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Loose Gold?

Troop

Sage
Stratics Veteran
Stratics Legend
I play on Siege and we seem to have a lot less gold so the weight issue is not a huge deal to me. Besides that I'm always broke! But for the regular shards with higher inflation I could see how this might be problematic for some.
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
Lets just remember, all the gold changes, weight, availability, were all made in an effort to encourage new players to stick around and lessen the disparity between long timers and new comers, much like imbuing.

So.

I totally get the idea that a deflation is necessary. If folks wanted to help disperse their piles of gold, you could set up a trade stall in new mag and offer to buy huge quantities of items from new comers for a worthwhile price, that would help.

I think I remember reading that the trade stall system needed to be looked at though. Such a neat idea, and I don't know if they got around to it.
 

Swt Lippy Hippy

Adventurer
Stratics Veteran
honestly ive never had any "help" with gold. never bought gold. never been given gold. I suggested an item based loot system where you sell the items for gold because even as it is, you dont make gold from actually looting it.

It was more something fun to think about it, i doubt it would actually happen. (although i do think 50mil - 5bil deco / dye / mount gold sinks would be a very good idea)

So yeah, bottom line is no one will ever make more than pocketchange from actual looting. Its fun to hear the chi-chink of the coins but thats about it.

I didnt have any gold to speak of until around 2004. (i didnt really play 2000-2004 cuase i was in college)

Then i started to sell arrows to npcs. Arrows are much more valuable than gold. I looted arrows off ratmen, and even bought arrows from low npcs and sold to high npcs. You can make about 100k in 20mins right now with the 5k start-up gold by buy/sell arrows to npcs. ive done this on several servers in the past few years just for some startup gold to buy some cheap things.

And i of course sold weapons/jewels. at the time swoops dropped good loot.

Bottom line is, substantial gold isnt made from looting it, but there are a multitude of ways to make gold in UO. far more than there was even when i started out selling arrows to npcs.

Oh P.S. The dog does hunt, he hunts cute black and white puppies and eats them! muhahaha :devil:

LOL ^^^
 

Swt Lippy Hippy

Adventurer
Stratics Veteran
You know, someone asked a question to the devs on GL's meet & greet a couple weeks ago, about crafting a base resist piece for imbuing/reforging, something that would allow the crafter to choose where to add the exceptional & arms-lore bonus resistances to the base armor piece.

Apologies to the person who asked this question, I do not remember who it was, it was a great question though! (I wonder where the transcript is for that GL M&G?)

It would be nice to allow crafting like this, but Imo it should be a gold sink, Say you want the perfect base piece:
you need resists on an exceptional leather tunic to be as follows 2/10/3/10/10 with no mods (35 total - pre imbued/enhanced/reforged), it could take an insane amount of leather & time to get this piece, crafting piece after piece to get specific resistances like that, or you could be the luckiest person in UO and get it in a few attempts.

Allow a smith/tailor/carpenter/stoneworker to sell a special crafting tool with say 5-10 charges maybe at 50k gold per charge that would allow you to select your base resists to be applied to whichever resistance types you wanted them in.

Also, I still loot the gold from mobs, but it does depend on where I'm farming and if it's worth it. pretty much anything that drops 800+ gold per kill & at champ spawns (after the champ dies sometimes) I'd have a lot more gold if I looted every spawn I've done/raided. I don't loot goldz in Doom I don't loot gold anywhere If I don't have a BoS on me, (thankfully you don't need to loot the insurance gold in pvp (direct deposit OP!).


One thing that would be cool also is if tailors could make wizard type armour based on magery ? Kind of like carps being able to make items based on their other skills... Nice idea to think about at least. I hate that my carp cant make pentagrams but its a choice i made with the other skills i put on my crafter. (yes i could do 15/15 magery on jewels to make them ) Shouldn't have to create fake skill to create it tho.. Creative templating is fun :) Thanks for the ideas C :) Keep em coming !
 

Swt Lippy Hippy

Adventurer
Stratics Veteran
Id be fine with a gold wipe. i dont hoard gold tho i usually have 1billion or less. to me value is held in rares and combat items. yes, the people with 50bil plus would probably be upset tho, and most large transactions would probably move even more to cash rather than gold.

