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Champ spawn and rewards

Herman

Sage
Stratics Veteran
Stratics Legend
UNLEASHED
Trowing this idea out there

What if there was shard specific rewards at champ spawns to encourage people to do champ spawns on theire own shard and not farm on low population shards
 

James Moriarty

Journeyman
Stratics Veteran
If people are faming low population shards now for the current drops, adding a new shard bound drop wont change anything. These people will continue to farm dead shards and still get what they are getting now.
 

Herman

Sage
Stratics Veteran
Stratics Legend
UNLEASHED
If people are faming low population shards now for the current drops, adding a new shard bound drop wont change anything. These people will continue to farm dead shards and still get what they are getting now.
It was the shard specific rewards that was the idea not my somewhat dubious statement that people still farm low pop shards

I see so many ask for over the top rewards but very few adress the problem with longevity how to keep people intrested in these rewards for more than 2 months
shard specific rewards could stretch those 2 months out for some shards
If you want the ATL rewards there is no going to low pop shards where you will face little competition to get them you have to get them on Atlantic

It is possible that nothing would change but what we have now is not working either so looks like the devs will need some ideas (good or bad)
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
Yerg! den when yoos kills mees and takes mees scrolls mees cans buy dem back!
Lol well yea I guess..or instead of people farming dead shards 24/7 attended or not then shipping them over to ATL and ruining the one thriving "sort of" economy left in game, there will be a purpose of actually farming scrolls. Not only would they be worth more on certain shards like ATL that has a lot of competition. You'll see more people out there farming them on the shards they play over farming for three weeks on Legends and flooding ATL with hundreds of scrolls at a time.


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Herman

Sage
Stratics Veteran
Stratics Legend
UNLEASHED
Lol well yea I guess..or instead of people farming dead shards 24/7 attended or not then shipping them over to ATL and ruining the one thriving "sort of" economy left in game, there will be a purpose of actually farming scrolls. Not only would they be worth more on certain shards like ATL that has a lot of competition. You'll see more people out there farming them on the shards they play over farming for three weeks on Legends and flooding ATL with hundreds of scrolls at a time.


Sent from my iPhone using Tapatalk
It would creat a new intrest in champ spawns but power scrolls are mostly needed for up and coming players on atl they would get extremly expensive maybe if tramm champs would dropp 110 scrolls you still need almost 100 scrolls to creat a 120 so i do not think it would take anything away from fell champs just to get new players a chance to get a little better before they go for the fell champs
 

HoneythornGump

Lore Keeper
Stratics Veteran
All scrolls and such shard bound..period.
Negative.

I would have quit long ago if this was the case.

Even if power scrolls dropped in Trammel, which they should, I'd be against this all this anti-transfer BS propaganda people are pushing.

Every item in game should be transferrable...nothing should be shard bound. Bunch of BS is what it is...
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
Negative.

I would have quit long ago if this was the case.

Even if power scrolls dropped in Trammel, which they should, I'd be against this all this anti-transfer BS propaganda people are pushing.

Every item in game should be transferrable...nothing should be shard bound. Bunch of BS is what it is...
Ok..I feel as if "idea" would be cutting into your specific profit margins, and ruin your X-Shard play.. for that I am sorry. Still doesn't change the fact that spawns initially were created to bring activity back to Fel, and it succeeded. Now it's just a market flooded by people farming dead shards, trying to make easy money..it has nothing to do with anti-transferring "propaganda" like you say. It's logic..to stifle an over abundance of items being shipped and dumped into a market only drives the costs down. I know people are too afraid to actually do a spawn when people are there to raid it, or idk get a group of friends together and protect it, or idk play with anyone else in general at the junction of UO..but I'm sure having 20 dead shards and this outcome wasn't initially intended.


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HoneythornGump

Lore Keeper
Stratics Veteran
I could care less about Felucca...

The fact that players want items only in Felucca in order to lure people there tells you right there that there you have a problem. The vast majority of players don't want to PvP, yet those non-Pvpers (who make up the vast majority of the playerbase) have essentially been excluded from experiencing a major part of the game (Champion Spawns/Powerscrolls) still to this day.

I don't care about the cost going down of powerscrolls...in fact I think it's great! I love buying them cheap today, and I enjoyed transferring them and selling them on Atlantic. I made millions upon millions selling powerscrolls and I helped drive down the price making them easier for other non-Pvpers to acquire without having to go to a place they have no desire to go, or pay through the nose to get a powerscroll.

