As a matter of fact, we culled that thread not long ago and ranked all the tweaks and suggestions by the number of "likes" each received. In future publishes we plan to implement some of them, please remember though that while something may seem "very very small" on the surface that may not be the case on the back end. Here were the top five...
1. Serpents pillar to Tokuno
2. 100% mining success at 105, increased rare gem spawn
3. Turn books into pulp
4. A mega dye tub to dye cloth and leather all available colors
5. Increased BoD UI function
And here you go - my consolidated list with number of likes which would be my next publish. Some of these don't seem very hard like reducing weight of imbuing ingred or changing the color of pet damage dealt vs incurred in the 2d client and affect gameplay/reduce frustration :
Bod Books [13 Likes]
* Make them take less lockdowns (like scroll of trans book) so we dont' have to resort to filling vendors with them
* Make them auto sort alphabetically or give an option for alpha sort
* Add a 'price all' option to the book so whatever 'sort' is currently shown - you can price all bod books at once
* Allow the adding/removing of bods from the book while locked down
Imbuing Ingredients [9 Likes]
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Reduce the weight of imbuing ingredients - 1 stone per relic/essance/residue is too much. More like 10 to 1 ratio is better given you have to consume so many
Mining [16 Likes]
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* At 105 mining - you should smelt 100%. You made it harder to find higher end ores - no sense in taking half on smelt as well. Leather doesn't do this on cutting, trees don't do this on logs to boards - why ingots?
* The rare gems (blue diamonds, ecru citrines etc) do not drop fast enough during mining. Given you need 10 to make a special ring and only 1/5 or so get the 'special' mod it takes you 50-100 to get one special ring. Increase drop rate x 5. No reason these have to be so rare.
Misc [11 Likes]
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* Allow auto equip of items when clicking corpse even if corpse is empty (all items insured)
* Allow auto equip of blessed items as well as insured.
* When a monster flags you as in the heat of battle - killing said monster should end this and allow auto log.
* When you recall successfully to a different server - all heat of battle timer should end.
* Open bankbox should not close when I get off my mount
Taming[9 Likes]
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* Controlling animals should give possible taming gain and/or animal commanded to kill and successfully killing an animal or person. Taming an animal should not be the only way to gain. Controlling a tame should give a chance at taming so you could hunt and gain skill.
* Pet damage dealt and recieved in 2d client should be different colors or selectable colors in the UI. Right now they are both the same. This is counter productive.
Community Collections[7 Likes]
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* Having separate turn in person for each type of item and giving the exact same rewards except for different high end glasses is a waste. Combine them to one turn in person with all glasses available.
* Allow higher end turn ins such as minor artifacts, artifacts etc for higher points (5k for minor, 25k for major artifact etc). Turning in 66,000 bronze shields only favors scripters. No one is going to hunt to get these shields - they either craft or buy them to turn in.
* Make the gold ratio more realistic. 15 to 1 is too high. It favors scripters turning in shields for mace and shields (only takes like 3.5m gold of shields). Make gold 1pt to 7gp and you will create a gold sink and kill scripting. 4.2m for mace and shield via gold and people will pay it.
Gifts [10 Likes]
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* Add the year to all holiday gift tickets so we can tell them apart.
* Make Heritage tokens stackable - in fact, make all tokens stackable.