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State of UO address, just one word : R-E-P-T-A-L-O-N-S !!

popps

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Well, I listened to the address and it appears that a revamp of tameables is coming (Hurray !!).

Please, please, PLEASE, do not forget about revamping (considerably) Reptalons !!

They have been probably the most neglected pet in the history of UO , IMHO.

All other pets at some pointhave had their pluses and advantages but Reptalons, excepted a very initial testing period (when their fire breath was still active after taming, this was removed with the publish...), since their official release have been left unused from players because of their usefullessness.........

Please, bring Reptalons to a new life by making them worth using again.

Bring back their fire breath and paralyzing blow, reduce their followers rating, up their stats/skills post tame, do whatever but please make them desireable to be used by players, finally.....

Thanks !
 
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CovenantX

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I hope for tamers to eventually have a way to apply Slayer Modifications to their pets.

So you could have a Dragon (Repond Slayer), it would do extra damage to repond type mobs, while taking extra damage to undead types.

a Pet refinement if you will... :flame:
 

popps

Always Present
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I hope for tamers to eventually have a way to apply Slayer Modifications to their pets.

So you could have a Dragon (Repond Slayer), it would do extra damage to repond type mobs, while taking extra damage to undead types.

a Pet refinement if you will... :flame:

That would be a very good thing indeed....... I hope, though, that Slayer Modifications to pets would be a selectable or trainable thing, not something that spawns with the pet.

If it was made spawnable, infact, this means that tamers would need to re-tame most of their pets if not all of them....

Instead, if selectable or trainable, existing pets could be used to select the wanted Slayer mod or train it up.

Either way also, the Stables capacity should be also increased, and considerably more......

If a player wanted to have several Greater Dragons, Cu-Sidhes and so forth in various Slayer flavours, each of them, that could mean easily 5 or 6 times the need for Stables capacity as of now.....

Unless it is just made a switch to turn on or off at will, in this case, one could just keep 1 pet in the stables and turn on a different Slayer Mod depending on the hunt...

This would be easier to make and use for players (just a 1 pet does it all...) but I do not like it, it would be not much role playing and not much realistic....

I'd rather prefer to have various pets of the same kind trained up in different Slayer mods even though this would mean the need for a much larger stables, rather than have, say, 1 Greater Dragon and be able to turn on or off all possible Slayer mods on it....
Of course, consequentially, stabling charges for a much enlarged Stables to hold all possible Slayer pets a tamer may need/want, should be considerably reduced to what they are now to avoid going broke to pay for all pets in the stables.....

Let's not forget that a Slayer takes in double damage from the opposing races so, when using pets with Slayer Mods one would need to also take that into account and with mixed spawns, perhaps even use different pets, one for each different MoBs to counter the effect of the disadvantages of using Slayer modifications.....

Meaning, even more stable slots needed to have all pets a Tamer would need for a well balanced hunting......

Slayer modification in pets if obtained through training (i.e. by killing over and over that one particular race...), should have a switch like for skills that can be turned on or off at will. Therefore, player should be able to switch on the Slayer wanted and off those not wanted.
 
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PlayerSkillFTW

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Well, I listened to the address and it appears that a revamp of tameables is coming (Hurray !!).

Please, please, PLEASE, do not forget about revamping (considerably) Reptalons !!

They have been probably the most neglected pet in the history of UO , IMHO.

All other pets at some pointhave had their pluses and advantages but Reptalons, excepted a very initial testing period (when their fire breath was still active after taming, this was removed with the publish...), since their official release have been left unused from players because of their usefullessness.........

Please, bring Reptalons to a new life by making them worth using again.

Bring back their fire breath and paralyzing blow, reduce their followers rating, up their stats/skills post tame, do whatever but please make them desireable to be used by players, finally.....

