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Why idoc?

Noryiscool

Adventurer
Stratics Veteran
So i was playing siege and left the game for a while, come back and my house and junk is gone which deosnt bother me so much but can see how this may turn return players off. Imagine you played seven years and came back to nothing.

My suggestion is instead of idocing houses you deed them for a while if a return player comes back his house is and junk is deeded and make him jump through a couple of hoops to get the shabang back. He is happy, new people can place, its a win win.
 

Kirthag

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interesting concept... similar to GW2 I hear.
 

Captn Norrington

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Shroud of the Avatar uses the same system.
 

Kirthag

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Sortof... everything from a destroyed house in SotA goes into the players "bank" and believe you me, that can get very messy! Besides, kinda hard to compare SotA which is still in development and features like that can change on a whim.

There are some issues I can see with "putting everything into a deed" per se. A lot of items are, themselves, containers. What will happen with the items in the container? And what about raised gardens full of plants with resources on them - or items on a particular house that are not bound to that account and other items a co-owner might have secured/locked that the actual house owner cannot access (lighthouse, certain vet rewards, etc.).

There's a whole lot of variables involved.
 

azmodanb

Grand Poobah
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Its the price you pay for not paying for your account.

That being said yeah its a huge bummer.. Caused my wife to stop playing when our two houses fell when i missed the 90 day mark by a week years ago. We had not played in years and were playing the 90 day rule.

I messed up and i still play because well accidents happen. Plus we had both banked our most presious items..

...

Above being stated. I would not mind all your items being tossed into a moving crate on one of ur chars banks. If it keeps people playing and not rage quitting Im for it. BUT then of course you have others quitting because EA killed there fun of idoc.

You can't really win.. Someone always rage quits... Lol
 

Queen Arya

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Items that are several years old in your bank box? Will they even be worth storing?
First thing upon returning..... place a trash barrel and toss it all?
 

Zosimus

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interesting concept... similar to GW2 I hear.
I think you meant DaoC.


We don't have housing in GW2. I'm telling Ron on you! :p


We have home instances

Home instance
From Guild Wars 2 Wiki

Jump to: navigation, search
The home instance is an instanced area within a character's home city based on race, which evolves as they progress through the world.

A character's home instance will change based on their progress and actions in their personal story. For example, character actions could determine the presence or absence of non-player characters, special merchants or even buildings.

Players can invite others to visit their home instance. If a character visits a home instance in a city other than their home city (for example, a charr visiting Salma District), they will see a basic version of the district without any story-related changes.





*
 

Yadd of Legends

Babbling Loonie
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I quit twice and lost two houses and was not surprised I had to start over when I came back each time. In fact, starting from scratch again is part of the challenge. I was quite glad to see my characters we're still there; that was a pleasant surprise.
 

utilitron

Adventurer
Stratics Veteran
I would much rather see ICDOCs used in a more storied way.
Instead of collasping, an evil mage moves in and starts spawning hordes of undead minions. Once the mage is destroyed the magical field falls and the house is reduced to rubble. (think the destruction of Magincia)
At that point, all the items (including pieces on the house) are released and are available for the taking. (With the exception of account bound items which would be moved to the player's bank.)
 

Zosimus

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So i was playing siege and left the game for a while, come back and my house and junk is gone which deosnt bother me so much but can see how this may turn return players off. Imagine you played seven years and came back to nothing.

My suggestion is instead of idocing houses you deed them for a while if a return player comes back his house is and junk is deeded and make him jump through a couple of hoops to get the shabang back. He is happy, new people can place, its a win win.

That is what bank storage is for. I mean housing plots can be found easily so no house deed is needed. It be a code nightmare for the devs to be able to redeed every item in the game just because a player decided to quit.

There is a difference when it comes to these discussions You have players that quit. They know they are going to quit so they have a choice. To bank their items on all chars and bank boxes. OR they can just quit with no intentions of coming back. Now if they do the second option and do come back then that fault is theirs and theirs alone. The key word is choice and that depends on what the player does with that choice.

Then you have the players that gamble the 90 days. Which is now 94 days and 22 hours if I am correct. They take that gamble knowing that UO can be glitchy or messed up and take a loss if it does happen. They usually win most of the time and only pay 4 times a year to keep their items versus a player who is supporting the game every month. So they are knowingly taking a gamble so as I already stated above....It be a code nightmare for the devs to be able to redeed every item in the game just because a player decided to gamble with the housing timer and decay.