LOL @ ' i usually have 1 bil or less' *laughin*
 

Gidge

Lore Keeper
Stratics Veteran
Stratics Legend
UNLEASHED
*stands up on her soap box and looks up at everyone*

Just because you take away a bunch of 0's on the end, it doesn't change the fact that we all worked hard for our money. (excluding those who....well you know) and the those that were "rich" will still be rich compared the person who just went from 100k to 1k. Forcing those of us that live paycheck to paycheck in UO to suffer till we get our coffers back up is not the answer. Hunting small things so we can have the insurance to fight bigger things and die a few times or participate in the EM event where anyone knows you die enough to clothe the local beggars 15 kids. Not everyone wants to make that "BIG SELL" to have enough gold to cover 100,000 deaths. It's called playing a game. it is a virtual world to live in. Just like real life, everyone lives it differently. Granted we most certainly have long ago passed the "OMG CHECK OUT THIS GAME!" phase, but either there are a lot of people pretending to be newbies, or there are actually new people that come to this game.
Making our money system just like WOW with different types of coin? Not having to touch the gold to pick it up? Every game will have their big wheelers and dealers. They need us little folks to line their pockets.

I don't quite get why everyone comes to UO and bashes UO for being UO. This is not a game about how fast you can loot or if you have to or not, nor is this a game about who has the most stuff/items/gold wins. There was a beginning and TECHNICALLY there is no end.

Don't dis the play-style. Not everyone wants to be Mr(s). Moneybags.

*stays on the soap box because it makes her taller*
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
*stands up on her soap box and looks up at everyone*

Just because you take away a bunch of 0's on the end, it doesn't change the fact that we all worked hard for our money. (excluding those who....well you know) and the those that were "rich" will still be rich compared the person who just went from 100k to 1k. Forcing those of us that live paycheck to paycheck in UO to suffer till we get our coffers back up is not the answer. Hunting small things so we can have the insurance to fight bigger things and die a few times or participate in the EM event where anyone knows you die enough to clothe the local beggars 15 kids. Not everyone wants to make that "BIG SELL" to have enough gold to cover 100,000 deaths. It's called playing a game. it is a virtual world to live in. Just like real life, everyone lives it differently. Granted we most certainly have long ago passed the "OMG CHECK OUT THIS GAME!" phase, but either there are a lot of people pretending to be newbies, or there are actually new people that come to this game.
Making our money system just like WOW with different types of coin? Not having to touch the gold to pick it up? Every game will have their big wheelers and dealers. They need us little folks to line their pockets.

I don't quite get why everyone comes to UO and bashes UO for being UO. This is not a game about how fast you can loot or if you have to or not, nor is this a game about who has the most stuff/items/gold wins. There was a beginning and TECHNICALLY there is no end.

Don't dis the play-style. Not everyone wants to be Mr(s). Moneybags.
*stays on the soap box because it makes her taller*
Right, if 80% (or whatever) of the gold in game were removed across the board, from banks, houses, vendors, monsters, quests... anywhere gold is or comes from, nothing would be different than it is right now. Other than the fact that transactions become less of a pain. The rich would still be rich, and the common would still be common.

Though the same effect could be accomplished by simply de-itemizing in bank gold, and implementing an account balance trading option to the trading gump. That way, you could have 3054trillion gold in your bank and make similarly high priced sales/purchases with no issues.

Of course I think everyone agrees that the things numbers kinda kill the fantasy a bit.

I actually think a gold auto pick up option would be a good thing as well. I think a proper auto loot system over all wouldnt be a terrible idea. There is so much chaff on your average monsters corpse that it can get tiresome rather rapidly sorting through it all. Especially if you want to hunt monsters for gems or regs or something silly like that.
I know a lot of purists will goggle incredulously at that idea, but really, so long as its optional I don't see it as anything but a tedium reducer. Something I always support in a game with so much clicking/dragging.
 