Thanks !
In ML Beta, the Reptalon originally had the Nerve Strike special. Alot of players considered it too OP on them, so it was changed to Paralyzing Blow (which is pretty worthless on them). Reptalons were originally supposed to be the Human's equivalent to the Elves' Cu Sidhe, but given that Reptalons lack self healing capability, that didn't work out, practically everyone used a Cu Sidhe instead.
They should buff the Reptalon, either by giving it a Vampiric life leeching effect (leech a % of life back based on it's damage dealt), or by giving it Necro, for the Reptalon looks alot like a big Bat in CC.
 

popps

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In ML Beta, the Reptalon originally had the Nerve Strike special. Alot of players considered it too OP on them, so it was changed to Paralyzing Blow (which is pretty worthless on them). Reptalons were originally supposed to be the Human's equivalent to the Elves' Cu Sidhe, but given that Reptalons lack self healing capability, that didn't work out, practically everyone used a Cu Sidhe instead.
They should buff the Reptalon, either by giving it a Vampiric life leeching effect (leech a % of life back based on it's damage dealt), or by giving it Necro, for the Reptalon looks alot like a big Bat in CC.
My bad, it was the Nerve Strike special.... thanks.

How about then bringing it back ?

Now templates with imbuing, reforging and all that have way more defense options so, bringing back the Nerve Strike special should be no big deal as it was at the initial release of ML ...
 

Schatzi

Sage
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I remember years ago there had been talk about pets building
strength against mobs they were fighting over and over i.e I would train my nightmares on gazers for fame to sacrifice. This was before Greater Dragons
were thought of.
That I would like to see more than the slayer property since it might not
be considered as overpowering as a super slayer property. (Think GD with
the Repond Slayer at Barracoon).

Just my .02 :)
 

G.v.P

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I hope for tamers to eventually have a way to apply Slayer Modifications to their pets.

So you could have a Dragon (Repond Slayer), it would do extra damage to repond type mobs, while taking extra damage to undead types.

a Pet refinement if you will... :flame:
Seems like it would just be a little too much...because then you'd just have Tamers asking for 50 stable slots to maintain an arsenal of weapon-specific tames. Likewise, the DPS from a slayer-tame would be pretty outrageous...I don't know.
 

drcossack

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Seems like it would just be a little too much...because then you'd just have Tamers asking for 50 stable slots to maintain an arsenal of weapon-specific tames. Likewise, the DPS from a slayer-tame would be pretty outrageous...I don't know.
Greaters already have a pretty high DPS as is, and their firebreath will easily do triple digit damage unless you're fighting something with insanely high resists (say, Cove level 4)

On "lesser" pets like the WW/Rune Beetle/Dragon/Mare? I wouldn't mind that at all. I still bust out my Beetle & Mare for some of EM Falcon's mobs on LS, since they have a crapload of HP and 80 in all resists. If it gets included at all, perhaps make it so you have to kill so many of a certain monster to get that slayer property? Example: you want a Blood Elemental Slayer White Wyrm. To get it, you need to kill 50 of them. If you kill a large # of something else (even another Elemental-class monster, say Earth Eles), you lose the Blood Ele Slayer property on the pet & it becomes an Earth Ele slayer.
 

CovenantX

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Seems like it would just be a little too much...because then you'd just have Tamers asking for 50 stable slots to maintain an arsenal of weapon-specific tames. Likewise, the DPS from a slayer-tame would be pretty outrageous...I don't know.
Tamer damage (pets only) is probably around the same as a Mage with 30-40 sdi, over the course of dumping all your mana + meditating and repeating. I don't think the dps would surpass a dexer even with slayer bonuses on pets, Maybe if you could apply the slayer bonus in addition with pack-instinct it would, but then you sacrifice a lot of the ability to tank creatures, unlike a dexer, you'd be able to tank and still maintain a high amount of dps.

Yea the stable slots might be an issue, I was actually thinking the slayer bonus would be applied to the pet the same way Dragon Barding deeds are applied to swamp dragons though, so you'd be able to "Axe" it off of the pet and replace it with a different slayer type based on what you plan on farming. It would also be a way to make pets better in pvm without effecting pvp much at all.


That would be a very good thing indeed....... I hope, though, that Slayer Modifications to pets would be a selectable or trainable thing, not something that spawns with the pet.

If it was made spawnable, infact, this means that tamers would need to re-tame most of their pets if not all of them....

