honestly ive never had any "help" with gold. never bought gold. never been given gold. I suggested an item based loot system where you sell the items for gold because even as it is, you dont make gold from actually looting it.
It was more something fun to think about it, i doubt it would actually happen. (although i do think 50mil - 5bil deco / dye / mount gold sinks would be a very good idea)
So yeah, bottom line is no one will ever make more than pocketchange from actual looting. Its fun to hear the chi-chink of the coins but thats about it.
I didnt have any gold to speak of until around 2004. (i didnt really play 2000-2004 cuase i was in college)
Then i started to sell arrows to npcs. Arrows are much more valuable than gold. I looted arrows off ratmen, and even bought arrows from low npcs and sold to high npcs. You can make about 100k in 20mins right now with the 5k start-up gold by buy/sell arrows to npcs. ive done this on several servers in the past few years just for some startup gold to buy some cheap things.
And i of course sold weapons/jewels. at the time swoops dropped good loot.
Bottom line is, substantial gold isnt made from looting it, but there are a multitude of ways to make gold in UO. far more than there was even when i started out selling arrows to npcs.
Oh P.S. The dog does hunt, he hunts cute black and white puppies and eats them! muhahaha
You know, someone asked a question to the devs on GL's meet & greet a couple weeks ago, about crafting a base resist piece for imbuing/reforging, something that would allow the crafter to choose where to add the exceptional & arms-lore bonus resistances to the base armor piece.
Apologies to the person who asked this question, I do not remember who it was, it was a great question though! (I wonder where the transcript is for that GL M&G?)
It would be nice to allow crafting like this, but Imo it should be a gold sink, Say you want the perfect base piece:
you need resists on an exceptional leather tunic to be as follows 2/10/3/10/10 with no mods (35 total - pre imbued/enhanced/reforged), it could take an insane amount of leather & time to get this piece, crafting piece after piece to get specific resistances like that, or you could be the luckiest person in UO and get it in a few attempts.
Allow a smith/tailor/carpenter/stoneworker to sell a special crafting tool with say 5-10 charges maybe at 50k gold per charge that would allow you to select your base resists to be applied to whichever resistance types you wanted them in.
Also, I still loot the gold from mobs, but it does depend on where I'm farming and if it's worth it. pretty much anything that drops 800+ gold per kill & at champ spawns (after the champ dies sometimes) I'd have a lot more gold if I looted every spawn I've done/raided. I don't loot goldz in Doom I don't loot gold anywhere If I don't have a BoS on me, (thankfully you don't need to loot the insurance gold in pvp (direct deposit OP!).
Id be fine with a gold wipe. i dont hoard gold tho i usually have 1billion or less. to me value is held in rares and combat items. yes, the people with 50bil plus would probably be upset tho, and most large transactions would probably move even more to cash rather than gold.
Right, if 80% (or whatever) of the gold in game were removed across the board, from banks, houses, vendors, monsters, quests... anywhere gold is or comes from, nothing would be different than it is right now. Other than the fact that transactions become less of a pain. The rich would still be rich, and the common would still be common.*stands up on her soap box and looks up at everyone*
Just because you take away a bunch of 0's on the end, it doesn't change the fact that we all worked hard for our money. (excluding those who....well you know) and the those that were "rich" will still be rich compared the person who just went from 100k to 1k. Forcing those of us that live paycheck to paycheck in UO to suffer till we get our coffers back up is not the answer. Hunting small things so we can have the insurance to fight bigger things and die a few times or participate in the EM event where anyone knows you die enough to clothe the local beggars 15 kids. Not everyone wants to make that "BIG SELL" to have enough gold to cover 100,000 deaths. It's called playing a game. it is a virtual world to live in. Just like real life, everyone lives it differently. Granted we most certainly have long ago passed the "OMG CHECK OUT THIS GAME!" phase, but either there are a lot of people pretending to be newbies, or there are actually new people that come to this game.
Making our money system just like WOW with different types of coin? Not having to touch the gold to pick it up? Every game will have their big wheelers and dealers. They need us little folks to line their pockets.
I don't quite get why everyone comes to UO and bashes UO for being UO. This is not a game about how fast you can loot or if you have to or not, nor is this a game about who has the most stuff/items/gold wins. There was a beginning and TECHNICALLY there is no end.
Don't dis the play-style. Not everyone wants to be Mr(s). Moneybags.
