Time to invest in a good pair of track sandals so I can properly run for it? <g>That can be arranged, I'm sure.
Time to invest in a good pair of track sandals so I can properly run for it? <g>That can be arranged, I'm sure.
Lord British founded Britannia as a Kingdom of Virtue and so I have always dislike guard wacking for anything outside of murder/attempted muder.... Its hardly Justice and certainly not in the Britannian sense to kill someone for stealing. So I agree with Tanivar that jail time is a better alternative...O.k. <nods with a mischievous grin>
Pillory's around the Town bank's for those who get caught in the act of stealing or who attack and fail to kill their targets. You try and do nasty things unto others and blow it, you get an hour in a Pillory to give you time to think on how you messed it up. The upstanding citizens of Siege get to pelt you with rotten fruit and veggies from a basket beside the pillory. (They can set this detection up to happen when the Steal skill is used or a player attacks a player. Get it right, your gold, blow it, and your getting a tan in a pillory. Player must be logged in as that character during the hour. Call it motivation to get good. Risk vs Reward.
You can already come pretty close to this with crates and if one has the desire you can set yourself up to be "difficult".Make all containers trappable (tossing a bone to Tinkers) and make the traps do lethal damage at least half the time. (Tailor/Tinkers to do packs, pouches, and bags.) Should add considerable excitement to Thieves lives with their love for Risk vs. Reward.
That would have been great pre-aos when heavier armor offered better protection but lowered Dex, you could base max movement off of a 150 dex and scale it down to no movement at Dex 0. But in today's game, my best resist armor pieces tend to be leather and its only because of inherent bonus's I would use other pieces.Adjust running speeds by weight worn and carried. The mugger in armor and lugging a big weapon can't move as fast as a gatherer in clothing or lighter armor unless the gatherer is heavy from gathered goods he's carrying. Will encourage muggers to wear lighter gear giving the victims more chance of defending themselves. Remember Risk vs. Reward.
Not a bad idea but throwing a magic bananna peel in town should get you flagged as a criminal if it hits an innocent because its reckless endangerment and so its you who would be the more likely to be "jailed/wacked". I'd add a high detect hidden skill would passively reveal and remove traps pickup.Banana Peels that people can toss around themselves and that use the ice patch code making it likely anyone coming up to them, openly or steathing, will fall. Falling will reveal hidden people.
In a way its how it used to be. I was never a tamer but I kept a quartet of Paladins in my home to keep it safe and tamer's often left pets. It was intended to work that way but the coding never met the demands of the reality. Its definitely an area that could improve and people have wanted house pets options for a long time now.Tamer's be given the ability to tame and sell animals to homeowners as pets and guard animals. (A bone for Tamers) The animals will react to people not friended to the house revealing them. A guard animal will attack anyone who attacks the homeowner or a co-owner or friend of the house, or if told to sic'em! by one of the above. Risk getting chomped vs the Reward of looting the dead and anything in anyone or friends security containers in the house. (Only if attacked by and killing the guard animal.)
Character wise I am on the light side, and I look forward working with you and meeting you in game. Out of character I seek a world that matches the reality of the fiction presented [ie guard wacking for theft has always been counter to the Britannian Fiction relating to justice].There's a half dozen for the crowd on the Light Side of Siege.
It was not that post alone, that annoyed me, it's more your attitude vs Siege players and our opinions and wish for the game. Don't worried, I still like you, even when you sometimes annoy me a lotMost on the Siege threads post suggestions that favor the Pkers and Thieves to make life on Siege better for them at the expense of the sheep. I decided to post some that would make life better for the sheep at the expense of the PKers & Thieves, the other side of the same coin. Is it that aspect or the repeated mentioning of the Risk vs Reward thing that's driving you up a wall?
My attitude towards the part of the Siege players who think as you do and their opinions you mean. My attitude towards the entire group of Siege players is good. There's been no reason for it not to be good so far, and there's no sign of any reason for it to change from being good. Only one making threats against Tanivar's and Landreu's lives and the shop I like to run as my fun on Siege has been you. Holy Minor league Shades of UO:Ren's Fel Batman.It was not that post alone, that annoyed me, it's more your attitude vs Siege players and our opinions and wish for the game.