Instead, if selectable or trainable, existing pets could be used to select the wanted Slayer mod or train it up.
If it were something like how popps was describing, then additional stable slots would pretty much be required, since there are so many different types of pets, you'd also need a different pet for each slayer group, and I doubt we'll ever get enough stable slots for what we want right now, let alone enough for something like that.
 

G.v.P

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Yea the stable slots might be an issue, I was actually thinking the slayer bonus would be applied to the pet the same way Dragon Barding deeds are applied to swamp dragons though, so you'd be able to "Axe" it off of the pet and replace it with a different slayer type based on what you plan on farming. It would also be a way to make pets better in pvm without effecting pvp much at all.
That could work :) and as long as there is a Goblin slayer :p too many Goblin players around ;) jk
 

G.v.P

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hm if I'm calculating right, a dexxer w/ leafblade should be able to do 153 avg damage AIs at max slayer, while a cu sidhe would do 300 given its base damage before resists. a greater dragon would do about 360. would certainly make new revamp stuff a little more fun, I guess, given all the 80-96% resists.
 

MalagAste

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hm if I'm calculating right, a dexxer w/ leafblade should be able to do 153 avg damage AIs at max slayer, while a cu sidhe would do 300 given its base damage before resists. a greater dragon would do about 360. would certainly make new revamp stuff a little more fun, I guess, given all the 80-96% resists.
I often do 222 on my archer... sometimes at my highest when the thing is discorded I might get 248... I've never hit for more than that.

I've never seen my GD do much more damage than 60 or 80 to anything.. and to uber mobs he's lucky to do 40 with Fire Breath... Unless he's battling something with NO fire resist or physical resist. Which lets face it in the world of uber monsters we have now that is never going to happen.

I keep thinking that we ought to be able to put some sort of "Battle claws" on our pets that are like weapons and have a slayer property... this way we would gain the slayer property and not have to have 4500 pets. Makes more sense than breeding target specific pets. A Tamer could carry various sets of claws around and swap them out when needed. Or perhaps the tamer could build some sort of spell that would enhance the damage against certain mobs... Or maybe it might be a talisman for your pet. Tamer puts on a special talisman and pet under your control would do more damage to that sort of mob.... But yeah.... I don't want 4500 pets.. well maybe I do.... but I don't think I'd want to go swap out pets everytime I'm doing something ..... I mean could you imagine trying to do Doom or something and needing a different pet for each room????? How would you do that?!?!?
 

popps

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Greaters already have a pretty high DPS as is, and their firebreath will easily do triple digit damage unless you're fighting something with insanely high resists (say, Cove level 4)

Actually, quite a lot of MoBs, especially among the newer ones, often are a "NO TAMER" hunting target....

Take for example Unbound Energy Vortexes in Shame, while they are an easy (and fast kill) target for a Sampire or combination of, even with a Greater Dragon forget about being able to kill them in anything near an acceptable time...

And unbound Energy Vortexes are just a mere example of no-no hunting targets for tamers..... many others could be easily made...

So, pumping up pets is by no means an absurd idea, even when talking about Greater Dragons....
 

popps

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I keep thinking that we ought to be able to put some sort of "Battle claws" on our pets that are like weapons and have a slayer property... this way we would gain the slayer property and not have to have 4500 pets. Makes more sense than breeding target specific pets.
I can understand the concerns about stable slots, still, from a role playing point of view (Ultima Online, even as a sand box game, still has role playing into it.... and quite a lot of...), the "training" way to get Slayer mods on pets seem to me the most natural and obvious way to go in a game like Ultime Online....

I mean, what could be more natural and logical then training a pet against a given race, over and over, in order to obtain the Slayer mod on that pet against that race ??

But yeah.... I don't want 4500 pets.. well maybe I do.... but I don't think I'd want to go swap out pets everytime I'm doing something ..... I mean could you imagine trying to do Doom or something and needing a different pet for each room????? How would you do that?!?!?
Well, I do not see much difference in having to swap pets for different hunting grounds (in case various Slayer mods were trained on various pets, one for each) OR having to swap different sets of claws on the same one pet to apply different Slayer mods depending on the hunting ground.
It still is swapping something, not the pet, perhaps, but an item to apply on a pet....