Rieley

Journeyman
Stratics Veteran
Stratics Legend
Many of us, me included, have only a few millions. Do you really believe those that have billions of gold wouldn't be upset to lose everything in a gold wipe? Good luck with that.
I'm not really advocating a gold wipe, just stating that when it was done in a previous game it was accepted more than most players thought it would be. It brought back a lot of social activity. That game had suffered an exploit and there was way too much gold in game. I had a lot of gold there and am comfortable in UO. I'd accept it if it was for the better of the game. UO vets would still have skills, SS, and inventory. I simply wonder what that would do for new players to UO. Besides, if UO would go to digital in game money, that would really help end gold selling. Maybe? Just a thought.
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
I'm not really advocating a gold wipe, just stating that when it was done in a previous game it was accepted more than most players thought it would be. It brought back a lot of social activity. That game had suffered an exploit and there was way too much gold in game. I had a lot of gold there and am comfortable in UO. I'd accept it if it was for the better of the game. UO vets would still have skills, SS, and inventory. I simply wonder what that would do for new players to UO. Besides, if UO would go to digital in game money, that would really help end gold selling. Maybe? Just a thought.
Heh... this forum has been up in arms over drastically less impactful changes. This is an ollllld player base, it really doesn't deal with change well at all, let a lone major game altering changes like a gold wipe would be. I personally wouldn't care, but then again the shard I play on doesn't really need it.
 

Yadd of Legends

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
I was doing a little math in my head, thinking about 1B in gold (which I've never seen). If you make just 200k gold a day (an hour killing miasmas, for instance), that would be 1.4M a week x 52 = 73M a year = you'd have 1B in less than 14 years, just pulling in 200k a day. The point? 1. Over time, anybody can become a billionaire with very little effort - the key is time spread out. 2. If that was your goal, and you spent almost 14 years doing it, I'd hate to see it wiped out overnight.
 

The Zog historian

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
I'm not really advocating a gold wipe, just stating that when it was done in a previous game it was accepted more than most players thought it would be. It brought back a lot of social activity. That game had suffered an exploit and there was way too much gold in game. I had a lot of gold there and am comfortable in UO. I'd accept it if it was for the better of the game. UO vets would still have skills, SS, and inventory. I simply wonder what that would do for new players to UO. Besides, if UO would go to digital in game money, that would really help end gold selling. Maybe? Just a thought.
In late 1998, there were rumors that if the Followers of Armageddon (originally called the Zog Cabal but that isn't the origin of my moniker) weren't stopped, the RP of their Armageddon spell would include a full wipe of all shards.I don't know how the rumors started, and for all we know it was a Dev to see just how "attached" players were. Granted, Armageddon was supposed to delete characters and houses, not just gold, but many of us then were adamant about quitting, and I'm sure many today would do the same over just gold.

I've said before that I don't see UO's inflation as a problem, because it's eventual, and rising prices reflect how much more money we have to spend. An emerging market like Venezuela was going to have an inevitable increase in prices as more and more oil money circulated around. (But then to pay for all the social spending that kept his supporters happy, Chavez had the central bank print money to buy up government debt, which was far more inflationary, and then blamed "capitalism"!) UO will naturally see the same as a regular player doesn't take a bit to kill a lich for only 100 gold. We've grown far wealthier than what it costs to supply basic wants. Now if there were a relative few dupers who were offering hundreds of millions for event items while most people had no wealth like that, then there would be a problem.
 

Uriah Heep

Grand Poobah
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
I'm an old player, but I wouldnt mind a gold wipe, 100% wipe, and start over.
Maybe to lessen the impact, give 2 weeks notice ahead of time, we can all run out and by rubble and roses and raw materials, that way we dont lose our net worth, just the way it is held
 

Jirel of Joiry

Certifiable
Stratics Veteran
Stratics Legend
I wish that instead of having to loot gold, that it went to a "Gold account" shared by the chars on that account. You could transfer gold between accounts IF the are on the same master account. All transactions would just be credits and debits. Like you kill 10 dragons each carrying 1000 gold, so your gold account would be debited 10,000 gold. (debits=assets or gold coming in). You go to a vendor and buy a super awesome uber elite sword for 50 million. Your gold account would be credited for 50 million.(Credit=expenses or gold paid out). Pretty simple don't you think?
 

Uriah Heep

Grand Poobah
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Seems debit and credit are reversed, in my country bumpkin way of thinking...but yeah
 

The Zog historian

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Seems debit and credit are reversed, in my country bumpkin way of thinking...but yeah
Yours is actually the standard way of thinking. Debit is an outflow. Credit is an inflow. This, though, would have the scripters overjoyed as they set up sampires with heal scripts. If we think there's a lot of gold now...
 

