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Archery and Ninjitsu

Dag Nabbit

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Why did the Dev's not allow these two skills to work together? I can have a bushido archer, but not a ninjitsu archer. Only melee can be used with ninjitsu. Why is that?
 

FrejaSP

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Guess to many would fear a ninja stealth archer :p
 

Larisa

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That was my favorite template before they changed all that. Ninja/Archery/Tactics/Hiding/Stealth/Stealing/Healing/Chiv...was THE most fun template to play let me tell you lol, I had more fun on that character then any other, even my tamer. I was so sad when they changed the rules :(
 

Peekay

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Because once upon a time, death striking evasion archers were a thing.
 

Lord Lew

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Because Archers have always and will always be the redheaded stepchildren of UO. We have been beaten with the nerf stick so many times we consider it family now!
 

Nexus

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Because Archers have always and will always be the redheaded stepchildren of UO.
When archers are only useful for picking up deco items off the ground, come back and and say that.

But in all honesty it's to balance the Stealth Archers. Think of it this way, Archers are the only ones who can dismount at range without a bola. Now think how OP they'd be if they could spam Death Strike afterwards.
 

Nexus

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Didn't think about throwing... Can he Deathstrike?
 

Ru TnT

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Didn't think about throwing... Can he Deathstrike?
I don't have a thrower, but it should work. It still works with archery, but only for half damage. Not sure if a throwing weapon melee hit will cause full damage or not.
 

The Zog historian

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When archers are only useful for picking up deco items off the ground, come back and and say that.

But in all honesty it's to balance the Stealth Archers. Think of it this way, Archers are the only ones who can dismount at range without a bola. Now think how OP they'd be if they could spam Death Strike afterwards.
Once upon a time, archery was the way to fight, from PvPing or fighting Shame bloods (it was easy to hind behind stalagmites or rocks before monsters were given pathfinding). Nine years ago, a short-lived template was a spellweaving archer, because until Word of Death was "re-tuned," it and and an armor ignore often killed instantly. Admittedly, from 1999 through 2004 it was just not effective in PvP (particularly the old requirement of having to stay still until the arrow or bolt hit the target, otherwise moving guaranteed a miss). But for a full decade, archery has far from been one of "the redheaded stepchildren of UO." Look how often Moving Shot and Dismount are employed, the latter in particular with the bola nerf.
 

MalagAste

Belaern d'Zhaunil
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I agree the DEV's don't like archers... they have pretty much stripped Archery of most every special that is available to dexers. We have Dismount, moving shot and armor ignore... none of which are in the skills we work to go with our characters Bushido we get to use a few specials... same with Chivy... but Ninjitsu we can change form that's about it. Kinda a waste of skill points for an archer if you ask me. They "ought" to add special moves to ninjitsu for archers to use. That might make it more worthwhile. But yes Throwers I haven't really looked into that... never considered Thrower Ninja's... Seems weird.

I'm just glad they finally upped the bows for imbuing... finally balancing the fact that we can't ever have all the bonuses that others can have with a shield.
 

Lythos-

Lore Master
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I agree the DEV's don't like archers... they have pretty much stripped Archery of most every special that is available to dexers. We have Dismount, moving shot and armor ignore... none of which are in the skills we work to go with our characters Bushido we get to use a few specials... same with Chivy... but Ninjitsu we can change form that's about it. Kinda a waste of skill points for an archer if you ask me. They "ought" to add special moves to ninjitsu for archers to use. That might make it more worthwhile. But yes Throwers I haven't really looked into that... never considered Thrower Ninja's... Seems weird.

I'm just glad they finally upped the bows for imbuing... finally balancing the fact that we can't ever have all the bonuses that others can have with a shield.

Disagree. The Devs have given archers extras that were supposed to even things out with the true dexxers but in reality made them superior. Velocity, balanced, up to 25 in hc or dci, quivers and armor to easily reach max swing all while doing what you do in the safety of up to a 10 tile area.

It's a ranged attack. It's not supposed to have the ability to parry, evade or sneak up and assassinate the enemy like a ninja does in theory. ABC archer is still pretty nifty in pvm and there's plenty of awesome archer temps that are levels above what you can do with a regular dexxer since you don't have to be close to attack.
 

Smoot

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if anyone feels that archers are underpowered... you are welcome to come fight my archer and see what you think : )
 

Martell

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I can only speak from a pvp standpoint but, archers are the easiest, most item dependent characters around. Been that way for awhile, only gets more true as high end gear becomes more easily accessible. Everyone who remembers when archers could word of death and deathstrike understands why they needed to be tweaked. As long as they can spam moving shot and ai's, no one can say archers are unloved.
 

Laura_Gold

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I feel that ninjitsu is underpowered. There are only a few ninjitsu "spells" and too many of them need stealth to be of any use.
If ninjitsu is going to get some love soon, please add a few "spells" that need only ninjitsu skill to use. How about an equivalent to the Cure spell?

Off topic, Bushido needs a spell that can be cast at zero skill. (Also, Honorable Execution you have to time setting it so that you kill your opponent in your next two hits? That's PLAYER dexterity, not CHARACTER dexterity... and then you get a combat bonus after your opponent is dead? How useful is that?)
 

Lythos-

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I feel that ninjitsu is underpowered. There are only a few ninjitsu "spells" and too many of them need stealth to be of any use.
If ninjitsu is going to get some love soon, please add a few "spells" that need only ninjitsu skill to use. How about an equivalent to the Cure spell?

Off topic, Bushido needs a spell that can be cast at zero skill. (Also, Honorable Execution you have to time setting it so that you kill your opponent in your next two hits? That's PLAYER dexterity, not CHARACTER dexterity... and then you get a combat bonus after your opponent is dead? How useful is that?)
I'm not 100% on this but I don't think Honorable execution has EVER worked.

And SHHH on the ninja!! You know this is opposite land and when you ask for something nice and shiny you usually get a chunk of turd instead.

I would also like to see the restrictions lifted on ninja. Anything they can do to provide more choices in templates is never a bad idea.
 

Logrus

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I don't think much thought was given to the abilities of the Ninja/Bushido abilities at inception, there was merely a rough idea that probably got greenlit without planning.
The result is a situation where the abilities are either completely over powered or pretty useless, often balance attempted by requiring so much supplemental investment of skill and resources that the template is seriously deficient elsewhere.

This is much more apparent with archery where it seems much of the logic was abandoned, or maybe it was just that after the skills were implemented someone remembered that there was also Archery in the game and bandaids were applied to attempt to address the issue.
 

Logrus

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I'm not 100% on this but I don't think Honorable execution has EVER worked.

And SHHH on the ninja!! You know this is opposite land and when you ask for something nice and shiny you usually get a chunk of turd instead.

I would also like to see the restrictions lifted on ninja. Anything they can do to provide more choices in templates is never a bad idea.
Honorable execution works, its just kind of useless. If you are guaranteed to kill something in the last hit then it will basically regen health/stamina really fast when you land the blow. (Of course now that the opponent is dead your health and stamina really arent that important usually). If you fail it drops all your resists down usually to single digits.
So yep it works, it just is not worth using.
 

Nexus

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I feel that ninjitsu is underpowered.
I don't, I look at it as a support skill, for that it is excellent, just most people haven't and won't see what it offers and incorporate it into the right builds. Some builds benefit greatly from ninjitsu, others get a minimal benefit. It's a largely support skill which adds to and expands on hiding and stealth.
 
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