The only 1 issue is the stabling slots, IMHO, if that can be solved, somehow, I'd much prefer Slayer mods on pets to be a trainable thing.
 

Thrakkar

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put some sort of "Battle claws" on our pets that are like weapons and have a slayer property...
Now this reminds me of something, I already posted some years ago the first time:

Personally I would like to see some pet customizations. I.e. item slots for pets. 3 would be cool:

1 Claws/Talons augmentation slot: can have items with stats like a weapon (no base damage or swingspeed, just the same possible item properties and intensities like on weapons)
1 Neck chain/Collar slot: can have items with stats like jewelry (+skill bonus should not exceed the cap)
1 Body armament/barding slot: can have items with stats like armor (+resists should not exceed the cap)

The new items for these slots could be made by craftting, i.e. blacksmith, tailor, tinker, artificer, etc...

That would not only beef up existing pets but also add more depth....
first slot unlocked at 100 Taming & Lore (real skill of course, not modified), second at 110, third at 120 in both taming & lore
 

G.v.P

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I often do 222 on my archer... sometimes at my highest when the thing is discorded I might get 248... I've never hit for more than that.

I've never seen my GD do much more damage than 60 or 80 to anything.. and to uber mobs he's lucky to do 40 with Fire Breath... Unless he's battling something with NO fire resist or physical resist. Which lets face it in the world of uber monsters we have now that is never going to happen.
throwing used to yield similar if not better results...I seem to recall 230 AIs versus blackrock golems before they nerfed that. hm. I might be miscalculating the 300% PVM hardcap. I mean, a leafblade per my example has a lower base, but still.

edit: maybe I'm forgetting perfection bonus ;P
 
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drcossack

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Actually, quite a lot of MoBs, especially among the newer ones, often are a "NO TAMER" hunting target....

Take for example Unbound Energy Vortexes in Shame, while they are an easy (and fast kill) target for a Sampire or combination of, even with a Greater Dragon forget about being able to kill them in anything near an acceptable time...

And unbound Energy Vortexes are just a mere example of no-no hunting targets for tamers..... many others could be easily made...

So, pumping up pets is by no means an absurd idea, even when talking about Greater Dragons....
True. Some things aren't tamer friendly, but that's what going in a group is for. For me, I'd like a Fey-slaying Greater Dragon. It takes me 30 minutes to kill Melisande on my own with a full time focus on healing until she's down to 3k or so. At that point I start dumping on her. While I almost always do Mel runs with a group, cutting the time down in half on those occasions when I'm bored enough to solo her would be nice.
 

G.v.P

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True. Some things aren't tamer friendly, but that's what going in a group is for. For me, I'd like a Fey-slaying Greater Dragon. It takes me 30 minutes to kill Melisande on my own with a full time focus on healing until she's down to 3k or so. At that point I start dumping on her. While I almost always do Mel runs with a group, cutting the time down in half on those occasions when I'm bored enough to solo her would be nice.
I think it might be easier to solo w/ Fey Slayer spellbook and Mysticism than GDrag. Seems to be. RC is OP :p
 

Poo

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reptelion..... no

skree.... yes!

those little buggers need a serious revamp, they have been useless since day one!
with such high taming needed for them youd think they would be a good critter, and so many taming slots, but nope, suck.
 

Jirel of Joiry

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Instead of the pet having the slayer property, how about...........COLLARS! Pet collars with properties! There is already the collar for catching Chicken lizards maybe do something with that where you could use it on any pet. Just an idea.
 

MalagAste

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See the trouble with swapping pets out is are you going to leave Doom to go get a different pet after each room? ?? So that would mean you would need 6 or 7 skulls just to do one run. Or bring 2 or 3 pets that will take 10 times longer and die every 2 minutes. . Or only hunt one thing at a time and even some champ spawns have more than one type of mob. So using a different pet for each mob is a bad idea.
 

