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VvV - Am I missing something?

Tina Small

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At this point, I'm not sure I will get involved with Virtue vs. Vice. I've been looking over my existing faction thieves and trying to figure out how I can let them continue in their old role of stealing sigils, removing traps, and tracking down and detecting enemies. You only had to have 80 stealing to take sigils in factions. However, in VvV you need to have 100 real stealing skill to get the sigils. So, I'm trying to figure out how to cram all these skills that don't have skill jewelry or that you can't use unless they're "real" skill into a viable template.

That's 100 real stealing, 100 real hiding, 100 real detect hidden, 100 real tracking, 100 real remove trap, 50 real lockpicking (in order to use remove trap). That's 550 points of skill right there. So that only leaves 170 points to cram in stealthing and some magery to be able to help with rezzes and maybe a little bit of ninjitsu, but I've played without ninjitsu on these characters for so long why start now with it. LOL (It takes me forever to steal sigils and move them around because I walk so slow, especially with all the laggy disconnectedness that makes my characters jump unexpectedly.)

Anyway, that's kind of where I stand right now. I don't care about the gear other than maybe a spellbook or two, but can't carry a spellbook if you want to steal and with no meditation and no eval, my faction thieves make crummy mages. And the deco stuff....meh. The banners are nice but too big. And I can't remember there being anything else that was deco that really reached out and said to me, "You must possess me! Now!"

I threw one of my two faction thieves on Origin into VvV just to participate in testing, but I honestly don't know if I'll leave her in because she can't do much of anything until I figure out how to give her about 20 more points of real stealing skill.

Oh well.
 

Nephilim

Adventurer
Stratics Veteran
Now aren't theese new rewards account and character bonded? If and it should be, the royal forged pardon is account bonded then where is the profit abuse. If the right awards are character and account bonded then there is issue control. For those that are into earning silver points and buying stuff for their own gains. Then they better damn well be rotating in new and taking out rewards. Otherwise it will get old and be another DOOM or ToT tired out list.
Points do not stack, if you have 50k points and decide to leave VvV you will lose all of them. When you first join VvV you get 2k from there every time you quit and rejoin it's diminished returns on the amount.

I have been active in testing since day 1 and YOU ALL need to realize this is TC, so they make some things easier than others. Yes right now on TC you get 2k every time you rejoin, but this is TC...They need to make sure everything is working correctly. They want you to be purchasing rewards to make sure there are no bugs. Look above at the Kasa post. THAT'S a bug that was overlooked and is now being addressed.

Cheers to whomever found the issue :thumbup1:

I have been on TC and captured a town all by myself when there was no other guild to fight. Guess how much silver I got? 200. That's nothing. That isn't something that is going to happen every single time. These rewards that only TWO people are complaining about are character bound meaning you cannot farm dead shards and swap them between toons. You leave VvV you cannot reequip the item. You all realize that they are Antique right? That means they lose durability faster than normal and only have 3 successful attempts at pof till the go poof. If you are actively using them they will be destroyed fairly quickly.

On active shards where there will be consistent pvp these items will break faster than they can earn silver. Can they stay up at 3am and try and claim the city with little to no threat? Sure, but again they are not getting a ton of silver to do it...so the in essence would have to do multiple battles while also risking the possibility that there are others playing late night also. I live in CA, so 3am for atl is midnight for me....
 

HugsNKissesUO

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Stratics Veteran
I think you're missing the only reason VvV was brought to light was to promote PvP, a very poor attempt at that.

I'm confused when you join VvV you don't actually join Vice or Virtue you just sort of show up and fight whoever is in the town.

I'm on origin so there hasn't been much happening.. So far fighting has consisted of following arrows and standing on an alter where someone is hiding and I can reveal and they run away or I can't. I try to engage in conversation to see A) What side they are on and B) what there intentions are for the town.

