I believe they call it Seige Perilous. Close as you're every gonna get, if you read you'll see it answered by dev after dev after producer after producer ------- NOOO it's never gonna happen.Took a break so I'm not sure if they ever came to a conclusion about a pre-AoS / pre-trammel shard.
Been answered many times before - isn't gonna happen. So... IBTL?Took a break so I'm not sure if they ever came to a conclusion about a pre-AoS / pre-trammel shard.
Yes there was word. The word was no.Took a break so I'm not sure if they ever came to a conclusion about a pre-AoS / pre-trammel shard.
I think it's just the fact the topic has been brought up ad nauseum over the years, despite the dev team coming out and saying that it was not going to happen, and the threads always end up degrading into "I'm right, you're wrong" flame wars about rule set preferences and always get locked. Of course having taken a break you probably had no way of knowing any of this, so don't sweat it.So eager for a thread lock... yall know the search function doesn't work.
Ah well, i'll let you have your moment since apparently yall desperately need to act important on a website.
?I believe they call it Seige Perilous. Close as you're every gonna get, if you read you'll see it answered by dev after dev after producer after producer ------- NOOO it's never gonna happen.
Yeah, honestly I have a hard time understanding why it would be fun. It was mainly fun in the past because of the novelty. I loved classic UO dearly, and those were by FAR the best days in UO, but they weren't good because of the rule set. I really don't think many people would pay to play a classic shard. PVP would really be all that shard would have, and since pvp was so imbalanced back then (all hally mage/precast all the time) and no one to pk (who would pvm on a classic shard?) would limit the fun dramatically....
First problem... the answer HAS been given and it has ALWAYS been "No"
Second problem... There is simply ZERO consensus of what defines "Classic Shard". With 16 years of history, there are now so many "point of change" that everyone will have a different definition up to and including choosing one of these points, but adding in "acceptable features" from a later point.
Third problem... assuming the Second Problem is solved and a specific definition is determined and used, then calls to make changes will begin. Someone will NOT like that Skill A is better than Skill B. And exploit may be found (or rediscovered). At this point calls to "change it!" will begin and once the change starts, soon enough the "Classic Shard" is no longer a Classic Shard.
Fourth problem... If Third Problem is avoided by simply throwing the shard up and NEVER giving it any form of updates, after a likely much shorter amount of time, people will get bored/annoyed/driven off the shard and back to a shard that has some sort of official support dwindling the population down to just a few and not the supposed legions wanting to play a Classic Shard.
That's an interesting concept, almost an Anti-Siege in theory.What about making:
One Trammel shard with Trammel rules on all facets. Should there be item insurance and blessed combat stuff other than spellbooks?
One Felucca shard with Felucca rules on all facets. Should there be item insurance and blessed combat stuff other than spellbooks?
Now let players transfer to the shards but only allow them to transfer back one time and only allow them to bring what they wear, pets in stable and their bankbox. Allow them to place a small house, don't allow large houses on the shard.
Now lets see if the shards become a success
You should look at the latest state of UO video. Mesanna (well, at least the upper half of her head thats wasn't covered behind something) dismissed even looking at things they added to the game by just calling them thieves. Wrapped up the seriousness of that interview pretty well.One idea might be to hire the dark side who already has a working server. I'm not saying whether that's a good or bad idea, but it's been done on other games.
I never liked the split the way it was done, I rather saw Fel shards and Trammel shards. There would still be PvP in guildwars and I'm sure the VvV could work in a way suit able for a trammel shard. The Fel shards would be much like Siege but without the limit to char slot, vendors, recall, gating in and out of dungeons and T2A and so on.That's an interesting concept, almost an Anti-Siege in theory.
Well i wouldn't play them, but anyways...You should look at the latest state of UO video. Mesanna (well, at least the upper half of her head thats wasn't covered behind something) dismissed even looking at things they added to the game by just calling them thieves. Wrapped up the seriousness of that interview pretty well.
I recently asked the same and was far from the first to ask, "When?" T2A's debut? (When archers were still king, come to think of it.) Prior to Trammel? Prior to Publish 16?Second problem... There is simply ZERO consensus of what defines "Classic Shard". With 16 years of history, there are now so many "point of change" that everyone will have a different definition up to and including choosing one of these points, but adding in "acceptable features" from a later point.
I'll give you ten bars of gold-pressed latinum!If anyone thinks 5 people, at least two of which aren't coders, could recode a "Classic Shard" by hand from scratch (since we've been told by multiple devs that code prior to the move from Redwood Shores simply doesn't exist) while still supporting the normal shards with expected content, I have a bridge on Alpha Centauri-b-III to sell you.