Aran

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See the trouble with swapping pets out is are you going to leave Doom to go get a different pet after each room? ?? So that would mean you would need 6 or 7 skulls just to do one run. Or bring 2 or 3 pets that will take 10 times longer and die every 2 minutes. . Or only hunt one thing at a time and even some champ spawns have more than one type of mob. So using a different pet for each mob is a bad idea.
Nobody would be making you specialize.
 

MalagAste

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So its suck and do nothing for damage or pick only one slayer for a 2 slayer spawn... why am I the only one who thinks that is dumb? Does an archer only bring one slayer bow?? No. So why would you want to limit your tamer like that?
 

Aran

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You wouldn't get the extra bonus of damage, but it wouldn't be "nothing." Last I checked a non-slayer bow still does plenty of damage.

But hey just dismiss any new ideas out of hand because you don't like them for being imperfect or you wouldn't want to not be at the top because you have to learn a new thing, that's a thing to do here.
 

Zerbee

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I'm all for a pet revamp, (pls buff my favorite pet the Hiryu), but I do not think there should be anything to make already stronger pets any stronger. With the idea of adding "Slayer" type things to pets, especially a GD, think about the risk vs reward aspect of tamers. Mages have to expend mana/generally are not as a durable as a dexxer but are able to dish out constant damage and tune that damage with a slayer spellbook. Dexxers, unless archers/throwers, have to be in the creature's face putting them in greater harm, but in exchange they get stuff like hit life leech to keep their HP up and the sorts.

Tamers? They can say a word and have their pet tank all the damage and do all the damage while the tamer can either sit back and heal or do damage as well. Tamers should never do as much damage or more damage when compared to other classes. They are the safest classes and the easiest. Look at any other decent MMO, generally the pet classes have tradeoffs in terms of damage and survivability when compared to more direct combat classes.
 

Aran

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Tamers take a metric **** ton more time and energy to train than a stand in one place dexing monkey or a spam spells to grind in your house mage.
 

Zerbee

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Ah right, forgot chasing bulls all day tires you out so you have to be the most powerful class with a simple typing of a saying right?
Literally no other template can grab a pet such as a dragon then go farm mobs while literally wearing nothing other than a backpack full of bandaids. The other templates actually require gear.
Hopefully the devs will be creative enough to do a pet revamp in making other weaker tames stronger/more viable instead of buffing the already boring flood of gdrags we see used in almost every scenario.
I play a tamer and my god I do not want to see my gdrag make content even easier because I can now apply some sort of "slayer" property to it.
 

popps

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See the trouble with swapping pets out is are you going to leave Doom to go get a different pet after each room? ?? So that would mean you would need 6 or 7 skulls just to do one run. Or bring 2 or 3 pets that will take 10 times longer and die every 2 minutes. . Or only hunt one thing at a time and even some champ spawns have more than one type of mob. So using a different pet for each mob is a bad idea.

Good point.

Well, then the answer to that problem could perhaps be for Tamers something like Bard Masteries for Bards ?

That is, some sort of magical ritual that only top notch tamers (i.e. with all taming skills, REAL -not through items-, and all maxed out to 120.0) can perform ON THE SPOT (i.e. right by the hunting ground where the change of Slayer Mod is needed...). Perhaps with a reasonable downtime in between the changing of Slayer modifications ?

just an idea...
 

popps

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So its suck and do nothing for damage or pick only one slayer for a 2 slayer spawn... why am I the only one who thinks that is dumb? Does an archer only bring one slayer bow?? No. So why would you want to limit your tamer like that?
I agree totally.

With fighting characters being able to do the same if not MORE damage then a pet (even a Greater Dragon) can do, I see no point in limiting characters who use Taming for fighting as compared to melee or ranged fighting characters.

Ultima Online is a game with a VARIETY of choices BUT, if ranged or melee fighting character clearly are a better option then tamers, it is not a surprise to see less and less players using taming for their fighting grounds and UO is then at a loss because an entire class, the Tamers, gets unused.....

