At this point, I'm not sure I will get involved with Virtue vs. Vice. I've been looking over my existing faction thieves and trying to figure out how I can let them continue in their old role of stealing sigils, removing traps, and tracking down and detecting enemies. You only had to have 80 stealing to take sigils in factions. However, in VvV you need to have 100 real stealing skill to get the sigils. So, I'm trying to figure out how to cram all these skills that don't have skill jewelry or that you can't use unless they're "real" skill into a viable template.
That's 100 real stealing, 100 real hiding, 100 real detect hidden, 100 real tracking, 100 real remove trap, 50 real lockpicking (in order to use remove trap). That's 550 points of skill right there. So that only leaves 170 points to cram in stealthing and some magery to be able to help with rezzes and maybe a little bit of ninjitsu, but I've played without ninjitsu on these characters for so long why start now with it. LOL (It takes me forever to steal sigils and move them around because I walk so slow, especially with all the laggy disconnectedness that makes my characters jump unexpectedly.)
Anyway, that's kind of where I stand right now. I don't care about the gear other than maybe a spellbook or two, but can't carry a spellbook if you want to steal and with no meditation and no eval, my faction thieves make crummy mages. And the deco stuff....meh. The banners are nice but too big. And I can't remember there being anything else that was deco that really reached out and said to me, "You must possess me! Now!"
I threw one of my two faction thieves on Origin into VvV just to participate in testing, but I honestly don't know if I'll leave her in because she can't do much of anything until I figure out how to give her about 20 more points of real stealing skill.
Oh well.
That's 100 real stealing, 100 real hiding, 100 real detect hidden, 100 real tracking, 100 real remove trap, 50 real lockpicking (in order to use remove trap). That's 550 points of skill right there. So that only leaves 170 points to cram in stealthing and some magery to be able to help with rezzes and maybe a little bit of ninjitsu, but I've played without ninjitsu on these characters for so long why start now with it. LOL (It takes me forever to steal sigils and move them around because I walk so slow, especially with all the laggy disconnectedness that makes my characters jump unexpectedly.)
Anyway, that's kind of where I stand right now. I don't care about the gear other than maybe a spellbook or two, but can't carry a spellbook if you want to steal and with no meditation and no eval, my faction thieves make crummy mages. And the deco stuff....meh. The banners are nice but too big. And I can't remember there being anything else that was deco that really reached out and said to me, "You must possess me! Now!"
I threw one of my two faction thieves on Origin into VvV just to participate in testing, but I honestly don't know if I'll leave her in because she can't do much of anything until I figure out how to give her about 20 more points of real stealing skill.
Oh well.