Jirel of Joiry

Certifiable
Stratics Veteran
Stratics Legend
Seems debit and credit are reversed, in my country bumpkin way of thinking...but yeah
Yours is actually the standard way of thinking. Debit is an outflow. Credit is an inflow. This, though, would have the scripters overjoyed as they set up sampires with heal scripts. If we think there's a lot of gold now...
DOH! I'm sorry to cause confusion. I flipped it. :rant2: I made an A on my homework assignment in accounting then I go write this "bassakwards" . My bad, my very bad. :twak:

Scripters....gaaah! They ruin everything. So your said they'd script uber weapons and armor? I was saying you could only move gold in my idea between accounts that are linked to the same master account. Like if I wanted to give Uriah 10 million gold I couldn't...UNLESS I bought something from his vendor for 10 million gold. There wouldn't be checks. just a gold account. How would scripters exploit this exactly?

Here's a good link explain credits and debits better than I ever could:

http://www.accountingcoach.com/debits-and-credits/explanation
 
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The Zog historian

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
You mentioned killing a dragon and getting the gold deposited into the account, which I think is what the original EverQuest did. Whether it's a central bankbox for all an account's characters or a bankbox specifically for the character, scripters would love it.
 

Rieley

Journeyman
Stratics Veteran
Stratics Legend
DOH! I'm sorry to cause confusion. I flipped it. :rant2: I made an A on my homework assignment in accounting then I go write this "bassakwards" . My bad, my very bad. :twak:

Scripters....gaaah! They ruin everything. So your said they'd script uber weapons and armor? I was saying you could only move gold in my idea between accounts that are linked to the same master account. Like if I wanted to give Uriah 10 million gold I couldn't...UNLESS I bought something from his vendor for 10 million gold. There wouldn't be checks. just a gold account. How would scripters exploit this exactly?

Here's a good link explain credits and debits better than I ever could:

http://www.accountingcoach.com/debits-and-credits/explanation
You are correct, in accounting cash coming in is a debit. Cash going out is a credit.
 

The Zog historian

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
You are correct, in accounting cash coming in is a debit. Cash going out is a credit.
When the bank says it will credit your account $X, who is receiving the money? To the bank it's a debit, to you it's a credit.
 

Jirel of Joiry

Certifiable
Stratics Veteran
Stratics Legend
You mentioned killing a dragon and getting the gold deposited into the account, which I think is what the original EverQuest did. Whether it's a central bankbox for all an account's characters or a bankbox specifically for the character, scripters would love it.
I don't really see how scripters would benefit if you could not trade gold to any account except those that share same master acct name. I just don't see how they could sell or trade it. Please explain.
 

The Zog historian

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
Whether the money goes into a shared bankbox or a character's specific bankbox, players would still need some mechanism to trade money with others, right? So scripters would still love automatic looting. To buy a weapon from someone else's vendor for 50 million gold, someone would AFK farm a certain spawn for however long is required.
 

The Zog historian

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
I can dream I know it wont happen, but wish for 1 giant bank for the whole account.
I could go for that. Some may not like the anti-RP aspect, though they can always maintain separate chests, but it would make some vendor shopping more convenient, and make it convenient to keep soulstones securely (the occasional complaint that an account problem means losing whatever isn't in a bankbox).
 

Rieley

Journeyman
Stratics Veteran
Stratics Legend
When the bank says it will credit your account $X, who is receiving the money? To the bank it's a debit, to you it's a credit.
The other poster was talking about his accounting class. He/she was comprehending accounting correctly. I didn't want him to be confused or doubt his understanding.

In your example you are talking two different situations. The bank will have a debit and a credit. The bank will debit their Acct Pay and credit their cash account.

"You" will debit your cash acct and credit "your" acct rec.
 

Uriah Heep

Grand Poobah
Alumni
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UNLEASHED
The other poster was talking about his accounting class. He/she was comprehending accounting correctly. I didn't want him to be confused or doubt his understanding.

In your example you are talking two different situations. The bank will have a debit and a credit. The bank will debit their Acct Pay and credit their cash account.

"You" will debit your cash acct and credit "your" acct rec.

It all makes my head hurt. Makes no real diff to me, I'm broke anyway! 0 - 0 =0 nuff said! :scholar:
 

The Zog historian

Babbling Loonie
Stratics Veteran
Stratics Legend
UNLEASHED
The other poster was talking about his accounting class. He/she was comprehending accounting correctly. I didn't want him to be confused or doubt his understanding.