So, I welcome the ability to be able to use Slayer modification in pets. How ? Well, we can bring up ideas on the best way to implement it but I think Slayer specialized pets is something which the game needs at this point of its life.
 

popps

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Ah right, forgot chasing bulls all day tires you out so you have to be the most powerful class with a simple typing of a saying right?
Literally no other template can grab a pet such as a dragon then go farm mobs while literally wearing nothing other than a backpack full of bandaids. The other templates actually require gear.
Hopefully the devs will be creative enough to do a pet revamp in making other weaker tames stronger/more viable instead of buffing the already boring flood of gdrags we see used in almost every scenario.
I play a tamer and my god I do not want to see my gdrag make content even easier because I can now apply some sort of "slayer" property to it.

Well, I do not think that in today's UO tameables are too much powerfull at all. If they were, we'd see way more tamers around then Sampires, Whammies, ABC Archers and so forth....

Instead, it is the other way around and most Bosses of the high kind, need a melee or ranged fighter to be fought solo, NOT a Tamer....
This alone speaks wonders to me as to which character is more powerfull in today's UO.....

That said, perhaps a Slayer modification in pets could not just be done generalized but applicable only to certain pets and that it would work only towards certain targets ?

Obviously, a Tamer does not need a pet to kill in no time an Ogre or an Ettin so, a Slayer mod on a given pet that could apply it, would not work on lesser hunts but ONLY on Bosses or higher end game.... Perhaps this way it would be a bit more coding work but it would make sure that the Slayer mod gets applied and used ONLY where it is needed, on tougher game like Bosses and such, not on low-mid range MoBs....
 

MalagAste

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Truth is many newer mobs are designed to thwart tamers. The newer mobs do massive area effect damage making it nearly impossible to heal your pet with Vet... They also pull you in and do massive damage... and if you can't stay with your pet you can't heal them.. you also can't heal them when your constantly frozen...

Lets take Slasher for example... MASSIVE area of effect damage...... falling rocks will kill most tamers .... you can't cast when frozen unlike a dexer who can put on a bandage while frozen a mage has to just take it. Navrey pulls you in or throws you away somewhere.... or your pet that makes it very hard to vet your pet.... Styngian constantly switches targets and does massive area effect damage.... making it impossible to stand near your pet and vet it. Lady M again.... massive area effect damage... Corgul pulls you in and does mass area effect damage... again..... killer for a tamer. Even Greater Dragons don't stand much chance against most of these mobs and don't really do a whole lot of damage to them either.

Having a Slayer against them would at least help do some significant damage and hopefully shorten the duration of the battle giving a tamer a fighting chance.
 

Petra Fyde

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There is just one 4 slot pet that is even less useful than a reptalon - a skree.
What I need most is a way to stay with my pet and vet it despite those area effects MalagAste refers to. I didn't stop using my WW because of its lack of power, but because I mostly used it against undead and the lich got 'wither' spell. :(

Maybe I need a way to steal the shield from a dark wisp? :D
 

Obsidian

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I would like to see player talismans affect your tame. In line with this, add more slayer options to talismans with no other combat mods (like the current vermin, ice, fire, mage, etc UOML slayer talismans). This is similar to the collar idea but uses existing item slots.

Personally, I would expand slayer talismans to effects summons too. I think this would be a nice improvement which would positively affect several classes.
 

Warpig Inc

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"It rubs the lotion on it's pet"

Yes I was part of that years ago talk when we smarter types saw a future of nothing but GD monster hunting coming. As a pack tamer never needed any dragon. With a fighter tamer nothing could replace a pet that cross heals.

With all the regs and ingredients out there why not give the alky a new job making Pet Slayer Lotions. Purpose made mixes could cover the current list of imbue slayers. And Fey would be a purpose made slayer even if though code mages have not thought to add it to weapon, book and the instrument slayer generated list yet. Fey wings come to mind

Then there could be a dozen ingredients that have no math to their use. A dozen ingredients that work the same no matter their combination. A dozen ingredients so players are not crawling over each other to obtain them. A dozen ingredients that are not farmed off an NPC axcept maybe bone. Never have enough of bone. Have plenty of the dragon blood and poison sacs and black rock and boura skins/hides, plant pigment, jacking switches (sad in game as in real life can't be used to straighten out the youth), magical residue.......................

