This was mentioned in the dev diary. As I understand it they are working on updating the new player experience before they open the Steam doors.Well a year ago they came out talking about steam. What ever happened to that?
This was mentioned in the dev diary. As I understand it they are working on updating the new player experience before they open the Steam doors.Well a year ago they came out talking about steam. What ever happened to that?
Well the numbers are in. Can't dispute it. The EC was always a loser. Looks horrid. A dev team put a ton of time into it and EA will never admit a fail. So they try and prop it up with features they decide not to put into the CC. The CC is clean and crisp and has a great look. Ton's of games making money hand over fist with graphics far below that of the CC. It would be nice to see them just concentrate on the CC and just cut their loss. That being said, let's smell the coffee. UO has been sliding downhill for years. The team is so small now that nothing major can be done to change that. Half the people you talk to at EA don't even know they still even offer UO, lol. UO has maybe a few years left so enjoy it while it's still around. All games end and this one lasted longer than the average by far. The CC won't end, the EC won't improve, UO at this point can do nothing but slowly bleed out. My gut feeling is it *might* have 2 years left. EA likes new, bigger, more money, and buy a new expansion/latest version every year, I'm honestly surprised they haven't already pulled the plug. Right now they have keep the game (I assume) profitable by cutting staff and support to the game, but it gets to the point where you just can't do that anymore. I honestly can't imagine a dev team smaller than we have now. No client or anything else will save UO at this point. The resources aren't there even if you wanted to. So play, enjoy, and realize all things end. If you play any sever besides Atlantic (and Great lakes to a degree) UO is a ghost town. Come on folks, face reality, enjoy it while it lasts.
Made ya look!I'm a sucker. I had to check this thread again. Same old claims and counterclaims I've been hearing for years. Oh god, will it ever stop? That is all. Carry on.
It's mainly the technical aspects of 2d sprites vs 3d polygons that I'm talking about. Of course when the 3d client was first created, 3d polygonal models still had a long way to go to equal the high poly-count renders used for 2d sprites.Eh, with a fixed perspective, it doesn't make much difference, other than file size and lighting effects. 2d sprites are just rendered 3d models after all.
omg thank you for this!The artist who made that went by the name Saphireena. [...] Her work is still available to be viewed here.
When Mythic got restructured/killed off/whatever I think that was a major near death experience for UO and DAOC both. Yet, they lived through it. I can't see that immediate death in UO's horizon. Maybe once the current devs retire from work life. ..Which is like..5 years?Well the numbers are in. Can't dispute it. The EC was always a loser. Looks horrid. A dev team put a ton of time into it and EA will never admit a fail. So they try and prop it up with features they decide not to put into the CC. The CC is clean and crisp and has a great look. Ton's of games making money hand over fist with graphics far below that of the CC. It would be nice to see them just concentrate on the CC and just cut their loss. That being said, let's smell the coffee. UO has been sliding downhill for years. The team is so small now that nothing major can be done to change that. Half the people you talk to at EA don't even know they still even offer UO, lol. UO has maybe a few years left so enjoy it while it's still around. All games end and this one lasted longer than the average by far. The CC won't end, the EC won't improve, UO at this point can do nothing but slowly bleed out. My gut feeling is it *might* have 2 years left. EA likes new, bigger, more money, and buy a new expansion/latest version every year, I'm honestly surprised they haven't already pulled the plug. Right now they have keep the game (I assume) profitable by cutting staff and support to the game, but it gets to the point where you just can't do that anymore. I honestly can't imagine a dev team smaller than we have now. No client or anything else will save UO at this point. The resources aren't there even if you wanted to. So play, enjoy, and realize all things end. If you play any sever besides Atlantic (and Great lakes to a degree) UO is a ghost town. Come on folks, face reality, enjoy it while it lasts.
Yeah, but KR was made going on 10 years ago. Obviously 3d models can look amazing (see diablo 3 for example) but in 06-07 that was a substantially larger feat, and one that would have required a computer upgrade in a large portion of the playerbase. So I think it's understandable. Obviously a nice high poly count 3d model is a superior choice, but that doesn't mean sprites are going to look bad, or work poorly aside from size issues as you say.With 3d technology having gotten better in the 16 years since the 3d client was created, polygonal models in-game, even in an MMO such as UO can EASILY be the same or even higher poly-count and look as smooth (while still) as the sprite versions. The technical advantages to the polygonal system is that the graphical footprint is MUCH smaller in terms of client size, they are easier to update, and the animation itself is much much much smoother than 2d stop-motion.
Again, I don't think that's fair. First of all, as was pointed out KR technically wasn't that different than the CC, other than in a UI sense. Like we have been talking about, it uses the same sprite system. The UI functionality of the KR client was clearly superior, and the EC (with piuco's help) is even better yet, I don't think anyone disagrees with that, or anyone doesn't wish that the CC had that same functionality.But if people want to stay anchored to 1998 technology, then I guess they can suffer with the limitations of that technology and go back to talking about empty shards and shard mergers.