Does winning or losing a town have any meaning as far as Vice or Virtue or is this just guild points and getting silver for items. If a Town falls to the clutches of evil what does that mean? If its saved from the impeding darkness by the forces of Virtue what does that mean - Does that even have any bearing on the system? Or is this just random individuals, guilds and groups fighting each other for their own glory and to get silver to buy stuff.

Just want to make sure I am not missing what is suppose to be happening, I've always used my sword to protect Britannia, Virtue and pursue the course of Order. I would like to continue to do so.... In the new system I have no idea how I am suppose too do that?? Can I declare myself as part of Virtue and work with other good guilds and people?...Or do I have to just kill anyone that isn't in my guild or alliance because because I don't know them and that makes them bad people and worth killing?

Hopefully I am just missing something or there is more depth to be added to the system.

Concerned long time Order Guard and Faction member,

-Lore's Player
 

OREOGL

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As far as I know, the silver coins are useless in VvV. You can only purchase items from the silver trader NPCs with silver points that you can only earn in the battle regions by doing certain things. You can't get silver points from hunting faction monsters and you don't get silver points from killing enemies outside the battle regions.

This isnt related to the conversation. We are talking about driving prices down on existing items and availability.
 

Nephilim

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Stratics Veteran
This isnt related to the conversation. We are talking about driving prices down on existing items and availability.
Actually it is 100% related, it states the fact that you cannot attain any silver points to purchase VvV rewards outside of a VvV battle. There will be no way to farm points unless you are active in a VvV battle. All of which goes against your argument of devaluing items. This simply states that it will not be as easy as you are making it to be to attain VvV rewards. Her statement is valid and also an incredibly strong point not in favor of your argument.
 

OREOGL

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Actually it is 100% related, it states the fact that you cannot attain any silver points to purchase VvV rewards outside of a VvV battle. There will be no way to farm points unless you are active in a VvV battle. All of which goes against your argument of devaluing items. This simply states that it will not be as easy as you are making it to be to attain VvV rewards. Her statement is valid and also an incredibly strong point not in favor of your argument.
You dont have to farm anything, you get 2000 silver points just to join. The arties are only 500 silver. your logic is invalid.
 

Nephilim

Adventurer
Stratics Veteran
You dont have to farm anything, you get 2000 silver points just to join. The arties are only 500 silver. your logic is invalid.
Read my above post (2nd from top) and you will find my logic is not invalid, in fact it basically debunks your entire argument.
 

OREOGL

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Read my above post (2nd from top) and you will find my logic is not invalid, in fact it basically debunks your entire argument.
Who said anything about rejoining. I dont think you realize how long these will last by powdering them even if it is three times.
 

icm420

Sage
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Stratics Legend
The royal pardon, should't be in this game, unless it was given out by the king himself during an event or something.
I' ve been asking for this for a long time, but shard bound hurts as by this point I've moved shards to get away from all my perma reds. The regular pardon just got devalued like crazy and really doesn't need to be farmed much aside from the occassional guy sitting on the 4/5 murder count line.

I am failing to understand why king of the hill promotes pvp? You promote AoE spells and chars that hold area well. Not reallly helping pvp but just changing it.

Also super bummed to hear 100 real stealing for sigils? Unless you are one of these guys with a bugged 1000 skill point char how is this gonna be doable?

I don't participate in test center stuff and never will so I can't complain too much. Just funny that even with a "pvp focus group" they still can't get it right. I'm still waiting for a ton of other "pvp" stuff they were adding/fixing/ updating. Wasn't there arenas? Pirate battles? What ever happened to the new factions? The new bases? Shard of the dead? Anyone else seeing a pattern here...

And of all things to fix uo pvp you need to look at what makes it so amazing. The fact that you have 100s of people on screen attempting to achieve one goal at the same time. And it's generally more complex then sitting on a square and calling it king of the hill...

But hey I hope it works out ok, I'll be trying it out. Just seems to be another failed attempt on the surface tho.

