimension to the conflict I will maintain a list of guilds that are aggressive in nature (attacking people on site) and non aggressive/cooperative towards others (speaking rather then attacking). The Aggressive Guilds will be listed as "Vice" and will be attacked on site while NoN-Aggressive Guilds will be listed as "Virtue". In addition I will maintain a list of guilds who are "Neutral" as well as a list for Individuals called "Betrayers". Betrayers are known griefers and scammers who fight for no side other then themselves, they continually act in a manner that undermines community and disrupts events.
Virtue Guilds - Good Aligned, Stands for Virtue, opposes to Evil/Vice. Speaks rather then engages in combat against Virtue, innocents or those who are not yet known, may conduct battle without warning against aggressors and those on the Vice/Betrayers list. Virtue Guilds may engage in Honorable Competition (no looting) amongst each other for Cities and engage in friendly warfare to claim towns in the name of Virtue.
- Independent City State of Gilfane [Gil]
- Loria, Kingdom of Light [Lore]
- Minocian Partisans Resistance [MPR*]
- Last Man Standing [LMS]
- Random Chaos [R-C]
- Legion of Honor [L*H]
- Four Horseman [4H]
- White Council Britannians [WCB]
- Spy vs Spy [MAD!]
- Citizens of Wispwood Shire [CWS]
- Keepers of the Virtuous Path [KVP]
- Iron Claw Empire [ICE]
- ipku [IPKU]
Vice Guilds - Sworn to Vice, Against the Virtues, May attack without warning or provocation against Virtue but also innocents in town, Betrayers or fellow Vice members - considered extremely volatile and dangerous. [Added a Tag called (RP Vice) which means the guilds act more like Virtue Guilds but are role-playing support for the Vice armies].
-Brave Amateurs [B^A]
-Terror and Anarchy [TnA]
-Treasure and Treachery [TnT]
-Hidden Order of Outcasts [HOoO]
-Bad Ass [BA]
-Animality [ZOO]
-FYOU [FYOU]
-&3 [&3]
Neutral/Undetermined Guilds: Non aggressive Guilds and Individuals sworn to neither Vice nor Virtue or which to little information is known to make a determination
-The Dark Outlaws [TDO*] (RP)
-Barter Town Inc [^__^]
-Golden Skull Savages [CLAN]
-Shadow Light [S L]
-Prepare to be Boarded [Arrr]
-Pirates [YARR]
-Game of Thrones [GoT]
Betrayers (Guilds/Individuals that are against both Vice and Virtue, Will not respect events, or breaks event rules. Distrusted by all scammers and griefers. Also people found farming kills by murdering Alts will have scores removed. Scores, Kills and Rank are blacked out until they improve standing in community)
-Mike-D [GlL] (Fake Gilfane tag and may claim to be in Gilfane) [Was asked to change tags and stop impersonating another guild. Refused but has informed me that he no longer plays Siege and I will remove him from Betrayer list after 90 days]
[If you wish to add your guild or report another guild as Vice, Virtue, or Betrayer please post a response to this post with as many details as possible so that it can be reviewed. If the findings hold true the guild will be added to the appropriate list. If you believe you or your guild has been misrepresented contact Lore Denin [96629882] with your appeal and it will be reviewed]
Current Scores and Standings:
Top Guild Scores
Top Individual Scores
Top Guild Kills
Top Individual Kills
Top Guild Sigils
Top Individual Sigils
Shard Status: (Score: +1471112) Felucca is Waxing, Ascending into Light and Virtue.
[Shard Status = (Virtue combined Score - Vice Combined Score) > Neutral. A negative number is waning and shows vice has the upper hand, a positive number is waxing and indicates Virtue has the upper hand. If the resulting Virtue or Vice score is less then or equal to the Neutral Score the shard is in Equilibrium]
Currently there is no "in game" mechanic to determine if a guild supports Vice or Virtue. To add another dimension to the conflict I will maintain a list of guilds that are aggressive in nature (attacking people on site) and non aggressive/cooperative towards others (speaking rather then attacking). The Aggressive Guilds will be listed as "Vice" and will be attacked on site while NoN-Aggressive Guilds will be listed as "Virtue". In addition I will maintain a list of guilds who are "Neutral" as well as a list for Individuals called "Betrayers". Betrayers are known griefers and scammers who fight for no side other then themselves, they continually act in a manner that undermines community and disrupts events.
Virtue Guilds - Good Aligned, Stands for Virtue, opposes to Evil/Vice. Speaks rather then engages in combat against Virtue, innocents or those who are not yet known, may conduct battle without warning against aggressors and those on the Vice/Betrayers list. Virtue Guilds may engage in Honorable Competition (no looting) amongst each other for Cities and engage in friendly warfare to claim towns in the name of Virtue.
- Independent City State of Gilfane [Gil]
- Loria, Kingdom of Light [Lore]
- Minocian Partisans Resistance [MPR*]
- Last Man Standing [LMS]
- Random Chaos [R-C]
- Legion of Honor [L*H]
- Four Horseman [4H]
- White Council Britannians [WCB]
- Spy vs Spy [MAD!]
- Citizens of Wispwood Shire [CWS]
- Keepers of the Virtuous Path [KVP]
- Iron Claw Empire [ICE]
- ipku [IPKU]
Vice Guilds - Sworn to Vice, Against the Virtues, May attack without warning or provocation against Virtue but also innocents in town, Betrayers or fellow Vice members - considered extremely volatile and dangerous. [Added a Tag called (RP Vice) which means the guilds act more like Virtue Guilds but are role-playing support for the Vice armies].
-Brave Amateurs [B^A]
-Terror and Anarchy [TnA]
-Treasure and Treachery [TnT]
-Hidden Order of Outcasts [HOoO]
-Bad Ass [BA]
-Animality [ZOO]
-FYOU [FYOU]
-&3 [&3]
Neutral/Undetermined Guilds: Non aggressive Guilds and Individuals sworn to neither Vice nor Virtue or which to little information is known to make a determination
-The Dark Outlaws [TDO*] (RP)
-Barter Town Inc [^__^]
-Golden Skull Savages [CLAN]
-Shadow Light [S L]
-Prepare to be Boarded [Arrr]
-Pirates [YARR]
-Game of Thrones [GoT]
Betrayers (Guilds/Individuals that are against both Vice and Virtue, Will not respect events, or breaks event rules. Distrusted by all scammers and griefers. Also people found farming kills by murdering Alts will have scores removed. Scores, Kills and Rank are blacked out until they improve standing in community)
-Mike-D [GlL] (Fake Gilfane tag and may claim to be in Gilfane) [Was asked to change tags and stop impersonating another guild. Refused but has informed me that he no longer plays Siege and I will remove him from Betrayer list after 90 days]
[If you wish to add your guild or report another guild as Vice, Virtue, or Betrayer please post a response to this post with as many details as possible so that it can be reviewed. If the findings hold true the guild will be added to the appropriate list. If you believe you or your guild has been misrepresented contact Lore Denin [96629882] with your appeal and it will be reviewed]
Current Scores and Standings:
Top Guild Scores

Top Individual Scores

Top Guild Kills

Top Individual Kills

Top Guild Sigils

Top Individual Sigils

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