In your example you are talking two different situations. The bank will have a debit and a credit. The bank will debit their Acct Pay and credit their cash account.

"You" will debit your cash acct and credit "your" acct rec.
There is only one perspective to consider, and that's the player's. Why are you overcomplicating this needlessly? In the example I used, I am talking about a debit from the bank's own assets that becomes a credit to the account holder's account. In the example of a player killing monsters, Uriah is correct: a player would get the bankbox credited with gold. Or do you think the account would be debited?

Good lord, just stop trying to defend something you said that's completely wrong, will you please?

You are correct, in accounting cash coming in is a debit. Cash going out is a credit.
Go claim this on any introductory accounting exam, and the professor will want to slap you.
 

Jirel of Joiry

Certifiable
Stratics Veteran
Stratics Legend
There is only one perspective to consider, and that's the player's. Why are you overcomplicating this needlessly? In the example I used, I am talking about a debit from the bank's own assets that becomes a credit to the account holder's account. In the example of a player killing monsters, Uriah is correct: a player would get the bankbox credited with gold. Or do you think the account would be debited?

Good lord, just stop trying to defend something you said that's completely wrong, will you please?



Go claim this on any introductory accounting exam, and the professor will want to slap you.
Um. no my accounting professor is an ex-army DI. He'll just tell you be glad I can't make you do push-ups. lol
or You do know that the definition of insanity is doing the same thing over and over and expecting different results.
or.(This was in sis's Managerial acct. class guy kept doing everything backwards) I gotta ask: Do you drive you your car backwards?
He's a mess and funny.
 
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FrejaSP

Queen of The Outlaws
Professional
Stratics Veteran
Stratics Legend
Campaign Patron
I play on Siege and we seem to have a lot less gold so the weight issue is not a huge deal to me. Besides that I'm always broke! But for the regular shards with higher inflation I could see how this might be problematic for some.
I believe regular shards need to learn from Siege. NPC vendors add a lot of gold to the game on normal shards. On Siege NPC vendors don't buy or sell many items, most trading is between players and that do not add new gold to the game.
Give all towns a few stall vendors and limit the npc vendors so they won't buy all the crap players get from monsters and from crafting.
To heal normal shards economy, you need to see how gold get added to the game. Siege do not have the problems regular shards have.
 

Santos

Journeyman
Stratics Veteran
Stratics Legend
1. Eliminate LRC
2. Have most monsters stop dropping gold
3. Monsters drop only resources with exceptions for scrolls/artifacts/ect.
4. Treasure chests and SOS spawn as they do
5. Eliminate all NPC item spawn... i.e. all items in game will be player crafted/gathered
6. Make NPC shop keepers work like the New Magicina commodity brokers
- Expand what a shop keeper will and wont sell
- Incorporate BODS/trade quests for stocking NPC's
- Scale prices with inventory to control money supply
7. Wipe gold from inactive bank accounts when the house falls
 

Vermin

Adventurer
Stratics Veteran
As a returned player, who re-started from scratch, who has now been playing for a couple of years, I actually think the economy is particularly good.

From the outside looking in and for those who haven't recently "come up through the economy ranks", it might look completely out of whack. And certainly seeing things sell for hundreds of millions and billions gives that impression. But the things selling for ridiculous amounts are luxuries, not necessities.

When you first start (after getting over the first couple of weeks "wtf am I supposed to be doing?"), you need to earn enough to set up your initial character. The economy allows that. I made initial 10's of thousands training killing ettins. I then made initial 100's of thousands killing cranes for feathers. I made my first million training by farming solen for mushrooms to convert to trans powder. I then made additional money collecting imbue ingredients overland. Then in the easier parts of Stygian Abyss. Now I make money killing miasma and doing treasure maps. Mixed in with filling in BODs. From this I am building up to be able to do champs and higher level Shame (and soon elsewhere) creatures for higher level loot.

As I went through each of those stages, I was able to buy the items I needed at the right levels. Training suits. Better training suit. Better weapons. First minor arties. Better arties. I'm now at the point where I am just starting to outlay for "proper suit" arties - tangle, despicable quiver, mace and shield etc. These will allow me to go after more profitable creatures.