*stays on the soap box because it makes her taller*
I'm not really advocating a gold wipe, just stating that when it was done in a previous game it was accepted more than most players thought it would be. It brought back a lot of social activity. That game had suffered an exploit and there was way too much gold in game. I had a lot of gold there and am comfortable in UO. I'd accept it if it was for the better of the game. UO vets would still have skills, SS, and inventory. I simply wonder what that would do for new players to UO. Besides, if UO would go to digital in game money, that would really help end gold selling. Maybe? Just a thought.Many of us, me included, have only a few millions. Do you really believe those that have billions of gold wouldn't be upset to lose everything in a gold wipe? Good luck with that.
Heh... this forum has been up in arms over drastically less impactful changes. This is an ollllld player base, it really doesn't deal with change well at all, let a lone major game altering changes like a gold wipe would be. I personally wouldn't care, but then again the shard I play on doesn't really need it.I'm not really advocating a gold wipe, just stating that when it was done in a previous game it was accepted more than most players thought it would be. It brought back a lot of social activity. That game had suffered an exploit and there was way too much gold in game. I had a lot of gold there and am comfortable in UO. I'd accept it if it was for the better of the game. UO vets would still have skills, SS, and inventory. I simply wonder what that would do for new players to UO. Besides, if UO would go to digital in game money, that would really help end gold selling. Maybe? Just a thought.
In late 1998, there were rumors that if the Followers of Armageddon (originally called the Zog Cabal but that isn't the origin of my moniker) weren't stopped, the RP of their Armageddon spell would include a full wipe of all shards.I don't know how the rumors started, and for all we know it was a Dev to see just how "attached" players were. Granted, Armageddon was supposed to delete characters and houses, not just gold, but many of us then were adamant about quitting, and I'm sure many today would do the same over just gold.I'm not really advocating a gold wipe, just stating that when it was done in a previous game it was accepted more than most players thought it would be. It brought back a lot of social activity. That game had suffered an exploit and there was way too much gold in game. I had a lot of gold there and am comfortable in UO. I'd accept it if it was for the better of the game. UO vets would still have skills, SS, and inventory. I simply wonder what that would do for new players to UO. Besides, if UO would go to digital in game money, that would really help end gold selling. Maybe? Just a thought.
Yours is actually the standard way of thinking. Debit is an outflow. Credit is an inflow. This, though, would have the scripters overjoyed as they set up sampires with heal scripts. If we think there's a lot of gold now...Seems debit and credit are reversed, in my country bumpkin way of thinking...but yeah
Seems debit and credit are reversed, in my country bumpkin way of thinking...but yeah
DOH! I'm sorry to cause confusion. I flipped it. I made an A on my homework assignment in accounting then I go write this "bassakwards" . My bad, my very bad.Yours is actually the standard way of thinking. Debit is an outflow. Credit is an inflow. This, though, would have the scripters overjoyed as they set up sampires with heal scripts. If we think there's a lot of gold now...
You are correct, in accounting cash coming in is a debit. Cash going out is a credit.DOH! I'm sorry to cause confusion. I flipped it. I made an A on my homework assignment in accounting then I go write this "bassakwards" . My bad, my very bad.
Scripters....gaaah! They ruin everything. So your said they'd script uber weapons and armor? I was saying you could only move gold in my idea between accounts that are linked to the same master account. Like if I wanted to give Uriah 10 million gold I couldn't...UNLESS I bought something from his vendor for 10 million gold. There wouldn't be checks. just a gold account. How would scripters exploit this exactly?
Here's a good link explain credits and debits better than I ever could:
http://www.accountingcoach.com/debits-and-credits/explanation
When the bank says it will credit your account $X, who is receiving the money? To the bank it's a debit, to you it's a credit.You are correct, in accounting cash coming in is a debit. Cash going out is a credit.
I don't really see how scripters would benefit if you could not trade gold to any account except those that share same master acct name. I just don't see how they could sell or trade it. Please explain.You mentioned killing a dragon and getting the gold deposited into the account, which I think is what the original EverQuest did. Whether it's a central bankbox for all an account's characters or a bankbox specifically for the character, scripters would love it.
i do not! i would spend gold much too easily. i like haveing "poor" characters without access to main gold stores.I can dream I know it wont happen, but wish for 1 giant bank for the whole account.