Pixel art is cool and all, I do it too, but it's reallllly time consuming. Especially with animations.Gotta say, if they would just embrace and luv the pixel, UO would improve greatly and the masses will come back. Should keep the artwork the same - they pixel style is not hard to bring forward.
That's it exactly. They didn't follow the feel of the game they were updating. The perspective difference alone was a huge and needless mistake, IMO.That artwork isn't just bad; it's profoundly different in many ways than the CC. The artists didn't try to recreate UO, they tried to re-imagine it.
I cant help but believe that trying to maintain and update two clients isn't a drain on the limited resources. I would suggest they Shut EC down until they can make it everything it was suppose tobe... Take a year or so and have it roll out the same time as the new store....and the closing of shards and the switch to F2P! Then when the 1000's of new players come to try it out....they will have something spectacular to use!Lets not forget that both the KR and EC client were abject failures. Both were designed to replace the CC, not stand alongside it. Both failed miserably.
If you are going to do that, you may as well put it on steam, charge 4.99 for the client and 4.99 for each expansion. Allow people to run their own servers.closing of shards and the switch to F2P!
Thats just insane.
Heh.
Yes, we know. For over a year. Whoopee-do.They are in Greenlight:
View attachment 31123
But at least the subscription fee keeps the typical F2P kids out.I really truly do not believe being on Steam will have any effect on the player base as long as the subscription fee remains, anyway.
I'd prefer them to the idiots that are in general chat now. I've played F2P MMOs and the general chats are often better.But at least the subscription fee keeps the typical F2P kids out.
Couldnt agree more with this.I've grown weary of arguments laying any kind of blame at the feet of people that play the CC. Few people are concerned with the technology that works behind the scenes. Most users' concern is: does it look good? and is it easy to use? and how this is accomplished is irrelevant to the user. That artwork isn't just bad; it's profoundly different in many ways than the CC. The artists didn't try to recreate UO, they tried to re-imagine it. This is observable in many monster models, for example. The art even affects the usability in some ways, a simple example would be the complaints of inventory items being too small. Artwork seems to have always been the Achilles heel of UO ever since LBR, because EA seems unable to add artwork in the same style as the original art. Everything from monsters, clothes, to even gargoyle animations look out of place next to the original art.
I don't care what tech is used. Give me a client with art that resembles the classic art as closely as possible. No more re-imagining. CCer's are not "stuck in 97". They're stuck between a low-res pixel rock and a badly drawn hard place.
Hilarious when you consider the type of player UO attracts with its antiquated subscription model. Those 'kids' are a far better class of gamer than 90% of the UO scum.But at least the subscription fee keeps the typical F2P kids out.
Not to rain on your parade, but EC comments aside, people have been preaching this exact same argument since 1997.Well the numbers are in. Can't dispute it. The EC was always a loser. Looks horrid. A dev team put a ton of time into it and EA will never admit a fail. So they try and prop it up with features they decide not to put into the CC. The CC is clean and crisp and has a great look. Ton's of games making money hand over fist with graphics far below that of the CC. It would be nice to see them just concentrate on the CC and just cut their loss. That being said, let's smell the coffee. UO has been sliding downhill for years. The team is so small now that nothing major can be done to change that. Half the people you talk to at EA don't even know they still even offer UO, lol. UO has maybe a few years left so enjoy it while it's still around. All games end and this one lasted longer than the average by far. The CC won't end, the EC won't improve, UO at this point can do nothing but slowly bleed out. My gut feeling is it *might* have 2 years left. EA likes new, bigger, more money, and buy a new expansion/latest version every year, I'm honestly surprised they haven't already pulled the plug. Right now they have keep the game (I assume) profitable by cutting staff and support to the game, but it gets to the point where you just can't do that anymore. I honestly can't imagine a dev team smaller than we have now. No client or anything else will save UO at this point. The resources aren't there even if you wanted to. So play, enjoy, and realize all things end. If you play any sever besides Atlantic (and Great lakes to a degree) UO is a ghost town. Come on folks, face reality, enjoy it while it lasts.
Fees to Play would cost more than the monthly subscription does now I suspect if you wanted to do well in the game. Fee to Play is just a cheap sounding way for game companies to rake in more money from their customer base who they can nickel and dime out of more money than they can using a monthly subscription. I don't feel like paying more per month total to do well playing UO, $13 is a lot to pay now for a game.Switching to F2P and merging shards are a no brainer.....
Only if the company sucks.Fee to Play is just a cheap sounding way for game companies to rake in more money from their customer base who they can nickel and dime out of more money than they can using a monthly subscription.