Also the crimson/ artifact stuff is pretty meaningless. It only promotes cross shard pvp and if anything that was kind of nice. If you actually go to farm a crimmy tho it's pretty tough so that alone will provide an incentive to get people to try it. It's actually one of their better ideas.
 

Viquire

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Stratics Legend
My God! Pvpers can accept change, roleplayers can accept change....*thumbs through the end of the Good Book*
Now we've gone and done it!

I have not played with this much since my initial test on TC1, but I liked what I saw, and I have been trying to get my crap together so a few friends can participate. I already remarked on the test shard thread for VvV how I was encouraged by the fact that a participating guild is completely free to decide for themselves virtue or vice and support that in any way they want.

Shoot you could even make the artifacts guild awards of rank or a storyline something, whatever!

Hope to see you painted orange. ;) Or green, maybe.
 

drcossack

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You realize these are repairable right?
Apparently he doesn't, he's too busy complaining about it. But you can (as far as I'm aware, not sure if it was intended or not) basically have them forever, so long as you remain in VvV. When I used the VvV Orny on TC1 last week, I was able to repair it back to its max durability after it took a few hits. When I did the same with a ring copied from LS, it lost a point off its max durability (as things usually do.)

Not being too familiar with Antique items (except for one from the Despise Wisp, which gives you stuff that breaks VERY quickly), does anyone (@Kyronix?) know if that's how it's intended for the Antique property to work? I do know it's possible for an item to be repaired without durability loss, but it's not very common, and I'd hazard a guess that seeing it 2-3x is pretty much unheard of.
 

Cetric

Grand Poobah
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Am i the only one that is lost in the amount of stuff involved in pvp in regards to VvV? I tried it on TC for a few days, and i dunno... but it didn't feel like pvp. I know that sounds dumb, but it felt like "going to the arena" or "doing the covetous wave thing"

Maybe i'm losing my gaming prowess with age.

Don't even get me started on all that "prized, antique, etc etc" mod stuff... so many damn things to remember.
 

Smoot

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Lord British should be Virtue

Blackthorn Should be Vice (because no one likes blackthorn)
 

Pepe the Strange

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Denin, I think you can see where the majority of concern regarding the system lies based upon the nosedive of this thread back into the same squabbling that can be found in half a dozen others.

That being said, I think they have a workable concept here, and hopefully soon we will see some fiction/integration into the world.
 

OREOGL

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Theres
Am i the only one that is lost in the amount of stuff involved in pvp in regards to VvV? I tried it on TC for a few days, and i dunno... but it didn't feel like pvp. I know that sounds dumb, but it felt like "going to the arena" or "doing the covetous wave thing"

Maybe i'm losing my gaming prowess with age.

Don't even get me started on all that "prized, antique, etc etc" mod stuff... so many damn things to remember.
Theres really nothing to it man. You run to an alter, stand there for 38 seconds, and get points for it.

You do this or play hide and seek with the sigil which also gives you points.

But pretty much all that needs to occur is being the first one to the city because you cant recall in once it starts.
 

OREOGL

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Denin, I think you can see where the majority of concern regarding the system lies based upon the nosedive of this thread back into the same squabbling that can be found in half a dozen others.

That being said, I think they have a workable concept here, and hopefully soon we will see some fiction/integration into the world.

Well man, I think if every aspect were discussed more even if it is to the point of quibbling over arties, we would be much further ahead. At least it bringsout bith sides to consider.

But many, such as yourself, are quick to be dismissive and label it rather than look into both sides.

Fir instance after reading the last page they could increase decay, make arties nonrepairable, etc. This would negate the concern of "abuse" which has been around for some time.
 

Pepe the Strange

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Well man, I think if every aspect were discussed more even if it is to the point of quibbling over arties, we would be much further ahead. At least it bringsout bith sides to consider.

But many, such as yourself, are quick to be dismissive and label it rather than look into both sides.