I could go for that. Some may not like the anti-RP aspect, though they can always maintain separate chests, but it would make some vendor shopping more convenient, and make it convenient to keep soulstones securely (the occasional complaint that an account problem means losing whatever isn't in a bankbox).I can dream I know it wont happen, but wish for 1 giant bank for the whole account.
The other poster was talking about his accounting class. He/she was comprehending accounting correctly. I didn't want him to be confused or doubt his understanding.When the bank says it will credit your account $X, who is receiving the money? To the bank it's a debit, to you it's a credit.
The other poster was talking about his accounting class. He/she was comprehending accounting correctly. I didn't want him to be confused or doubt his understanding.
In your example you are talking two different situations. The bank will have a debit and a credit. The bank will debit their Acct Pay and credit their cash account.
"You" will debit your cash acct and credit "your" acct rec.
There is only one perspective to consider, and that's the player's. Why are you overcomplicating this needlessly? In the example I used, I am talking about a debit from the bank's own assets that becomes a credit to the account holder's account. In the example of a player killing monsters, Uriah is correct: a player would get the bankbox credited with gold. Or do you think the account would be debited?The other poster was talking about his accounting class. He/she was comprehending accounting correctly. I didn't want him to be confused or doubt his understanding.
In your example you are talking two different situations. The bank will have a debit and a credit. The bank will debit their Acct Pay and credit their cash account.
"You" will debit your cash acct and credit "your" acct rec.
Go claim this on any introductory accounting exam, and the professor will want to slap you.You are correct, in accounting cash coming in is a debit. Cash going out is a credit.
Um. no my accounting professor is an ex-army DI. He'll just tell you be glad I can't make you do push-ups. lolThere is only one perspective to consider, and that's the player's. Why are you overcomplicating this needlessly? In the example I used, I am talking about a debit from the bank's own assets that becomes a credit to the account holder's account. In the example of a player killing monsters, Uriah is correct: a player would get the bankbox credited with gold. Or do you think the account would be debited?
Good lord, just stop trying to defend something you said that's completely wrong, will you please?
Go claim this on any introductory accounting exam, and the professor will want to slap you.
I believe regular shards need to learn from Siege. NPC vendors add a lot of gold to the game on normal shards. On Siege NPC vendors don't buy or sell many items, most trading is between players and that do not add new gold to the game.I play on Siege and we seem to have a lot less gold so the weight issue is not a huge deal to me. Besides that I'm always broke! But for the regular shards with higher inflation I could see how this might be problematic for some.
One of my biggest pleasures is having to find a mongbat to borrow his gold to stable my pet rat.i do not! i would spend gold much too easily. i like haveing "poor" characters without access to main gold stores.
This isn't going to fly at all, you know.1. Eliminate LRC
Why? If someone will let his house fall, but keep 100 million in the bank in case he returns, it's not inflationary.7. Wipe gold from inactive bank accounts when the house falls
What? This got a like? Why? This goes against the very heart of the game when building any new character.2. Have most monsters stop dropping gold
It's a radical idea, but not without merit. It could conceivably work so long as there are other ways for a character to be employed. Gathering resources is a simple example. Many players fondly remember gathering hides as a way to earn gold in earlier days, though the value of the leather is limited by its usefulness. Mining could also be a useful way to gather a useful resource and trade for gold if the process were made less monotonous and harder to automate. But again these resources require greater usefulness and a more robust crafting environment. Even fishing could be more than just SOSs and fishing quests if there was a meaningful use for fish steaks.What? This got a like? Why? This goes against the very heart of the game when building any new character.
Oh, I don't think so. You can make more money selling hides or whatever and stuff than looting gold as a newer player anyway.What? This got a like? Why? This goes against the very heart of the game when building any new character.
Scripters were doing that anyways. Anyone else remember the gold scripters that used to camp the Ice Fiend room, Painted Caves and Prism of Light's Crystal Daemon room 24/7?You mentioned killing a dragon and getting the gold deposited into the account, which I think is what the original EverQuest did. Whether it's a central bankbox for all an account's characters or a bankbox specifically for the character, scripters would love it.