Lets say three of the dozen are in the backpack and you click make now .................. Random Pet Slayer Lotion is made for slaying that is not covered in the imbued list. Any random creature right down to bovine and birds. New creaters added as they are added to the game.

Lets say there is three of the dozen in the pack and the alky hits make now. This is where easter eggs of random other lotions could happen. Assuming that we all understand easter eggs are really rare to uber rare. Rare chance at a potion that doubles a pet's resists to a cap. Uber rare chance at a lotion that auto skills up a pet to max skill levels replacing that training time. Rare chance for a pet bonding lotion. Rare timed pet lotion that fades a pet into stealth mode and they show when given a command or are casting/doing damage (I miss dungeon combat mining with my ghost fire beetle). Timed pet lotions that work like some those weaver spells do.. UBER UBER rare - so uber rare that it is not worth farming and worth auto banning account if a certain ammount of lotions are made in a period of time if mixing continues after a warning window pops up - random pet dye. Random chance at a lotion with a timer polymorph for pet.

The Pet Slayer Lotions ............................. I hate to have to say it .......................................but you know it must be said .....................................stack. Stack bottle wise and applied slayer type also up to three. Older applied slayer gets bumped if a forth is applied.

The Pet Slayer Lotion has a timer on how long it last based off the number of pet slots a pet takes up. The burn time on a 5 slot GD would work as long as that window of time a weaver is tossing out WoDs. A single slot pet would last from start of hunt to the average time a player would need to make a bank run to onload booty.

Pet Slayer Lotion applied to a pet makes it weak to creature types like EoO or holding the wrong slayer does. Take more damage and do less damage to the off type.

Pet Slayer Lotion type slayer that matches the pet type used on does a lich like HP bleed. Reptile Slayer lotion on a dragon is bad. Dragon Slayer Lotion on a dragon is really bad.

Pet Slayer Lotion has a 10% off chance to be made with the "Stinky" title extending the lotions timer. 5% increase for having natural GM taming and/or animal lore and/or vet for each skill.

Oily Rags used by a pet's owner on it removes all slayer lotion effects.

Alky one use recipe (looks like a recipe - works like an igredient) teaches a pet a future added random "TRICK". Who doesn't want to see a GD roll over and give itself a dust bath like a horse? add tricks over time. Recipes spawn off boss and chest drops.
 
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Mandrake of DF

Lore Master
Stratics Veteran
Stratics Legend
I would love pet breeding! I'd love to breed, and raise my own dragon...start as a little egg, then it goes through different stages - and you need to fight and spend time with it for to raise it. And - finally, you get a greater dragon or similar.
 

Vor

Grand Inquisitor
Stratics Veteran
Stratics Legend
I would love pet breeding! I'd love to breed, and raise my own dragon...start as a little egg, then it goes through different stages - and you need to fight and spend time with it for to raise it. And - finally, you get a greater dragon or similar.
That's pretty cool idea.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
I would love pet breeding! I'd love to breed, and raise my own dragon...start as a little egg, then it goes through different stages - and you need to fight and spend time with it for to raise it. And - finally, you get a greater dragon or similar.


And - finally, you get a greater dragon or similar "And - finally, you get a greater white wyrm or greater rideable giant artic scorpion" There I fixed it!
 

Dag Nabbit

Seasoned Veteran
Stratics Veteran
So it really boils down to this. "I want my greater dragon,that has 1,000 to 1,200 hit points,to be given the ability to do triple damage against what I like to farm." Am I the only one that see this as unfair? I say we make it even by giving my sampire the ability,or item,to boost his hp's up over 1,000 and we'll call it even.
 

