YES.
And you know why ?
Because who cares whether X or Y or Z skill points are invested, what matters is the END RESULT which is getting the darn Boss dead in the same time a dexer or an archer or a thrower or a spellcaster can kill it ....
If this CANNOT be achieved by tamers for most Bosses as it is now (but it can be by Sampires etc. Archers etc. Throwers etc. Spellcasters etc.) REGARDLESS of how many skill points the tamers have invested, the end result is that Tamers are left out from hunting high end Bosses WHILE THE OTHER TEMPLATES CAN !
Period.
Want to introduce another taming skill or 2 to make dexers or ranged or spellcasters feel better ?
Fine, do it.
The bottom line issue is that Tamers want to ALSO BE ABLE TO HUNT HIGH END BOSSES LIKE OTHER TEMPLATES CAN DO.
THIS is the issue.
I would not give a damn to have to train another taming skill or 2 if that will give my tamer the same ability to hunt high end game as dexers, ranged characters or spellcasters (this means killing high end Bosses in their way, but WAY shorter times....).
So, my message to the Developers is do whatever you want to Taming but the end result MUST BE to give to tamers the SAME EXACT ABILITY to hunt high end Bosses which other templates like dexers, ranged characters or spellcaster currently have.
THIS IS BALANCE IMHO.
If you want to talk balance,then this is what should be done. Require dex to quickly apply a bandage to your pet,just like I have to do on my warrior.Vet alone should not be good enough by itself to quickly heal a pet for a good amount of HP. Locking your dex at 10 shouldn't be an option for the tamer. Intelligence-The tamer should be smart enough to command a dragon,for example,and have mental dominion over said pet.It should also cost the tamer mana each time they command their pet to "all kill".
It costs my mage mana for each summon spell that is cast,and my summons,even the RC,can not tank near as well as the greater dragon,so the tamer should have to think through what else besides the three skills they will add to their half-template and what they will add to their armor besides luck.
If we are really going to get into 'balancing' the game,then the Developers should just reduce all required skill sets to one or two skills of a max of 240 points.
Tamer: Taming and Lore. Lore would grant bandage heals.
Melee: Weapon skill,which would allow for that character to use all melee type weapons,excluding bows and throwing weapons if it's a gargoyle.A secondary skill would allow for some customization. The secondary skill options would be healing,chivalry,necro,mysticism,spellweaving,magery, ect,ect. The same list would fit into a caster template as well.Choose wisely.
Crafter: This template would be reduced down to one skill of a max 120 points and would include all of the following skills. Blacksmithing,tinkering,tailoring,imbuing,carpentry,inscription,alchemy,fletching/bowyer and cartography. The name of the skill would simply be called "Makes Stuff".