Then you have the player who gets screwed by the site because it rejected their CC or something similar even though they pay monthly and keep their stuff updated. This I can agree when its the company fault, not the player. Only suggestion is game time is safer to use and more secure than CC until EA or BS can get a working billing system. So since it would be 100% EA or whoever fault, not the player, then a player should be fully compensated for their losses.
 

S_S

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We have the ability to store 150 or more items in our bank, 125 items in our packs, and another 125 items on a beetle that we can log out on. We can do this per char. That's 400 x 6 = 2400 items that can be stored if someone decides to leave for awhile. Let idocs stay.
 

Shady Ghost

Adventurer
Stratics Veteran
I would much rather see ICDOCs used in a more storied way.
Instead of collasping, an evil mage moves in and starts spawning hordes of undead minions. Once the mage is destroyed the magical field falls and the house is reduced to rubble. (think the destruction of Magincia)
At that point, all the items (including pieces on the house) are released and are available for the taking. (With the exception of account bound items which would be moved to the player's bank.)
I could see this being used to grief people way too often for it to be a popular mechanic. But it is a cool idea.
 

Kirthag

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okok... I don't play GW2 or DAoC.. :p UO fan, remember? :p

Thanks @Zosimus :hula:
 

petemage

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We have the ability to store 150 or more items in our bank, 125 items in our packs, and another 125 items on a beetle that we can log out on. We can do this per char. That's 400 x 6 = 2400 items that can be stored if someone decides to leave for awhile.
Only UO players can honestly find it a fair workaround to aquire 7 pets, splitting up all your stuff into 7 equal piles and then distributing it over 7 characters instead of gettings things done with one click. Because we are used to the grind anyway.. :D
 

S_S

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Only UO players can honestly find it a fair workaround to aquire 7 pets, splitting up all your stuff into 7 equal piles and then distributing it over 7 characters instead of gettings things done with one click. Because we are used to the grind anyway.. :D
Of course there is a one click way.... click this: PAY button! Problem solved.
 

The Craftsman

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Maybe they should delete all characters after 90 days too? Why should they remain if youre not paying for them?
 

Yadd of Legends

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I think that's them giving you an incentive to come back and start paying again. No other reason they should keep them, but it probably does pay off for them.
 

OREOGL

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A large problem with this game is that people get these insane ideas to "Fix" something that isn't broken. There was nothing with how idocs were until they decided to "fix" it and change it to a random timer.. and then had to "fix" it again. Now its anywhere between 5 to 15 hours with a bunch of crap added to it because people didn't think it was fair.

Why not cut the extra garbage out and turn it back to the 5 hour fixed timer. It doesn't get any more fair than that. Scripters will be there regardless of what time it falls.

If you don't want to lose your stuff when you leave put it in banks and characters or splurge and spend the extra 13.99 every month. A majority probably spend that at Mcdonalds every month anyways.
 

The Craftsman

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This is called false reasoning. This never happened to begin with.
True, but just because there was a differentiation between characters and houses from the onset it doesnt mean that its the correct or best policy. All Im saying is if houses go poof why not characters also. Or make houses remain as characters do ... thats an additional incentive to return if your house and stuff is still there
 

OREOGL

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True, but just because there was a differentiation between characters and houses from the onset it doesnt mean that its the correct or best policy. All Im saying is if houses go poof why not characters also. Or make houses remain as characters do ... thats an additional incentive to return if your house and stuff is still there
Well, given the history of UO, if they had left houses remain when an account was inactive over 3 months, many of the subscribing players would have been jipped because all housing spots were full.

I understand it may be a little different now as half of the facets lay empty, but it isn't quite so black and white or in this case all or nothing which certainly isn't best policy.

I'd be okay with extending the inactive time to say 4 or 5 months, but then we can't turn around and blame people for using houses on inactive accounts.
 

slugmaster

Adventurer
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I think it's easy, some times the only thing that kept me paying was that I had a castle and a Luna shop, until I decided to sell the gold and leave the game for good, 13€ is way too much for such an old game, even if it's still the best.
 

SpyderBite

Lore Master
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interesting concept... similar to GW2 I hear.
GW2 doesn't have housing and nothing is erased ever. Characters, stuff, achievements. GW2 does not penalize players for taking a break regardless of how long they are absent.
 

SpyderBite

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Btw.. This would never have been an issue if UO had gone with instanced housing like EQ2 did. But meh.. They took a chance on something inventive and it eventually came back to bite them in a way that can't be remedied.
 

Kirthag

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GW2 doesn't have housing and nothing is erased ever. Characters, stuff, achievements. GW2 does not penalize players for taking a break regardless of how long they are absent.
got it... i was thinking of doac - but i don't play either of those games so was just talking hearsay. :-S
 
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