And most of those ways, depend on RNG luck. Getting a Blaze/Glacial Hairdye, Lavaliere or Slither to drop ("big ticket" items), is largely RNG luck based. You could farm Melisande, Slasher or Medusa all day, every day, kill over a thousand of them, and not get the right drop. Hell, i've killed Melisande hundreds of times, and only ever seen her drop a CC twice, and lost the rolls for both.players would make more gold if looting gold werent an option. it would force them to find ways to make gold that actually have substantial profit.
counting on an arty drop or powerscrolls also isnt a very good way to make gold. not nearly as good as looting jewels, crafting useful suits, doing imbuing stuff for small charge, buy sell of course, or resource gathering. for newer player, collecting leather or making arrows is far more profitable than looting gold.And most of those ways, depend on RNG luck. Getting a Blaze/Glacial Hairdye, Lavaliere or Slither to drop ("big ticket" items), is largely RNG luck based. You could farm Melisande, Slasher or Medusa all day, every day, kill over a thousand of them, and not get the right drop. Hell, i've killed Melisande hundreds of times, and only ever seen her drop a CC twice, and lost the rolls for both.
You see, if you kill the boss while in a group, not only do you have to be lucky enough for the boss to drop the item in the first place, but you also have to be lucky enough to win the item once it has dropped.
Powerscrolls work the same way. You have to be lucky enough for the Champ to drop a useful 120 PS, then be lucky enough to win the PS. Nothing like defending a champ from a rival guild, downing the champ, and all he drops is a 120 Macing PS (if even that), and everyone goes "Eeeewww" while the one guy in the corner says "Hey, i'll take that. I can trash it for points".
Gold dropping on monster corpses, gives players a guaranteed way to build up to purchasing something they want if they're not lucky enough to get it.
Most of the main gem droppers, are in areas too dangerous for most newer players. Dragons for instance spawn along with Greater Dragons in Destard. If you're talking about Shame Jewelry, then once again, you're back to RNG luck. Getting a relatively clean piece with useful mods, is pretty rare, hence why they sell for so much.counting on an arty drop or powerscrolls also isnt a very good way to make gold. not nearly as good as looting jewels, crafting useful suits, doing imbuing stuff for small charge, buy sell of course, or resource gathering. for newer player, collecting leather or making arrows is far more profitable than looting gold.
ok then, ratman archers. thats 2k gold from arrow per kill, you fight one at a time, or if skilled ww about 10 of them down in a few seconds. can make mils an hour doing that and its easy. point is, theres lots of other ways to more efficiently make gold than looting it and we dont exactly need it anymore. because the gold is there as loot, newer players think looting the gold is worth it when in reality its not.Most of the main gem droppers, are in areas too dangerous for most newer players. Dragons for instance spawn along with Greater Dragons in Destard. If you're talking about Shame Jewelry, then once again, you're back to RNG luck. Getting a relatively clean piece with useful mods, is pretty rare, hence why they sell for so much.
Crafting useful suits has it's own costs, and of course that's assuming your shard has the supply/demand for it. Buying Low/Selling High requires you to already have a chunk of cash to invest, as well as the supply/demand, and often times x-sharding.
Resource gathering requires a demand for it. On dead shards (basically any non-Atlantic shard) you can easily farm resources like Barbed Leather, but good luck finding a buyer for it. On Atlantic, farming resources is harder due to competition, and it can still take awhile to sell resources. On Atlantic, i farmed Barbed Leather in Fel, was getting 40 Barbed per kill, and was the cheapest at 300 gold per Barbed Leather (so 12k gold a kill), and it took at least 2 weeks to sell 6k Barbed Leather for 1.8 Mill.
Ingots and Wood? The scripters drive the prices so low when competing with each other, that it's more profitable to spend your time doing something else.
Now imagine what happens if they remove gold from all monsters, and the only semi-viable way to make money, is to farm arrows from Ratmen Archers or (even better) Centaurs. Dozens of players competing and fighting over the same limited spawn. Imagine the rage and frustration that would cause in alot of players. When before, you could acquire gold from almost any monster, with monsters to get gold from at all char skill/gear levels, and train your character at the same time.ok then, ratman archers. thats 2k gold from arrow per kill, you fight one at a time, or if skilled ww about 10 of them down in a few seconds. can make mils an hour doing that and its easy. point is, theres lots of other ways to more efficiently make gold than looting it and we dont exactly need it anymore. because the gold is there as loot, newer players think looting the gold is worth it when in reality its not.
EVE Online has an economist. LinkOne day some MMO development team will hire an economist.... one day.