drcossack

Crazed Zealot
Stratics Veteran
Stratics Legend
Ah right, forgot chasing bulls all day tires you out so you have to be the most powerful class with a simple typing of a saying right?
Literally no other template can grab a pet such as a dragon then go farm mobs while literally wearing nothing other than a backpack full of bandaids. The other templates actually require gear.
Hopefully the devs will be creative enough to do a pet revamp in making other weaker tames stronger/more viable instead of buffing the already boring flood of gdrags we see used in almost every scenario.
I play a tamer and my god I do not want to see my gdrag make content even easier because I can now apply some sort of "slayer" property to it.
You sure you play a tamer? It's actually quite difficult, depending on what you're facing. You have to know how each individual monster works (necromancy, retargeting, etc) and what a safe distance is (if applicable) for killing them. Sampires/Dexxers and mages don't have that problem. Sampires can just go toe to toe with (most) things and keep themselves alive with Armor Ignore. Mages can cast @ a distance and use SDI - 42% SDI Hailstorms on my Mystic Mage did a max of 181 to a greater dragon last night (and similar damage to Rikktor after he was Disco'd), and that's just on 4 pieces.
 

Riyana

Operations
Administrator
Professional
Governor
Stratics Veteran
Stratics Legend
Event Coordinator
UNLEASHED
Campaign Patron
I would just like for a cat pack to be a more viable option. :p

No, really, pack instinct is really neat but isn't especially useful since new tamers just pop a Mythic token, jewel up, and buy a greater dragon anymore.

My suggestion for taming: make it real skill only and remove it from SoT list. :devil:
 

popps

Always Present
Stratics Veteran
Stratics Legend
There is just one 4 slot pet that is even less useful than a reptalon - a skree.
What I need most is a way to stay with my pet and vet it despite those area effects MalagAste refers to. I didn't stop using my WW because of its lack of power, but because I mostly used it against undead and the lich got 'wither' spell. :(

Maybe I need a way to steal the shield from a dark wisp? :D

Indeed, at least tamers who invest 360 skill points + magery (to gate) should DESERVE a way to be able to tackle those bosses which are currently a no-no be it because of massive area effect damage which makes it impossible to heal your pet with Vet or because of their ability to pull tamers in and kill them outright...
Not to count those like Unbound Energy Vortexes which hardly take any damage from pets, even a Greater Dragon can't scratch them...
 

popps

Always Present
Stratics Veteran
Stratics Legend
I would love pet breeding! I'd love to breed, and raise my own dragon...start as a little egg, then it goes through different stages - and you need to fight and spend time with it for to raise it. And - finally, you get a greater dragon or similar.
This is something I have always dreamed of in UO, be able to raise my own pets through mating them and growing,tending, cuddling their offsprings...

Perhaps the gardening code could be adjusted to wotk for pets ? If so, then only the graphics for the various ages pets would be needed to be worked on..... it would be a blast !!

It woul be yet another feature that NO OTHER GAME out there has............
 

popps

Always Present
Stratics Veteran
Stratics Legend
So it really boils down to this. "I want my greater dragon,that has 1,000 to 1,200 hit points,to be given the ability to do triple damage against what I like to farm." Am I the only one that see this as unfair? I say we make it even by giving my sampire the ability,or item,to boost his hp's up over 1,000 and we'll call it even.
There is lots of MoBs which currently Sampires, Whammies, ABC archers etc. can tackle with ease but which Greater Dragons do not hold a chance against....
 
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The Zog historian

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Indeed, at least tamers who invest 360 skill points + magery (to gate) should DESERVE a way to be able to tackle those bosses which are currently a no-no be it because of massive area effect damage which makes it impossible to heal your pet with Vet or because of their ability to pull tamers in and kill them outright...
Not to count those like Unbound Energy Vortexes which hardly take any damage from pets, even a Greater Dragon can't scratch them...
Gating is unnecessary since a pet should be bonded anyway, and 360 points are not that many for a template that may not deal the most damage but doesn't have to take damage and can heal every few seconds.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Gating is unnecessary since a pet should be bonded anyway, and 360 points are not that many for a template that may not deal the most damage but doesn't have to take damage and can heal every few seconds.
Well, still, magery is needed for when the pet cannot be healed through vetting which, unfortunately, in today's UO happens more and more with newly released moBs.......
 
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