Fir instance after reading the last page they could increase decay, make arties nonrepairable, etc. This would negate the concern of "abuse" which has been around for some time.
I don't disagree with the bit about discussion, or that multiple elements of it should be discussed - far from it. What I am suggesting is that not every VvV topic need to revolve around the same sorts of issues with the system that are actively discussed elsewhere. Denin's concern is not without merit, and it is hardly voiced elsewhere - my point is that the discussions that DO take place should give him an indication about where UHall at least concerns itself the most in regards to the new system, and thus what the loudest feedback will be addressing.
 

OREOGL

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I don't disagree with the bit about discussion, or that only one element of it should be discussed, far from it. What I am suggesting is that not every VvV topic need to revolve around the same sorts of issues with the system that are actively discussed elsewhere. Denin's concern is not without merit, and it is hardly voiced elsewhere - my point is that the discussions that DO take place should give him an indication about where UHall at least concerns itself the most in regards to the new system.

Yeah, his concerns are legit. They wiped out a system thats been around for about 15 years with nothing to replace the fiction etc. What they do have seems vague butI hope they stick with it.
 

Pepe the Strange

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Yeah, his concerns are legit. They wiped out a system thats been around for about 15 years with nothing to replace the fiction etc. What they do have seems vague butI hope they stick with it.
Right. Some of us would prefer a "broken" system to a "shiny new one" because we measure its value differently - for us it was about the RP in MMORPG, but over the years we were losing the MM, so I can't argue with the change that is taking place.
 

Skalazar

Journeyman
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I don't like the flagging system used in VvV for starters I am red on Origin why am I highlighted green?
 

Obsidian

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You are missing 1 importand fact.
After they put the 4 week timer on, and made the silver price scale with rank, everyone left faction.
Why do you think they changed it in the first place ??????????
I think the devs realized they made a mistake. The removal of normal durability Arties for those that only last a month killed much faction participation. I think the new approach is an improvement. They will not devalue the full 255/255 items, but are reasonable to earn for the amount of work required. I say give it a chance.
 

OREOGL

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I don't like the flagging system used in VvV for starters I am red on Origin why am I highlighted green?
I dont know man, I had the same issue. The interesting thing is if you die the town healers will rezt you every other time you die. I reported the bug but I dont know if it got any further.
 

Nephilim

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You realize these are repairable right?
You realize that they are antique and have increased durability loss, right?

I dont know man, I had the same issue. The interesting thing is if you die the town healers will rezt you every other time you die. I reported the bug but I dont know if it got any further.
Your ignorance has me :wall:

Since you do not take time to read patch notes, test anything first hand and decide to form opinions without facts, I'll go ahead and answer your question.

You are green because ANY Guildmate or Alliance member (Blue OR Red) can now heal you without suffering from a criminal act. If you are on a Blue and you xheal a guildmate or someone in your guilds alliance that is red, you will no longer flag criminal and/or get GW. This is especially helpful if you are fighting within guard zone because it evens the odds so that blues cannot hug GZ and only come out for a gank.
 

OREOGL

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You realize that they are antique and have increased durability loss, right?



Your ignorance has me :wall:

Sinc. you do not take time to read patch notes, test anything first hand and decide to form opinions without facts, I'll go ahead and answer your question.

You are green because ANY Guildmate or Alliance member (Blue OR Red) can now heal you without suffering from a criminal act. If you are on a Blue and you xheal a guildmate or someone in your guilds alliance that is red, you will no longer flag criminal and/or get GW. This is especially helpful if you are fighting within guard zone because it evens the odds so that blues cannot hug GZ and only come out for a gank.

Im pretty sure you're arguing now just to argue. I've already made my point and yes I've tested antique items. I know they have increase durability loss. Feel free to try Iit out as I did. After a few hours I only lost 5 points of durability on my equipment. This may go up if you used it for pvm only. But you'd have to repair it a lit before even having to worry abiut powdering it

Your second paragraph has nothing to do with blue npc healers only rezzing you every other death. I wasnt concerned why the tag was green.

Im fairly certain you only read the patch notes and didnt bother testing it
 
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