Once I have that sorted, I can actually start to look at "luxury" items. Deco, rares, elite level items etc.

The economy works because you can afford what you need at the right time. It is also largely player driven (particularly at the top end), rather than NPC. Most stuff is gathered, crafted and sold by and to other players. I have played (not huge hours) for a couple of years and I am at where I would expect - I can afford to purchase what I need, but not what I want. So I have to work towards that.

We have a decent high-end "gold-sink" in the re-forge/imbue system. Yes, people might gather their own tools for it, but even so the runics are worth 200k+ each and you can burn through a huge number of them trying to make that one perfect item.

We don't need deflation. The amount of gold isn't a problem. The economy works. People just have to be realistic in what they want. There will always be the very top end items that command top end prices, out of reach of the majority - but it gives those that desire them something to work towards. And the prices for them will continue to rise. But when very little of importance is being bought from NPCs at static prices, it is fairly irrelevant.

The only problem I see that we have inflation-wise is gold storage. Gold should still need to be looted and transported to the bank. Once at the bank, then it should be stored in an account, not in checks. Allow the trade window to specify amounts to transfer between players. Remove the need for checks from the game. Whether it is account based, shard based or character based can be up for debate. Shard based would be my preference, or character based with the option to transfer between your characters on the same shard.
 

Uriah Heep

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Idea #1 above was the best in a long time. Even tho main Char is a mage, as is my t-hunter, etc, losing the LRC is a ready made logical quick gold sink. Shoulda been long long ago, just remove it from the crafting menus, take it off the list of spawn possibilities, and let attrition do the rest. It never did make sense that with a couple bags of sending, I could go farm all day with no worries of needing anything.
 

BeaIank

Crazed Zealot
Stratics Veteran
Stratics Legend
Campaign Supporter
It would be better if LRC behaved like chivalry points. It would consume gold from your bank.
Either that or replace with a "bag of reagents" that you keep refilling with a set of one reagent of each kind from time to time to get casting charges for that specific casting school.
Dealing with reagents takes way too much micromanagement to be any kind of fun. And they're not evenly distributed among the spells, adding even more confusion to the already absurd micromanagement involved.
 

Deraj

Sage
Stratics Veteran
Stratics Legend
What? This got a like? Why? This goes against the very heart of the game when building any new character.
It's a radical idea, but not without merit. It could conceivably work so long as there are other ways for a character to be employed. Gathering resources is a simple example. Many players fondly remember gathering hides as a way to earn gold in earlier days, though the value of the leather is limited by its usefulness. Mining could also be a useful way to gather a useful resource and trade for gold if the process were made less monotonous and harder to automate. But again these resources require greater usefulness and a more robust crafting environment. Even fishing could be more than just SOSs and fishing quests if there was a meaningful use for fish steaks.

For adventurers and dungeon-crawlers, the name of the game is artifacts, magic gear for unraveling, special resources found on monsters, etc. One could also employ dynamic quests and bounties for certain monsters slain, but so long as these slayings hold value to the kingdom. An idea off the top of my head would be large monster invasions that literally shut down cities (no vendors, can't recall in, and the like). Players fight them off, thus having an impact on the game environment, and are rewarded with bounties in turn. Hopefully you get the idea. Players earning gold by doing useful and valuable things for the kingdom, instead of killing armies of monsters in dungeons which is useless and has little to no impact on the game environment.

I understand the objection though, and agree with it given the current state of the game.
 

Yadd of Legends

Babbling Loonie
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I don't think losing LRC would make a difference in gold supply - I get reagents for free anyway thunting - it just means I would have to carry a bag of reagents when I got out - more of a hassle than anything else


Sent from my iPhone using Tapatalk
 

Uvtha

Stratics Legend
Stratics Veteran
Stratics Legend
What? This got a like? Why? This goes against the very heart of the game when building any new character.
Oh, I don't think so. You can make more money selling hides or whatever and stuff than looting gold as a newer player anyway.
 

Smoot

Stratics Legend
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Stratics Legend
players would make more gold if looting gold werent an option. it would force them to find ways to make gold that actually have substantial profit.
 