Me too. I like being able to do things when I want to, not wait in line to get my chance at killing something.I like the rural small town feel of Chessie and Siege, living on a crowded city-like shard wouldn't be fun, so I'd have to go hunting for another game.
Free to play...Fee to Play
Don't hold back tell us how you really feel about us UO ScumHilarious when you consider the type of player UO attracts with its antiquated subscription model. Those 'kids' are a far better class of gamer than 90% of the UO scum.
And for every person like you closing 5 accounts...10 new ones would open!!!If they did either, merge shards or went f2p... my 5 accts would be closed.
There is no ONE way F2P works...there is a bunch of different business models that would be very successful with UO. But you are right...most of those screaming dont have a clue what the game could be like...they are just afraid of change!I don't think some of you people understand how F2P MMOs work. The ones that start with sub fees keep them as an option and no restrictions are imposed on you. Nothing would change for you except for the possibility of new players.
And we all know EA's track record in that category... EA Sucks. So lets not fool ourselves one little bit.Only if the company sucks.
Seems you have whined quite a bit yourself about "your way" in this thread. *shrugs*And for every person like you closing 5 accounts...10 new ones would open!!!
Typically a small percentage of power users spend large chunks of money...anyone else could spend their $13-16/account or less and be further ahead!
The significant part is the UO is already a type of F2P....Thousands of dollars are spend weekly to third party providers for items that Broadsword doesnt think is worthwhile selling.
With the change to global bank accounts and the removal of checks could make Broadsword very wealthy...and give them more money to reinvest.
But instead you get whiners with no imagination screaming they will take their ball and go home if they dont get their way!
Take away the cheaters, the dupers, the griefers, the scripters and the trash talkers and what have you got left? Probably about 10% of the UO population.Don't hold back tell us how you really feel about us UO Scum
Youre good? Seeing UO's numbers slowly but steadily decline and nothing in the way of any sort of effort made to do anything about it and youre good? Lets see how good you are when the numbers drop so low due to their inflexibility about clients and mergers and F2P that they pull the plug and you lose your game.Seems you have whined quite a bit yourself about "your way" in this thread. *shrugs*
I don't see CC going anywhere, I don't see shard merges happening, and I don't predict f2p in the UO stars. I'm good.
I agree, CC probably won't be going away. Shard mergers seems kinda stoopid if you expect F2P to bring in a load of people. F2P? Seeing it work will make me a believer, nothing else. My confidence level is too low to even root for it. Just the facts ma'am;Seems you have whined quite a bit yourself about "your way" in this thread. *shrugs*
I don't see CC going anywhere, I don't see shard merges happening, and I don't predict f2p in the UO stars. I'm good.
This would kill UO. UO has already stated that NO SHARD MERGERS WOULD HAPPEN AND BOTH CLIENTS WILL BE SUPPORTED till the day UO dies.merging shards are a no brainer
Isn't it amazing that Steam takes care of all of that?As of this point-we have a store that can't provide everything to everyone. We also have a store that seems to be unable to sell usable codes, and sometimes can't deliver them in a timely manner.
We have the screwiest acct management system ever designed by mankind.
We have the occasional account getting closed without warning, and without an emmail to the customer...Now, for those who are gonna crow tht it is OUR responsibility to keep up with this, any service I ever subscribed to always would send me a notice ahead of time, and one when it happened, and quite ofter a few weeks later just to remind me again. Face it peeps, Email postage stamps are not that high priced
Steam won't handle any of that for UO, though. They don't really handle any of that for any game, except codes.Isn't it amazing that Steam takes care of all of that?
Really unless the game was designed to be predatory it's not likely to be. Really the only f2p games that are predatory are ones that are money grabs first, games second, so UO wouldn't really apply. And really that kind of f2p model isn't used that much any more because, as we can see, people don't like it. The most predatory mmo I can think of off the top of my head is Marvel Heroes, and it's really not bad at all. I played it quite a bit, and I think I spent like 20 bucks, and not because I HAD to, but because I WANTED to. All UO would need to do is open an additional restricted free sub, get the item shop off of origin and into the client ideally, add items, and that's it. Basically just making the "trial account" permanent. It wouldn't change game play in the slightest for people who currently sub other than in positive ways. So long as you keep houses tied to paying accounts, there wouldn't even be a sub drop. Honestly I think it would be pretty hard to make UO that bad.And we all know EA's track record in that category... EA Sucks. So lets not fool ourselves one little bit.
EA is one of the worst companies for Customer Service... They have earned their place as the WORST company 2 years running. That's no accident.
The facts, eh? Like the fact that f2p models obviously... Nah, nevermind. Carry on.F2P? Seeing it work will make me a believer, nothing else. My confidence level is too low to even root for it. Just the facts ma'am;