Why would we make Siege more Trammel like to get more players? To make Siege fun, we need more Siege player, who enjoy the danger here and accept the risk, even when they may not be a PvP player.What qualities, besides Insurance and all the other 'trammie wimps' features, that make prodo shards fun for so many players and turn the stomachs of a big part of Siege's population, could be added to Siege by us players and perhaps the Devs, to make it more attractive to prodo players, who like me two years back, come to Siege before leaving UO completely? Without making a big part of Siege's population gag that is. That's what we need to make happen.
I played a free shard that eliminated insta wacks. The guards would come a running, but the thief or bad guy had a chance to escape or kill the guard. That was always fun even though I only got away once.Lord British founded Britannia as a Kingdom of Virtue and so I have always dislike guard wacking for anything outside of murder/attempted muder.... Its hardly Justice and certainly not in the Britannian sense to kill someone for stealing. So I agree with Tanivar that jail time is a better alternative...
*Not steering the thread off track*! Remember, basic format is:
Request for siege from expansion
Why it should be on siege ONLY
Who it benefits
Who it does not benefit
Why would we make Siege more Trammel like to get more players?
I'm not sure you understand this, as you are to blinded of old hate to enjoy Siege.
... I know that scare you and maybe some others ...
We do not need alot trammies, who are to scared to leave their house and will cry everytime they die ...
I like your ideas Tanivar and think they have merit but I have found no one's input in this threat to be more practical and immediately impactful to Siege the Freja's.Freja, stuff these attitudes in your sock drawer for a few weeks will you? They are getting damn tiresome girl.
I have to agree, this are killing any attempt to PvP on Siege. I had been thinking how to fix this with little work for Devs. It won't get the price down to 20-30k. Even if we remove gems and reduced the cost of high end resources to 1/10, the resource price for the whole suit would still be 150k without working and fail price if using Essence Of Achievement for the FC on jewelry and shield vs 660k if I can't get blank jewelry with FC but must use Essence Of Achievement and can get them for 10k each.To put this all in perspective, to replace a single mid level imbued suit with weapons and jewels it will cost me 600k.
Make the suits so non maxed out imbued suit cost 20-30k to make rather then 600k
Trust me, I have seen blue bragging about themselves, when they killed a red, that's all fine. We had fun, and I was not even a little evil at that time but I was living outside town. It was my best time in UO, next best was on Siege before AoS made the game item based. It may work on normal shards but it is destroying Siege.Reminds me of the old Fel days and all the PKs bragging about themselves.
The point of the post is to discuss different possible changes. There will never be full sign on for a lot of these suggestions, but to me, the post is more something for the developers to read. They will be the ultimate judges. Sure they could ask for our opinions...but this thread has plenty of them. The discussion may not be what you'd like to hear, but Siege will always have it's diehards...but our opinions have been ignored in the past, there is nothing to say they won't be ignored again...laThere is no point to this thread Silent Singer, any change to Siege as it is now isn't going to be accepted.
No in Denmark we do it this way, periods are thousand seperators and comma before decimals, sorryFreja...
Are the periods in your spread sheet decimal points? Is the sales price 497 gold or 497K?...la
No it is 27-03-2015No problem. I kinda thought that was what it was. You silly Euros, lol...and today's date is 3/27/15 ...la
I have no problem pointing out issues with my own suggestions, every choice no matter how good will have a draw back for someone...I think the idea of reducing imbue costs has a lot of merit. Accessibility of competitive suits is a potential roadblock for new players and also causes old players to maybe hesitate a little before engaging in pvp. This is one that we could discuss further maybe, because I'm not sure what the drawbacks would be but there are bound to be some. Thoughts everyone?
Make it hard, like you said "got away once" but make it an adventure everytime "Always fun"*steers thread back on track*
I played a blank blank that eliminated insta wacks. The guards would come a running, but the thief or bad guy had a chance to escape or kill the guard. That was always fun even though I only got away once.
This shows you didn't stuff those attitudes in the sock drawer. <sighs with an amused grin>You don't like the idea of Siege, why do you try to make it trammel?
Maybe, maybe not.Lower imbue cost will hurt someone who has spend X amount of years farming high end imbuing ingredients or invested RL money in plants that give seeds etc... The value per seed or X amount of ingredients becomes lower because the need becomes less.... they no longer corner the market. Before maybe the only way to get what you need was from player X and he invested his time and money to be that person. Now Player X is in competition with ABCDF who didin't do anything special just are able to compete in the ingredient market due to game changes "because players whined about how hard it was".