PlayerSkillFTW

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You mentioned killing a dragon and getting the gold deposited into the account, which I think is what the original EverQuest did. Whether it's a central bankbox for all an account's characters or a bankbox specifically for the character, scripters would love it.
Scripters were doing that anyways. Anyone else remember the gold scripters that used to camp the Ice Fiend room, Painted Caves and Prism of Light's Crystal Daemon room 24/7?
Hell, when i first started playing, i would loot the backpacks off of Ratmen/Lizardmen that would raid Brit every now and then, and sell the backpacks to the Tanners for 3 gold per. Talk about scrounging.
 

PlayerSkillFTW

Babbling Loonie
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players would make more gold if looting gold werent an option. it would force them to find ways to make gold that actually have substantial profit.
And most of those ways, depend on RNG luck. Getting a Blaze/Glacial Hairdye, Lavaliere or Slither to drop ("big ticket" items), is largely RNG luck based. You could farm Melisande, Slasher or Medusa all day, every day, kill over a thousand of them, and not get the right drop. Hell, i've killed Melisande hundreds of times, and only ever seen her drop a CC twice, and lost the rolls for both.
You see, if you kill the boss while in a group, not only do you have to be lucky enough for the boss to drop the item in the first place, but you also have to be lucky enough to win the item once it has dropped.
Powerscrolls work the same way. You have to be lucky enough for the Champ to drop a useful 120 PS, then be lucky enough to win the PS. Nothing like defending a champ from a rival guild, downing the champ, and all he drops is a 120 Macing PS (if even that), and everyone goes "Eeeewww" while the one guy in the corner says "Hey, i'll take that. I can trash it for points".
Gold dropping on monster corpses, gives players a guaranteed way to build up to purchasing something they want if they're not lucky enough to get it.
 
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Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
And most of those ways, depend on RNG luck. Getting a Blaze/Glacial Hairdye, Lavaliere or Slither to drop ("big ticket" items), is largely RNG luck based. You could farm Melisande, Slasher or Medusa all day, every day, kill over a thousand of them, and not get the right drop. Hell, i've killed Melisande hundreds of times, and only ever seen her drop a CC twice, and lost the rolls for both.
You see, if you kill the boss while in a group, not only do you have to be lucky enough for the boss to drop the item in the first place, but you also have to be lucky enough to win the item once it has dropped.
Powerscrolls work the same way. You have to be lucky enough for the Champ to drop a useful 120 PS, then be lucky enough to win the PS. Nothing like defending a champ from a rival guild, downing the champ, and all he drops is a 120 Macing PS (if even that), and everyone goes "Eeeewww" while the one guy in the corner says "Hey, i'll take that. I can trash it for points".
Gold dropping on monster corpses, gives players a guaranteed way to build up to purchasing something they want if they're not lucky enough to get it.
counting on an arty drop or powerscrolls also isnt a very good way to make gold. not nearly as good as looting jewels, crafting useful suits, doing imbuing stuff for small charge, buy sell of course, or resource gathering. for newer player, collecting leather or making arrows is far more profitable than looting gold.
 

PlayerSkillFTW

Babbling Loonie
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counting on an arty drop or powerscrolls also isnt a very good way to make gold. not nearly as good as looting jewels, crafting useful suits, doing imbuing stuff for small charge, buy sell of course, or resource gathering. for newer player, collecting leather or making arrows is far more profitable than looting gold.
Most of the main gem droppers, are in areas too dangerous for most newer players. Dragons for instance spawn along with Greater Dragons in Destard. If you're talking about Shame Jewelry, then once again, you're back to RNG luck. Getting a relatively clean piece with useful mods, is pretty rare, hence why they sell for so much.
Crafting useful suits has it's own costs, and of course that's assuming your shard has the supply/demand for it. Buying Low/Selling High requires you to already have a chunk of cash to invest, as well as the supply/demand, and often times x-sharding.
Resource gathering requires a demand for it. On dead shards (basically any non-Atlantic shard) you can easily farm resources like Barbed Leather, but good luck finding a buyer for it. On Atlantic, farming resources is harder due to competition, and it can still take awhile to sell resources. On Atlantic, i farmed Barbed Leather in Fel, was getting 40 Barbed per kill, and was the cheapest at 300 gold per Barbed Leather (so 12k gold a kill), and it took at least 2 weeks to sell 6k Barbed Leather for 1.8 Mill.
Ingots and Wood? The scripters drive the prices so low when competing with each other, that it's more profitable to spend your time doing something else.
 