Transferring powerscrolls helped put an end to the Monopoly of guilds making millions upon millons off of Non- Pvpers. It's leveled the playing field.

Plus transferring is good for the game. The UO store sells transfer tokens which are a source of revenue for the game.

If they want to continue to diminish UOs revenue source they should continue making items shard bound.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
I said this years ago before any shard bound item existed. I was flamed off the boards until threadlock.
 

Zuckuss

Order | Chaos
Professional
Alumni
Stratics Veteran
Stratics Legend
I could care less about Felucca...

The fact that players want items only in Felucca in order to lure people there tells you right there that there you have a problem. The vast majority of players don't want to PvP, yet those non-Pvpers (who make up the vast majority of the playerbase) have essentially been excluded from experiencing a major part of the game (Champion Spawns/Powerscrolls) still to this day.

I don't care about the cost going down of powerscrolls...in fact I think it's great! I love buying them cheap today, and I enjoyed transferring them and selling them on Atlantic. I made millions upon millions selling powerscrolls and I helped drive down the price making them easier for other non-Pvpers to acquire without having to go to a place they have no desire to go, or pay through the nose to get a powerscroll.

Transferring powerscrolls helped put an end to the Monopoly of guilds making millions upon millons off of Non- Pvpers. It's leveled the playing field.

Plus transferring is good for the game. The UO store sells transfer tokens which are a source of revenue for the game.

If they want to continue to diminish UOs revenue source they should continue making items shard bound.
I understand your point of view because I play both facets so I don't expect you to understand mine. I don't consider the diminishing of the one positive aspect of the game that the dev's threw the pvper's way over ten years ago as "leveling the playing field."

Trammel is given more than 95% of the game's content, attention and TLC, and the balance ... or should I say imbalance falls very much in the favor of the non-consensual pvp areas.

Before this game was a giant map of risk free, warm fuzzy feeling, do what I want without repercussions game-play, it was a game centered around risk vs. reward, non-consensual player vs. player fighting and a need to cooperate and work with other players to achieve your goals.

It was under that ruleset that UO had risen to the hundreds of thousands of subscriptions that it once had before it tapered off roughly a year after Trammel came out... and has only seen massive steady declines ever since.

Perhaps before you "care less" about Felucca, please consider and respect the fact that UO would probably not be here today without it.

And sir, you or any portion of the player base has not been excluded from anything. You just need to have the willingness to put your time, effort and for all intents and purposes "work" in to achieve getting those powerscrolls. Does that mean that you might have to step out of your comfort zone? Yes. That was what UO was.
 

kaio

Lore Master
Stratics Veteran
Stratics Legend
The powerscoll/stat scroll was pretty balanced, untill the day they invented scroll binders, and shard shields..
At times i really wonder if the devs, actually play this game at all.
 

Captn Norrington

Stratics Forum Moderator
Moderator
Professional
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
The powerscoll/stat scroll was pretty balanced, untill the day they invented scroll binders, and shard shields..
At times i really wonder if the devs, actually play this game at all.
I highly doubt that they do, can you really blame them though? they work on the game all day during the week, why would they want to play it when they are home from work as well, especially since the games been around so long, that would be like working 12-15 hours a day for 17 years straight lol.
 

kaio

Lore Master
Stratics Veteran
Stratics Legend
I highly doubt that they do, can you really blame them though? they work on the game all day during the week, why would they want to play it when they are home from work as well, especially since the games been around so long, that would be like working 12-15 hours a day for 17 years straight lol.
So you think its ok, for the DEVS to just impliment something. And not really think about what impact it has on the game. Only because they are too busy coding new stuff out of blue air ?
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
The powerscoll/stat scroll was pretty balanced, untill the day they invented scroll binders, and shard shields..
At times i really wonder if the devs, actually play this game at all.
They needed/wanted the income of shard transfers..it really all went to **** when they brought in shields..not only was that a terrible business idea in regards to income..but it single handingly destroyed 90% of each shards economy. It was a quick fix so they didn't have to merge shards..glad that worked out! At least now you can freely transfer your 1bil event items.


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TheScoundrelRico

Stratics Legend
Alumni
Stratics Veteran
Stratics Legend
For those not happy with all of the item trading across the production shards...I have two words of advice for you. Siege Perilous.

I know, I know but it's so empty there. Well, if we got more people who were unhappy on production shards to move here...that would change. :)

[/endSiegeRecruiting]

...la
 
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