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Smoot

Stratics Legend
Stratics Veteran
Stratics Legend
Most of the main gem droppers, are in areas too dangerous for most newer players. Dragons for instance spawn along with Greater Dragons in Destard. If you're talking about Shame Jewelry, then once again, you're back to RNG luck. Getting a relatively clean piece with useful mods, is pretty rare, hence why they sell for so much.
Crafting useful suits has it's own costs, and of course that's assuming your shard has the supply/demand for it. Buying Low/Selling High requires you to already have a chunk of cash to invest, as well as the supply/demand, and often times x-sharding.
Resource gathering requires a demand for it. On dead shards (basically any non-Atlantic shard) you can easily farm resources like Barbed Leather, but good luck finding a buyer for it. On Atlantic, farming resources is harder due to competition, and it can still take awhile to sell resources. On Atlantic, i farmed Barbed Leather in Fel, was getting 40 Barbed per kill, and was the cheapest at 300 gold per Barbed Leather (so 12k gold a kill), and it took at least 2 weeks to sell 6k Barbed Leather for 1.8 Mill.
Ingots and Wood? The scripters drive the prices so low when competing with each other, that it's more profitable to spend your time doing something else.
ok then, ratman archers. thats 2k gold from arrow per kill, you fight one at a time, or if skilled ww about 10 of them down in a few seconds. can make mils an hour doing that and its easy. point is, theres lots of other ways to more efficiently make gold than looting it and we dont exactly need it anymore. because the gold is there as loot, newer players think looting the gold is worth it when in reality its not.
 

PlayerSkillFTW

Babbling Loonie
Stratics Veteran
Stratics Legend
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ok then, ratman archers. thats 2k gold from arrow per kill, you fight one at a time, or if skilled ww about 10 of them down in a few seconds. can make mils an hour doing that and its easy. point is, theres lots of other ways to more efficiently make gold than looting it and we dont exactly need it anymore. because the gold is there as loot, newer players think looting the gold is worth it when in reality its not.
Now imagine what happens if they remove gold from all monsters, and the only semi-viable way to make money, is to farm arrows from Ratmen Archers or (even better) Centaurs. Dozens of players competing and fighting over the same limited spawn. Imagine the rage and frustration that would cause in alot of players. When before, you could acquire gold from almost any monster, with monsters to get gold from at all char skill/gear levels, and train your character at the same time.

You loot arrows from Ratmen Archers, and sell them to an Archer for 40 gold per. But, where did he get the gold? Maybe the Archer sold Spined Leather to a Craftsman. But where did he get the gold? The Craftsman sold a crafted suit to a Warrior. But where did he get the gold? The Warrior looted it off of monsters. Point is, almost 100% of the gold in game, originally came from monsters. Only other sources are selling items to NPCs (which almost noone does, asides from when GM Shadow Iron Heaters sold for ridiculous amounts to blacksmith NPCs), turning in BODs which gives some gold, doing Escort quests, or T-Chests. Those are the only other sources of "spawning" gold, which all those sources put together are paltry in comparison to the faucet that is monster gold, and you want to turn off that main faucet.
 

Santos

Journeyman
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Stratics Legend
My thought is to have almost 100% of the gold in game spawn from NPC merchant/commodity brokers. For example in the tannery the NPC merchant buys all leather types at one price and sells it back to players at a higher price. Each city would also have a certain amount of consumption for each type so that there is always a static demand. NPC's would never have more than say 10,000 barbed but they could have zero if the static demand and lack of supply drained them. Prices could be scaled with this supply and demand which when you expand this to all resources should have the economic effect of moving players efforts towards the most needed and therefore profitable resources.

One pathway to riches for a warrior would be to farm regular leather with their newbie/npc bought weapons and armor. They would be selling this to the NPC commodity brokers for gold. Or as it is now, they could sell directly to other players. After some skill training they might see that horned leather is in sort supply in Yew (or hear about it) and go out and collect some to raise some money.

Really, this is how the game started out in the beginning. You could not kill skeletons with a mage for profit unless you were picking up regs off the ground. It took 3 or 4 fireballs to kill one and black pearl was 4 or 5 gold each. A skeleton would drop about 8-10 gold.

Maybe I just long for the old days. One day some MMO development team will hire an economist.... one day.
 
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